Two quick #reviews and an update

UnknownREVIEW THE FIRST:  Doomsday Book, by Connie Willis.  This is going to be one of those reviews that is mostly complaining but then I tell you to read the book anyway, so just be prepared for that– it’s just that the weird stuff is more interesting.  Doomsday Book tells a story of a time traveler sent from 2048 to 1320.  In this future, time travel is part of how historians do their jobs, for the most part, although certain periods are considered too dangerous to send people back, and the machines they use to do the time travel are calibrated in such a way as to deny people travel if sending them back will cause paradoxes.

So Kivrin, one of the main protagonists, gets sent back to 1320, and then all sorts of shit goes wrong, including an epidemic in the “now” timeline (causing a massive quarantine) that may have been caused by sending her back.  Which is impossible, which kind of complicates things.

This book was published in 1992, but reads like it was written in the fifties or sixties, in that  other than time travel and some weirdly inconsistent advances in medicine the author appears to have anticipated exactly zero societal changes that were actually brought on by advanced technology.  Like, the internet existed in 1992, even if it was mostly AOL and local BBSes at the time, and most houses had a computer.  Willis appears to have believed that computers were a fad that were going to go away.  So her notion of future is kind of weird and charmingly retro, but her notion of past is excellent– the bits of the book set in the fourteenth century are phenomenally interesting, enough to make it much easier to ignore the weirdnesses of what is supposed to be 2048 where they seem to still be using rotary phones.  Which never work.   At times it almost seems like they’re going through operators to connect phone calls.

It’s also enormously and charmingly British, so be prepared for that.  The book won all sorts of awards, and it’s a great read, but be prepared to chuckle condescendingly at it in a couple of places.

51SX5APRP1L._SX327_BO1,204,203,200_The second book of John Scalzi’s Interdependency series, The Consuming Fire, is out and I finished it today.  I liked the first one a hell of a lot– no surprise, as Scalzi has been a favorite for years– but didn’t write about it here.   The Consuming Fire suffers from a slightly meandering first third and takes a bit to get its legs underneath it but once it does it’s off to the races.  I like the basic premise of this series a lot– the Interdependency is an intergalactic human civilization (no aliens in this universe) headed by an Emperox, who is both a political leader and the leader of the church, and the different smaller human societies are joined by what are called Flow streams, which (more or less) are wormholes that connect one chunk of space to another and allow a properly-equipped ship to move substantially faster than light.  This has allowed the Interdependency to exist, as many of their civilizations can’t fully provide for themselves and so trade is absolutely necessary for their society to exist.

In the first book, the Flow streams started collapsing.  This is Bad.  In this book, it becomes clear that what first started out as a couple of lone scientists screaming about the slow-moving ecological and societal catastrophe (sound familiar?) has now become a real and present danger to human civilization.  The good thing is that the Emperox is on the side of the scientists.  The bad thing is that virtually no one else is, and the political machinations going on throughout the book are complicated and (ultimately) really satisfying.  Scalzi’s humor is on point throughout, although he’s kept a trend from the first book of giving spaceships really weirdly anachronistic names– there is a ship called The Princess is in Another Castle, for example, and I feel like there was one in the first book named after a Beatles song.

Still.  S’good.  Read it.

spiderman_negativeUPDATE:  I keep almost abandoning Spider-Man PS4, to the point where I’ve declared myself done with it at least twice and I keep going back to it.  It’s one of those frustrating games that keeps having bits that are entertaining and fun as hell and then four seconds later you’re screaming at the screen because of the absolute bugfuck stupidity of whatever Goddamned dumb thing the game is insisting you do next.  The research missions, in particular, so far are damn near unforgivable– they can be ignored, but I’m bad at ignoring shit in games like this and so far each research mission has found a new and different way to be absolutely insanely annoying in some way or another.  I’ll be perfectly happy to make it through the rest of the game without another fucking car chase, too, which are never not terrible.

