In which all I do is review things now

This week was seven hundred years long and featured hospitals and shingles— the disease, not the roof covering–, neither of which I was directly involved in, but I’m tired and utterly refuse to brain in any significant capacity right now. Luckily I have massive megacorporations providing entertainment to soothe me. So: two brief mini-reviews.

I have watched both episodes of The Mandalorian that have been released, and it’s pretty solid. It’s definitely Star Wars– the series not feeling right was my second biggest fear behind the fact that it was going to secretly be about Boba Fett, which it isn’t– and while I wasn’t sold on the music or the humor after the first episode I was right in suspecting that I just needed to get used to it. My favorite thing about the show so far is that it subtly reinforces the idea that Mandalorians aren’t actually the big tough badasses that Star Wars have been pretending they are for years– Boba Fett got killed by a blind man with a stick and a monster that couldn’t move, and the Mandalorian (who still doesn’t have a name) gets his ass kicked by Jawas in the second episode. I mean, it’s hilarious, but still. I don’t know that this is worth getting Disney+ for all by itself, but if you’re a Star Wars sort of person you probably already have your subscription and have watched the show already.

I have beaten this now, and everything I said in my early impressions post still holds: this is basically a Fallout game, only more Westerny and less post-apocalyptic, and with Mass Effect/Dragon Age-style companions. If you like that sort of thing, you’ll get along with it perfectly well, and unlike the last Dragon Age game I was actually able to finish it without dying of boredom, but I’m starting to think that unless someone does something to radically shake up how this genre works I think I’m going to tap out of it now, because long quest chains and ceaseless fetch quests just aren’t fun for me anymore. I damn near turned the game off when one character literally asked me to go ask another character if a poster he’d ordered had arrived yet, and I accidentally screwed up a quest late in the game involving modeling for an NPC and when I looked up what might have happened had I not messed it up I realized that there were 10,000 more things to do for it and I’d have been howling and throwing shit at the walls by the end of it. It’s mostly well-written and entertaining beyond that, but this game demands a bit more patience than I actually have available to me right now. I might go through it once more to see how some quests might go when I make different choices, but it won’t be happening for a while.

OUTER WORLDS early impressions

I almost didn’t buy this, because the idea of the folks behind Fallout basically trying to cross Mass Effect with a Western was a little bit too compelling; I don’t have time for a video game to eat my entire life right now, so it’s almost good that so far the game hasn’t hugely grabbed me. If you’re a gamer, “the folks behind Fallout tried to cross Mass Effect with a Western” really does tell you almost everything you need to know about this game except for the heavy dose of corporatism overlaid on absolutely everything. So maybe if they crossed Mass Effect with a Western and then crossed that with some sort of other future-tinged corporatocracy; the fact that I can’t come up with a proper analogue right now tells me that that’s the game’s main bit of originality, since otherwise the tone is really Firefly, which isn’t a bad thing.

I’ve gotten off the first planet, then went to the second place, and once I got there my ship was immediately impounded and I got hit with half a dozen new quests … and then I quit playing, because it all made me tired. If you have the time for this game, and you like the Fallout/Mass Effect/Dragon Age school of “do quests for this guy, then do quests for that guy, then collect these companions, then talk to them a lot to unlock their quests, then go do those,” you’ll enjoy the game well enough, and usually that’s right up my alley, but … maybe my alley is a bit more crowded than usual right now, and I’m more focused with cleaning my alley and getting some shit out of my alley than properly being … up … it?

That metaphor fell apart. The tl;dr version is that the game is perfectly fun and pretty to look at and there’s all sorts of shit to do and it may just be too damn much for me right now, since my head is in “give me a game where I hit shit and don’t have to think about it too hard” mode, and this is not that game. It’s why I’m still doing Dark Souls runs. I can stab the same shit in different ways. No surprises. I’m too tired for surprises right now.


In work news: I finally have a second human back in my classroom again. She walked in to witness third hour not having their best day, at all, and didn’t immediately quit, so I’m hoping everything works out. Having another adult in there will ease my workload significantly and, not for nothing, actually means the kids will get more help, which is, like, supposedly the point of having adults in the room, so that’s a good thing.

I need to get to bed early tonight.