
So, remember Crypt Custodian? The guy (guy! one single developer!) who created that just released his next game, Well Dweller. In Crypt Custodian you played a ghost cat who literally cleaned up the afterlife. In Well Dweller you play one of the very last birds alive, who is trying to rescue his family from a wicked queen who killed all the rest of the birds to make a pretty dress. He fights with a matchstick.
The games share a lot of DNA; they’re both Metroidvanias with mild platforming elements; Crypt Custodian is top-down and Well Dweller is a side-scroller, but both feature huge, complicated maps, lots of power-ups that allow for a decent amount of build variability (or you can grind up to be able to equip basically everything if you want) and cute stories that occasionally punch you in the gut. I liked this game a lot; it’s short (I got 100% and the Platinum in about twelve hours) and easier than maybe it needed to be but those are the only real weaknesses. Well Dweller also offers occasional moments of incredible creepiness; witness the boss above, and the one below:

Your bird does indeed live at the bottom of a well at the beginning of the game, with the rest of his family, but what the title of the game does not mention is that they live inside of a skull, so these are either very small birds or a very large skull, I’m not sure which. You will also sometimes do things like have a little picnic outside of a rotting corpse:

The corpse will not be commented on by either of the characters, and it will not come to life and attack you. The whole game is like this. It’s nuts.
You already know I love games with heavy exploration elements, and I love Metroidvanias in general, and this really scratched an itch for me. I was especially pleased with the platforming; I generally think of platforming as something I have to get through in a game rather than something I enjoy, and this game doles out its platforming moments in little bite-sized chunks, and in general is not trying to hurt you. There was really only one bit where the platforming got on my nerves, and I’m comfortable calling it a skill issue, and one way or another it was over in a few minutes. There’s definitely nothing in this game that you might have to beat your head against for hours like certain other games. The graphics are pretty, the controls are tight, and the combat is maybe a little limited but still fun. You’re going to pick up some movement skills that will help you out but you’re not really going to pick up any combat techniques beyond swinging your match around and a little firebomb that you can either toss at your enemies or throw into the air and then smack at them, baseball-style, with your matchstick.
At $20, there’s no reason not to pick this one up. Go for it.





