I was rudely tricked into doing classroom coverage today, when I made the mistake of walking past a classroom that did not have a teacher because she had gone home with a sudden illness. Apparently the office had not sent anyone to the room yet. I guess I’m not the type to just walk off when a kid comes out into the hallway and tells me there’s no adult in the room.
I’m sure it would have been fine.
At any rate, tomorrow will somehow be the first day of the school year with a completely normal schedule, and my lesson plans currently include a quiz about me and then a bunch of attempting to learn names. My retention rates run from 90-100% in the mornings to less than 50% with my sixth hour, so apparently I need to do some work on that. I tell the kids that I get the first two weeks of the school year for free and after that they get a piece of candy every time I can’t remember their names. I usually learn the girls’ names faster but the girls are also more likely to be the two kids in every classwhere it’s May and I’m still calling two of them by the same name. I think I’m also going to put my seating charts together tomorrow; that’ll help.
Also, for the first time this year I’ve decided to keep a running count on the board of 1) what day in the school year it is, 2) how much of the school year is gone, and 3) how much of the school year is left. Only I’m doing it using fractions, and I feel like if I make a biggish deal at the beginning of each class period I might do some good in teaching them how to reduce fractions, especially since there are exactly 180 days in the school year and 180 has a lot of factors. So, just as an example, since this is day 3 (and I’ve decided, arbitrarily, to consider the current day “done” for the purposes of the fractions):
3rd Day of the school year 1/60 of the year completed 59/60 of the year remaining
And tomorrow will be:
4th Day of the school year 1/45 of the year completed 44/45 of the year remaining
… and so on. I dunno, it’ll entertain me, and fully 2/3 of what I do every day is done with the explicit goal of entertaining myself.
I’d give y’all the quiz just for the hell of it, but there’s too many pictures of people I don’t have permission to post pictures of online, so it’s not going to work. It ought to be a fun day, though, which I will make up for by throwing a diagnostic test at them on Wednesday that’s going to be … discouraging. For all of us.
For the record, I did see Fantastic Four: First Steps today, and it was magnificent. Full review coming, probably tomorrow.
I finished Crypt Custodian yesterday, hitting 100% after about fifteen hours of play, although there’s a boss rush mode I’ll need to dip into if I want to get all the trophies, and I’m probably not going to. It’s one of the nicer surprises of the year, because I basically just grabbed it for free from Game Pass based on the image you see up there.
It’s a Metroidvania. You play a cat. You’re dead and a ghost. You’re prevented from entering paradise by a really bossy dead frog (that’s not a joke) and you spend the entire game cleaning up trash with your broom and whacking monsters with it. In classic Metroidvania fashion, you unlock a bunch of abilities over the course of the game that let you go back and get into areas you couldn’t reach before, and while I have no intention of spoiling the ending, it revolves around making 10 friends so that you can invade Paradise and visit your still-living loved ones, and the ending will make you cry a little bit.
I play these games for the exploration, right? This is the map:
Or, if you prefer a slightly more abstract, right-click-for-much-larger version, you can have this one:
Don’t worry about the Chinese, the words don’t matter. The point is the map is ridiculously large, and the different areas are wildly different, some with environmental challenges (one area reverses its polarity every time you dash, making walls and floors either appear or reappear along with roughly half of the enemies at any time) and some that just look cool. There’s rainy forests and castles and tombs and enormous retail backrooms and an amusement park. You can teleport to save spots at any time and there’s no penalty for dying, and you can even unlock a power-up late in the game that prevents missed jumps from hurting you, so there’s a strong incentive to just pick a direction and go. Your power-ups can be equipped using little upgrade spheres that can be found or purchased, so there’s an element of switching back and forth between them depending on what you need to do– I found myself with an exploration build and a boss fight build after a while, for example– although by the end of the game you can find enough of the spheres that you can equip nearly everything you need, and you might be able to buy as many spheres as you want; the one vendor doesn’t seem to run out of them.
