In which we escape

Okay, well, if you’re gonna be picky about it, technically we didn’t escape. By, like, under a minute, I think, and I’m pretty sure I spent at least a minute saying “Wait, we didn’t win? Explain why we haven’t won,” before the final clue and the final win condition was made understandable.

Lemme back up.

My wife and I have done two escape rooms– one with a bunch of her college friends where we were not successful, and one just with the two of us where we were. She’s done a couple of others for work things as well. She got me the game pictured to the right for Christmas, and we finally pulled it out and played it tonight on her birthday. Not like we can go out to dinner or anything, right?

(I know the exact date of the last time I was in a restaurant, by the way, and we are closing in on the one-year anniversary of that date.)

Anyway, Escape Room in a Box: Flashback is exactly what it says it is, an escape room in a box. It’s a one-shot play, basically, but at basically a buck for every three minutes of play I figure the time is worth it. I would say you’re looking for between one to four players (there’s no reason you can’t play by yourself, frankly,) mostly because more than four are going to get in each other’s way. There are three of what they call “paths” but are basically separate puzzles, and then clues from all three are necessary to solve the final puzzle at the end. The final puzzle at the end is more or less what cost us the game; I thought you had to just put three physical things together, and I did, and then precious time was wasted convincing me that no, there was one more thing needed. Anyway, small teams could work on the three “paths” individually, but at some point you’re making it too easy– if three teams are working on the three paths simultaneously you’re more or less guaranteed that you’ll finish in a fraction of the time you’re allotted.

There’s a werewolf theme, but it’s not that important. It’s also technically a sequel to another game (prequel? Is that why the word “flashback” is in the title? Maybe.) but no knowledge of the other game was necessary at all. I do think we’ll end up picking it up, though, because if it’s of equivalent quality to this one it’ll be a good time. The puzzles themselves are also pretty refreshingly clear of anything that can be looked up or Googled; you’re not going to miss a clue because you’ve never seen a movie or didn’t know the date something happened or something like that and knowledge of trivia will not save you. There are maybe a couple of clues that could have been worded a little more clearly but that’s about it.

Oh, and you’ll need a freezer.

5/5 would play again, but I’d win immediately, so I’m actually never playing it again but you get what I mean.

In which here we go again

Warning: video game nerd content higher than usual in this post. Please avoid if necessary.

So I’m playing through Nioh again. This game got months of dedicated play when it first came out, and improved my skills to the point that after I beat it I was able to go back and play through the entire Dark Souls/Bloodborne sequence and beat all four of them as well. Nioh is, to my estimation at least, easily the hardest of the five games. You may recall me devoting a post to the day I finally beat Yuki-Onna after literally respeccing my character twice and an unprecedented several months of attempts. And it turned out that the ninjutsu tree was absolutely necessary to get through the rest of the game– the bosses in this game are stupid hard, and I was only able to beat most of them by cheesing the shit out of them with shuriken and kunai. It’s not unfair to say that I didn’t beat a single boss after Yuki-Onna without at least a little bit of blatantly exploiting the game mechanics.

Well, this time ’round I’m using the goddamn odachi, because I’m a glutton for fucking punishment apparently, and I’m reaching the point in the game where I run into Yuki-Onna again and where I hit a wall. The kusarigama/ninjitsu combo I used to finally get past her is all fast burst damage and long-range stagger, and the odachi is … not either of those things. The complete opposite of those things in fact. I’ve managed to blow past three of the bosses in the early game– Hiro-Enma, Umi-Bozu and the Goddamned raven tengu— who gave me hell the first time through, so hopefully I can actually beat her for real this time.

We shall see. I’ve got shit to do this weekend, so I don’t have a lot of time for weeping and gnashing of teeth and throwing controllers. Somebody’s going down, dammit.

EDIT: Got ‘er. Took maybe 10 minutes, half a dozen attempts, and during that time she one-shotted me at least three times. This may be the greatest day of my life.

Adventures in dungeonmastering

True fact: I have been playing Dungeons and Dragons off and on since I was in fifth grade and never once in that time have I actually been a Dungeon Master. Now, granted, my first outing was about as foolproof as it could get– my audience was my wife (inclined to forgive me any errors I might have made) and my son (who wouldn’t know the difference) and I was using a prewritten, off-the-shelf adventure that I only made a small handful of modifications to, but I still think I acquitted myself pretty well. I added a character who wasn’t in the original adventure to sort of guide them through everything and created a couple of encounters before everything got started to help them get their feet wet, and we were off to the races after that. The problem with D&D is that it takes so damn long– the adventure was two pages long as written in the sourcebook and the session took three and a half damn hours. The boy wants to play again tomorrow— he’s second level now, which is just unbelievably powerful, of course– and it’s going to be hard to convince him that Daddy is not going to have this kind of free time every single day for the rest of the winter.