Also: I think I mentioned this in my previous piece about this game, but guys?  Spider-Man doesn’t kill people.  Ever.  The only character more fanatical about not killing people than Spider-Man is Batman, and even that is only true for properly understood versions of the character.

This game has a reward for knocking 100 people off of buildings.  Like, there are occasional big fights on top of skyscrapers (in itself, kinda dumb) and the easiest way to be successful is to use moves that knock the bad guys back a lot because most of the time they’ll go sailing off the edge of the building and they’re dead.

No.

I will probably end up finishing this, but much like The Witcher 3, another game that I hated initially and only completed out of spite, I’m going to hate it about half the time I’m playing it.  But Read Dead Redemption 2 comes out in a few days and I need this one done and dusted by then.  So I need to beat it this week.

In which post titles are really hard sometimes

My wife and son both had Friday off so I took it off as well, and the three of us have mostly lazed around all weekend, which is not something I’m going to complain about.  We went to the zoo on Friday– and I strongly recommend going to the zoo on a Friday afternoon when a rainy morning and a weekday means that not many other people are out and about.

Which is fine.  Because for the most part the world spent all last week going to hell– even beyond the obvious stuff in Washington, which I just don’t have the fucking energy to even talk about.  Wednesday night, one of my co-workers at the furniture store died.  He was in Indianapolis for his cousin’s funeral, which was enough of a shitshow to begin with, staying at his sister’s.  He went to sleep and didn’t wake up the next morning.  He was thirty-one fucking years old, and I doubt the cousin whose funeral he was in town for was much older.

Nobody is supposed to die in their fucking sleep at 31.

His roommate also works at the store.  He told me the other night that the last thing Griff said to him was that at least his grandmother, who passed away all of a couple of months ago, wasn’t alive to have to attend the funeral of one of her grandkids.  And now she’d have to go to two.

I can’t pretend we were super close.  We were co-workers.  I liked the guy quite a bit.  But his funeral is tomorrow in Evansville and I’m not going, because I already have to be in Indianapolis for a conference from Wednesday through Friday and the con on Saturday and I just can’t squeeze in a ten-hour round trip drive today and tomorrow.  But it’s got me fucked up anyway.

This post wasn’t supposed to be about Griffin.  I meant to talk about video games a bit; I’m still trying to beat Dark Souls 2 (getting closer, especially if I decide it’s okay to ignore the DLC) and I haven’t played Spider-Man in like three weeks because I got abruptly tired of it like a day after my initial impressions post.  The combat consistently annoys me and I’m not convinced it’ll get better.  I’ll probably bring the PS4 with me to Indianapolis, though, so I’ll have time to play when I’m not at the conference.

I dunno.  I got too much fucking serious in the world right now.  For right now gabbling about video games is where my head’s at.  At least I thought it was.

Spider-Man PS4 first impressions

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… because, sure, let’s mention Spider-Man in every single post this week.  I’m not a geek or anything, no.

I’m … fifteen percent, I think, into the new Spider-Man game; enough to have a solid early idea of what the game’s about but not far enough that my opinions have to be taken all that seriously just yet.  But what the hell; I don’t really wanna talk about my job or politics, I can’t talk about my current Sekret Projekt other than that I have one and I’m not gabbing about it, and nothing especially funny has happened yesterday so I may as well gabble about video games.

And here’s the thing, so far: this game right now seems to be at its strongest when it’s a webbing around New York simulator; moving anywhere is a simply ridiculous amount of fun, to the point where I’m frequently ignoring crimes and activities in favor of just seeing what the most ridiculous way I can get from point A to point B is.  The combat is okay so far; the balletic, combo-heavy style that these guys pioneered with the wildly overrated Arkham Asylum series works a lot better with Spider-Man than it ever did with Batman, so combat looks really good and fits the character.  That said, the first big boss fight with Kingpin is utterly ridiculous and basically involves endlessly beating on a damage sponge with no health bar over and over until the game decides to trigger a cutscene and move on to the next part where you endlessly do the same two moves on a damage sponge.  I really hope all the boss fights aren’t like this; they’re gonna get tedious really fast, and also Kingpin just isn’t that strong.  Kingpin is not a “throw you through three walls and bash you through the floor” character, guys.  He fights Daredevil.  This version of the character fights like he could go toe-to-toe with the Hulk or Thor, which is just stupid.

