Yep, it’s a Spider-Man game

I don’t know how many of you recall the numerous posts I made about the PS4 Spider-Man game when it came out a couple of years ago, but I went back and forth on it several times only to end up deciding I loved it not on the strength of the gameplay (which ranged from deliberately annoying to phenomenal, depending on what was going on) but on the strength of the story. Miles Morales has been one of my favorite comic book characters basically since his introduction and there was no way in the damn universe that I wasn’t going to end up jumping at this game.

Unsurprisingly, so far, it’s basically the exact same game, only with a few alterations made to account for Miles’ slightly different power set. And I’ll tell you what: at about the hour and a half mark (and it’s important to realize that I’ve also spent some time in the last couple of days playing Marvel: Ultimate Alliance with my son) I was musing to myself that it was kind of tiring how superhero-themed video games had limited themselves so thoroughly to beating up bad guys and causing property damage, and how it was so exceptionally rare to feel like I was saving lives in these games as opposed to endangering them.

Well, uh, there’s a massive set piece that occurs right around the two hour mark or so that put that particular worry to rest rather authoritatively. I’m in damn good hands here, I think. This isn’t nearly as long a game as the PS4 Spider-Man was, so I’ll likely have it done and dusted before Christmas, but I’m pretty damn sure I’m going to enjoy the hell out of it along the way.

Published by

Luther M. Siler

The author of SKYLIGHTS, THE BENEVOLENCE ARCHIVES and several other books.