The kid’s a frickin’ fiend with his dice, though– three natural 20s over the course of the session, which wasn’t super combat-heavy so that’s more impressive than it sounds, more than balancing out my wife’s two natural 1s, one of which left her flat on her back at the feet of a mimic that was doing its best to try and eat her face. I wasn’t super inclined to kill either of them, although I made sure the boy in particular knew that if he tried to pull anything particularly reckless or dumb during the session he was going to pay the price, and other than offhandedly suggesting that they kill everyone in the room during an early negotiating session with some gnomes he more or less did a decent job of reining in his more destructive impulses.

All in all, not a bad way to spend a Sunday. I look forward to doing this again.

RIP, Sarah Bird, the Griffon Lady

It’s been kind of a rough week.

Yesterday was … day nine, I think, of this school year? And there were three fights, two of which involved at least one of my students and both of which I was involved in breaking up. They are the first fights of the year that I’m aware of; in general, this building seems substantially less violent than others I have worked in, but breaking up two hallway fights in the space of two class periods is not a situation I care to repeat anytime soon, and you can likely imagine the condition the kids were in by the end of the day. It was bloody miserable.

Today, the power went out for the back half of the day, throwing basically every aspect of the building into … well, not chaos, as honestly I feel like everyone involved dealt with the problem as well as could be hoped for, but we lost just about everything– wifi, phones, half of the toilets, a number of the sinks, all of the drinking fountains, and oh hey it turns out that every calculator in the world being solar powered isn’t a great thing if you deliberately picked the room with one window and all the light you have is from that one window and the one light wired to the emergency generator. So, no, not chaos, but a whole lot of scrambling was going on.

And then, during my team plan at the end of the day, while attempting to find an article about ILEARN testing that two of us thought was on the Tribune website somewhere, I discovered Sarah Bird passed away this weekend, and I found myself unexpectedly somewhat overcome with emotion and having to take a moment.

It’s funny, how the passing of relative strangers can hit us hard sometimes. I have been shopping at the Griffon for something in the neighborhood of thirty years– I don’t remember the two original stores, as I started playing D&D in fifth grade, which would have been somewhere around 1988. Virtually every RPG rulebook I own was purchased there, and a bunch of our board games, as after a while I developed a rule that anything that could be bought at the Griffon would be bought at the Griffon, and I probably grace their doors somewhere in the neighborhood of once or twice a year. I am not a regular customer, per se, but I am certainly a long-time customer, and the fact that the same two people had run the store for the entire time is sort of hard to miss.

I’ve had several pleasant conversations with both Ken and Sarah over the years– the Griffon is the kind of store where you don’t really just buy something and wander out– but I’m sure neither of them would recognize me, and to be completely honest I’m not sure I could have remembered their first names yesterday had you asked me, as they’ve been “the Griffon guy” and “the Griffon lady” since I was a little kid. I certainly didn’t know her last name, but I recognized their picture and the interior of the store before my brain had processed the headline on the website. I’ve never actually played anything there– my gaming group always had places to go– but it’s weird to have to explain to people how difficult it could be to be a geek thirty years ago when we damn near run the world nowadays. There was no Amazon, remember. If you were a young geek and you wanted dice or miniatures or wargaming models or whatever, it was just where you went, because nobody else bothered to carry that stuff. The Griffon was always a safe space where people like me were welcome, and the place still just sort of feels like home even though I don’t necessarily shop there terribly often.

Sarah is one of those people who had an effect on my life without me ever really thinking about it before now– if she and her husband had never opened that store, and I’d never gotten into roleplaying in fifth grade, my life could have been substantially different from what it is now. They don’t even know me, and it’s still true. All through high school and into college a lot of my friendships were people in my gaming group– not all of them, certainly, but my closest friends were all people I played D&D with. And the Griffon was a common thing for all of us, our little secret downtown that most of the other kids our age didn’t know about. It was (it is; as near as I can tell there are no plans to close the store) a genuinely special place, and that’s all due to Sarah and Ken.

She will be missed.

In which I am SuperDad

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Tonight I bought the boy a Pokémon sourcebook and a bunch of cards in a tin on the way home from work, then once I got home I put together my new Raspberry Pi and downloaded a bunch of Nintendo games onto it.  And the original Atari 2600 version of PITFALL!, which was mostly for my mother.