Also: I keep accidentally doing terrible, not-Spider-Man sorts of things to people.  Spider-Man is one of those “doesn’t kill” good guys, right?  Which is kind of a problem, because I have a bad habit of doing air combos on bad guys and punching them off the sides of buildings.  Very tall buildings.  Where I can only assume they fall to their deaths, because there’s no “web them and save them” animation happening after I do that.

I once accidentally threw a car door at a civilian, which was, if nothing else, kinda mean.  I didn’t mean to!  I swear!

This game also has a case of Call of Duty syndrome.  And, okay, it’s a stupid thing to complain about, I know, because video game, but New York is not been and never has been quite this crime-ridden.  I mean, holy crap guys, it’s a wonder anyone lives here.

(What’s Call of Duty syndrome?  Play Call of Duty on the highest difficulty level.  You will die.  You will die over and over and over and over and over and over again and you will only eventually be successful by virtue of the fact that you can come back to life after you die.  I am then forced to conclude that Call of Duty is harder to survive than actual war, because no one can survive Call of Duty on Legendary and lots of people survive wars.  Members of my family have!  I’m only alive because my grandfather survived World War II!)

But, again:  webbing around is fun.  And I’m gripey about some other aspects of the game but they keep adding new fun ways for me to beat people up and we’ll see how things go as the game continues.  I also (and this may mitigate my annoyance with the Kingpin fight) am kind of enjoying some of their alterations to the “standard” Marvel canon– Peter is working with Otto Octavius, who isn’t Dr. Octopus yet, and Mary Jane Watson (who is adorable) works for the Daily Planet.  J. Jonah Jameson appears to be some sort of right-wing podcaster or radio host now, which I can work with, I suppose.

The boy loves it, by the way.  It’s the first PS4 game I’ve let him play, so he’s relying a bit too much on handing me the controller, but he’s having a blast with the web-slinging.

More to come later, assuming I don’t get distracted by Dark Souls II and play that instead.

Zzzzzzzzz

Had a very long (but pleasant) day at work and since I’ve been at home I’ve been teaching the boy how to play Spider-Man.

So, not a bad Friday.

But lots and lots of bed soon.

In which I get what I asked for

85792b8c-ce6f-4e36-872e-f4ba2d8afdd8I realized after dropping the boy off at day care this morning that today was another “last time” sort of day– and that this time, having finally gotten my weekends back like I’ve wanted for two years, I was about to experience my last Day Off To Myself.  I am willing to embrace this small bit of hypocrisy; I want to both have my weekends off to spend them with my family and to have days off where I can do what I did today, which is laze about and play Dark Souls 3 all goddamn day, and by “all goddamn day” you need to understand that I mean all goddamn day.

I have been playing the hell out of the Dark Souls series lately– I own all three, or four, or five games in the family depending on where you slot Bloodborne and Nioh, and until beating Dark Souls Remastered several weeks ago the only one of them that I’d beaten was Nioh.  I took Bloodborne out last week sometime, beating it a full three years after buying it, and I’m replaying through DS3 right now.  I’m not at the point yet where I’m hitting bosses I couldn’t beat on my first playthrough, but I’m getting close.  After that I’ll play through Dark Souls 2 again and, hopefully, beat that as well, and then…

well, hell, that’s where my Future Planning about Vidya Gaemz runs out, but given that I don’t have all day Thursday and Friday to play video games any longer this plan is probably gonna be good at least until Thanksgiving.  Surely I’ll have something else I want to play by that time.