I thought it was going to be a pain in the ass, honestly, but the whole thing worked like a charm.  There’s a weird audio issue where it won’t keep a consistent sound level, but I suspect I can suss out what’s causing that given some time and adding new games to the system has turned out to be damned easy.

He went from deliriously happy to be playing Mario to nearly throwing his first controller within five minutes, so I figure I’m doing something right.

What games from the Super Nintendo and original PlayStation era should I be downloading?  I missed those the first time around; my parents wouldn’t buy me either of them.  🙂

#WeekendCoffeeShare: Now What edition

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If we were having coffee, I’d probably be talking about books.  I’m thisclose to being finished with the Neal Stephenson book I’ve been pounding away at for what seems like forever but is probably only about a week and a half (checks Goodreads; two weeks on the nose) and once I have it finished I have books by damn near every favorite author I have sitting on the shelf waiting for me.  Seriously, check the list: Salman Rushdie, Chuck Wendig, Matt Wallace, Cherie Priest, Seanan McGuire, Tana French, Stephen King, and that’s just the ones I can remember.  Plus a couple of books by new authors I’m excited about and some intriguing nonfiction.

My unread shelf may be a little bigger than usual right now.

Seveneves is definitely getting a review in this space, because it’s fantastic and broken in a very interesting way, and I’d probably dance around it without actually spoiling anything because that’s what the review’s for.

I might mention that Fallout 4 comes out this week, and that buying Fallout 4 may well represent the last money I’m allowed to spend on myself in 2015, because as of yesterday I’m on medical leave until January of 2016.  Yep, the rest of the semester.

That, uh, might halt the talk about geekery and books and video games.  But it means that the Skylights sequel is sure as hell gonna come out on time, because WTF else am I going to have to do with myself?  I don’t know how to be on medical leave.  I don’t know how to behave, especially since I tend to report damn near every life activity on this here blog and I’m kinda paranoid that somebody’s gonna be all hey did you hear he did this while he was on medical leave is he allowed to do that???

Mental illness is a bitch, y’all, even the kind I have, where I kinda feel like I’m overstating the case by even calling it mental illness, but apparently I’m mentally ill enough that both my family doctor and my therapist signed paperwork stating that I can’t go back to work until we figure the panic attacks and anxiety disorder out, which they expect to take until the middle of January.  And yet 90% of the time, I’m fine.  It’s just that that other ten percent is fucking awful and rather annoyingly difficult to predict, and it tends to interfere with my ability to reliably teach children.

But yeah.  Enough of that; I’m tired of talking about my brain on here.  Let’s talk about how Sanctum of the Sphere is free today and how everyone who hasn’t yet should download it.  Let’s talk about Dark Souls 2, which I have to somehow put to bed before I start playing Fallout (yeah, right) and how seeing a video about a little game called CounterSpy on Penny Arcade got me to buy it and I’m having more fun playing it than I did Metal Gear Solid V.

Let’s talk about how I keep adding new comic books, and how I’m gonna have to pare that down what with the loss of income, but holy crap guys are comic books good right now.

Anything but my stupid brain.  I’m tired of that.  And as it turns out, I have plenty of free time for other stuff now.

WOO!

f9dlsdmhyszjltaqdzt2Spring Break, motherfuckers.

So … uh … yeah.  That’s what I’ve got.  That’s my party moment, right there.  I managed, miraculously, to get my desk entirely cleared before leaving work today, so I’ve got nothing hanging over my head from school other than some light filing when I get back.  That’s exciting.

I have a crapton of stuff that I either need to do or really ought to do over the break.  The bathroom needs finishing, and I’ve got my first signing coming very soon after the break ends, and I’m committed to doing it right, so I’ve got a lot of promotional material to create and/or order between now and then and basically all of it has to be done over the next week.  Plus I need to get the final version of the book out to my betas so there’s at least a chance of some reviews being ready on the 28th.

What I really want to do is spend the next week playing video games.  I’ve got Pillars of Eternity on my computer already, and I’ve been playing it in terribly small bits over the week or so since I downloaded it.  I loved the old Baldur’s Gate games, and it feels like a more than worthy update to the playstyle.  I should have some time over the next week to put a couple of real sessions into it, not just 20-minute chunks, and I’m looking forward to it.

Also, I really want to buy Bloodborne, which would be an incredibly stupid idea, because I already have one video game to play as is and oh also it’s supposed to be really hard and I will be terrible at it and hate it and stop playing after a couple of hours and I will have wasted sixty bucks.  The fact that I know this and I’m still fighting off the urge to go buy it right now indicates a very real problem with my mental health.

How’re you?