My wife and I have all sorts of plans for the next couple of days, ranging from general housekeeping sorts of stuff to a birthday party to a trip to the zoo.  I’ve got two full days of family stuff, and then two days of meetings for school.  At some point in there, I’ll be working on fiction stuff and readying at least one cool thing for the blog that got an early look over on Patreon.  Which you can see right now, if you like, for just a dollar a month.

#REVIEW: GOD OF WAR

God_of_War_2018_capa.pngBefore we get started:  In case you missed my repeated announcements across every form of media I have access to, I’ve started a Patreon.  There’s already a brand new story, WARRIOR JAYASHREE AND THE ROC, up for Patrons at any level.  Join for early access to new work, microfictions, signed & personalized books, and more!  I’ve got three Patrons after the first day– you don’t want them to be the only cool kids, do you?


Also, yes, I’ve been writing a lot of reviews lately.  There are probably two more coming soon, since I haven’t written about DEADPOOL 2 yet and I have my tickets for SOLO already.  Gimme a break; I’ve been encountering a lot of media worth talking about lately.  🙂


I beat God of War last Friday after spending probably 40-50 hours on it.  There’s still some stuff to do, and weirdly I haven’t touched the game since I beat it– probably because the ending was so flawless.  My days off are Thursday and Friday, and since my son is at school and my wife is at work, I spend most of those days by myself.  I do not exaggerate when I say I probably spent 80-90% of those hours over the last several weeks playing this game.  In my defense, I don’t get a lot of time to game when everybody is home, particularly playing something as violent as God of War.

I’d picked it up mostly because I’d gotten bored with Super Mario Odyssey and going back for another hundred hours with Nioh wasn’t quite catching my attention.  I’d never played a previous GoW game, so all the talk about how the series was having a soft reboot and would play completely differently meant it was right up my alley.

And then the game caught me completely by surprise and I ended up loving it mostly for the story.  Don’t get me wrong– the gameplay is great, and killing things with any of Kratos’ available weapons never gets old.  But it’s watching Kratos’ relationship with his son Atreus evolve over the course of the game that elevates it from a quality hack-and-slash to one of the best games, if not the best game (the only real competition, for me, is Nioh) of this generation, and the third for which “buy a PS4 to play this” seems reasonable.  But it’s true: I haven’t had a game’s story hit me as hard as this one did since The Last of Us, and for many of the same reasons.

The plot is pretty simple: at the very beginning of the game, Kratos’ wife, the mother of his only child, has passed away.  Her last wish is for her ashes to be scattered from the highest mountain in the realms.  The whole game is Kratos and Atreus trying to reach that peak.  There are some complications along the way, of course.  But that’s the plot.  Let’s go fulfill Mom’s last wishes.

Kratos is not a good father at the beginning of the story.  He is, at best, a marginal father by the end of it.  But you get the feeling quickly that Mom sent them on this quest as a way to force them together rather than a desire to be scattered off of something really, really tall, and while there are definitely some other moments that show she had other motives in mind– I won’t spoil anything,  you deserve to hit them unaware– the growing relationship between Kratos and Atreus is the heart of the story.  Fathers need to play this game, and fathers of sons in particular need to play it.

On a technical level, the way they’ve integrated Atreus into the story is phenomenal.  Most games with sidekicks have at least a few moments where you’re cursing the sidekick’s existence; they keep getting in your way, they die at ridiculous times, they get caught on some inconsequential piece of geometry and you can’t move on until they fix it.   Atreus has none of that, and ends up being an integral part of your strategy in battle; he’s never in the way and is constantly useful.  The decision to make him impossible to kill isn’t the most immersion-worthy idea ever, but hell if it doesn’t make the game better.