In which I admit something uncomfortable

image_39515_fit_940Okay.  The truth, now: I don’t like Dragon Age: Inquisition, and I’m not having any fun with it at all.  I’d say “It’s time to stop playing,” but the simple fact is I just had two weeks off from work and I haven’t touched my PS4 since about the third day of the break.  So I sorta already did that.

There has been an interesting backlash happening against the game lately, where a whole lot of people who put 100 hours into the game are looking back at it and going “What the hell did I do all that for?”  I played the shit out of the first two Dragon Age games; I have literally every single Achievement point available for the first one and beat it with every character class; I didn’t replay DA2 quite as much, mostly because Skyrim and, oh, right, the birth of my son prevented the extended replay time the first one got– but I am a fan of this series, guys.  And DAI has done nothing for me.  A fair amount of this is my own changing priorities as a gamer, granted, but a lot of it I’ve got to lay on the game.  They’ve already done this right twice; the fact that the crafting interface sucks so horribly and managing inventory is an enormous pain in the ass and there’s so much of the game dedicated to literally waiting around is on them.  I’m, I don’t know, maybe 35 hours into it?  I just completed a quest that effectively made me emperor and yet at the same time I feel like nothing I’m doing is changing the game at all.  By the midpoint of both previous DA games I had all kinds of stuff I wanted to go back and do a different way to see what happened.  This game?  I can’t think of a single meaningful choice I’ve made since the very beginning of the game, where I went up a path instead of down a hill.  This last quest could have ended a couple of different ways, but I don’t care about how it might have gone differently.  That’s a serious problem.  There has, to date, not been a single decision made in the game that I had to think about for even a couple of seconds.  There were decisions in previous games where I had to stop playing for a while to think about what I was going to do.

I hate the war table.  A lot:

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I ended up having to just take a picture of my TV, because I couldn’t quite find a picture that showed this exactly the way I wanted, but this is how you activate most of your missions.  You have to go to this one specific spot in your castle (which, by the way, you had to find on your own; there was literally a “find the war room” mission.  This?  Bullshit.) and then move that little glowing eye thing in the center around one of the two halves of the “map”– yes, there are two halves, for some reason they couldn’t put everything together.  Some of the little spots and lights and exclamation points are things you can do.  Others are things you have other people do, and there’s a bunch of words to read and  then a little prize anything from ten minutes to several hours later and don’t worry about it because none of it was important.   There are tons of these little things and by now they’re not making me curious; I just want to find a way to turn them off.

Each stage seems to have lots of shards to find.  I don’t know what the shards are or why I’m looking for them.  There was one of those somebody-else missions that had something to do with them but I accidentally hit a button too fast and the text went away, so I don’t know what happened.

Right.  Words.  There are lots and lots and lots of words to read in this game.  Ordinarily this is a good thing for me– I read every syllable in the first two games– but this game doesn’t even want you to read all that shit, making me wonder what the hell it’s there for.  An example: during loading screens, there are three little cards you can shuffle through on the screen. Each of them gives you a fact about the game, or a tip, or a little bit of backstory for something.  Some of the bits of backstory are several hundred words long.

The game gives you maybe five seconds to cycle through those– not remotely enough time to read anything– and then will fade to black for thirty seconds or so.  What the fuck?

Combat is boring.  This is a little bit my fault, as I chose an archer for my main character– meaning I tend to be a fair distance from the battles– and by predilection in these sorts of games I’m very resistant to the idea of playing characters who aren’t “me” even though the game is perfectly happy to let me take anyone over.  But my role in combat is to hold down a button.  That’s about it.  There’s an overhead tactical view; I’ve never used it for more than a couple of seconds.  I suppose I could play at a higher difficulty level but I suspect the big difference would be I was bored and dying a lot.

The game wants me to take time between missions to talk to each of my party members, so that I can advance each of their own individual storylines.  In previous games, I did this.  In this one, I can’t be bothered any longer; it feels like a chore and I have no interest in it.  I’ve not started a romance with anyone because I just don’t have the energy.  I’m willing to accept this one partially being on me, because it’s effectively the same mechanism the previous DA games as well as all three Mass Effects used.  Then again, I played along in those five games.  This one?  Nah, bald elf dude whose name I can’t remember, for Christ’s sake, you just go be boring over there by yourself.  You’re gonna have that staff for the rest of the game; I hope you like it.

I hate it when I don’t like something that I feel like I wanted to like.  I’m perfectly happy to dislike something that lots of people like, but dammit I wanted to really love this game, and had perfectly cromulent reasons to think I would.  But I stopped playing it over two weeks ago and at this point I’m really not sure if I’m gonna go back to it or not.  The thought that they released a Dragon Age game that I can’t even get into enough to beat really sucks.

Blech.