God of War is action-packed, touching, at times hilariously funny, wonderfully acted, and– not for nothing– has one of the greatest endings to any game I’ve ever played.  Actually, this much I’ll spoil: the Big Battle with the Bad Guy is well before the actual ending of the game, where Kratos and Atreus scatter the ashes– and the entire ascent to the summit is played without action, and with another big story revelation, and the credits play silently afterwards as you and Atreus walk back down the mountain.  It’s phenomenal.

Go check it out.

I would say words, but…

…I’m limiting my Internet access as much as I possibly can until I’ve seen Infinity War tonight.  Yes, I know, this is my blog, and it’s difficult to imagine spoiling myself on my own blog, but the tendency is to websurf while I write, or at least monitor Twitter, and I can’t have that.

In particular, I have lots of things to say about the God of War reboot that just came out for PS4, but you’re going to have to wait a bit.

Some short #reviews

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SHORT REVIEW THE FIRST:  Raven Stratagem, by Yoon Ha Lee. Funny story about this book: it’s the second in a series that is going to run at least three books– I think the third one was just formally announced– but it was the first one I bought because occasionally I’m an idiot.  One of the disadvantages of ordering damn near everything I read from Amazon is that once in a very long while I order a sequel to a book I haven’t read without realizing it.

So, anyway: the first book?  I three-starred it, once I ordered and read it, mostly because I couldn’t wrap my head around the technology in the book to save my damn life (all of the tech in the book depends on a common understanding of the calendar, except fifty times more complicated and weird and unique than that sounds) and as a result I didn’t get the book all that well.  It was one of those things where I didn’t blame the book– it’s not the book’s fault that it’s smarter than me– but I wasn’t looking forward to the sequel.

Well, despite still not really being able to wrap my head around the technology, I’m either used to it or it’s backgrounded a bit more in this book, because I’ve blazed through it and I’m enjoying the hell out of it.  I’m not quite done, so I suppose things could still go to hell– but I’m liking Book Two enough that I’ll probably revisit the whole series once Book Three comes out, and I think you should start with Ninefox Gambit and go from there.


SHORT REVIEW THE SECOND: The-WitnessI’ve talked about The Witness a bit here already, but now I’ve beaten it, or at least played it to the point where it does something that is so bullshit that I decided I wasn’t playing it any longer.  It ends poorly, but the hundreds of puzzles that lead up to that poor ending are of generally entertaining and challenging caliber, with most of them proving a level of difficulty and feeling of achievement that keep me moving and playing.  There were definitely a few that I cheated on (I don’t have ego about this shit any longer) but for the most part it’s one of the most solid puzzle games I’ve played in quite a while.  The ending is bullshit, but the game saves itself right before it pulls the bullshit on you, so if you’re of the type to be able to wait once you know the game is beaten, do that and go solve all the other puzzles that aren’t in the main, objective-based walkthrough.  Not a 10/10, but you should still try it out.


Horizon Zero Dawn.jpgSHORT REVIEW THE THIRD:  Now this one is a 10/10.  Despite the stupid name, Horizon: Zero Dawn is one of the best games of this generation.  I got it at a stupid-deep discount for only $20, but I’d gladly have paid full price.  The premise is laid out pretty clearly on the cover there: you’re fighting robot dinosaurs with a bow and arrow.  If you don’t reply “I’m in!” after reading that, you and I really can’t be friends.  The combat took a little getting used to but gets really interesting and deep after a while (any game that can have me regularly using five or six different weapons at different points of a big fight is a game with a good combat system) and literally my only complaint about it is that some of the animations are a little janky.  I never did get used to watching Aloy walk anywhere; they probably should have cleaned up that basic animation a bit.  The plot itself is dense and multilayered and fun, post-apocalyptic pre-apocalyptic done right, and they managed to remember that people of color will survive along with the white folk.  Extra points for Aloy herself, who is as compelling a character as I’ve played in a video game in quite some time– probably since Joel in The Last of Us.  This game is worth getting a PS4 for if you don’t have one, guys.  That good.