So, yeah. Games like this are why Game Pass is worth the money; this game is delightful and everyone should play it, whether they have to pay for it or not, but if you can get it for free then you really have no excuse. Give it a shot.
You should play this game, regardless of how much time I spend dwelling on its mistakes in this review. Despite the … uh … let’s go with unwieldy name (“Clair Obscur” just means “light dark” in French, which is not better) this is a smart, tremendously well put-together game with a great story and impressive game mechanics that stumbles in an equally impressive fashion at the end. It’s turn-based, which is normally a sign for me to stay far away from a game, but it manages to throw in a few mechanics that depend on timing and skill anyway– your characters can parry or dodge attacks and there are a couple of other special attacks that you can avoid in specific ways as well. Dodge everything and you won’t take any damage; parrying successfully can lead to automatic counter-attacks. If people haven’t started doing no-damage or even no-attack runs on this game yet, they will be soon.
But the most impressive thing about Expedition 33 is its story, and I’m not telling you a damn thing about it other than the game is set in a vaguely post-apocalyptic France, except it’s not, and even the reason it’s not really set in post-apocalyptic France is a whopper of a spoiler, so I’m not going to say anything about it. Usually when a game is set specifically in a non-English-speaking culture I’ll do the audio in that language, but there are a couple of big names in the English voice acting team and I’d recommend you stick with that.
There were at least two times in this game where story developments knocked me flat on my ass. Prior to playing this, the most jaw-dropping moment I’d ever encountered in a video game’s story was the “would you kindly” moment in Bioshock, which came out in 2007. (If you don’t know what I’m talking about, find something that can play Bioshock and get on that. Right now.)
At any rate, the Bioshock moment held a record for 18 years. The first moment in Expedition 33 held its record until the second moment. The game’s story is going to rip your heart out and stomp on it, more than once. Be prepared for that.
On a technical level, it’s one of the best-looking games I’ve ever played, particularly in its renditions of the game’s people. Everyone looks great, and the facial expressions especially are masterfully done. There’s a moment in the final battle where I think the game really wants you to notice someone having second thoughts without drawing direct attention to it, and it’s just incredibly well-done. The characters are memorable, and Esquie, who is a giant sentient balloon-thing who basically acts as transportation for your group, is probably the most adorable character I’ve ever seen in a video game before.
Here’s the problem, though: The game has three acts, and the story is effectively over at the end of Act 2. All you have to do at that point is go beat the main boss, and the game tells you exactly where to go to find that person. You are probably already leveled up enough to be able to get the job done, too. But there is a huge amount of content left– you’re no more than 50% of the way through the available locations and the handful of collection objectives the game has cannot be completed before the end of Act 2. The problem is, with no story left to get you to go anywhere, you’re either just grinding until you get bored or kind of flailing about because suddenly most of the “new” areas are way too tough for you. And that’s a damn shame. I ended up beating the game because I didn’t want to play anymore, and that’s not how this game should have ended. On top of that, because of the amount of extra stuff I’d done and some fiddling with optimizing my characters, when I finally got to the final boss I beat the shit out of him because he was scaled to be able to fight him right after completing Act 2. The climactic battle of this great game was over in no time because I was so overpowered– and had I maxed out my character’s available levels (I wasn’t even close) it would have been so much worse. I hadn’t even found the best available weapons for two of my five, and the ones I had weren’t fully leveled up. I never even found the materials necessary to hit max level on weapons, and beating the boss before that happens is nuts.
The pacing in this game is really unforgivable, and it’s amazing to me that no one caught it in play testing. All they would have had to do is move some of the major story beats back a bit, or given Esquie the ability to fly earlier in the game– he gets it automatically at the end of Act 2, but again, if you want, the game is effectively over at that point. And it’s a damn shame to be thinking that a game is a shoo-in for Game of the Year for the first two acts and then beat it because you’re bored five or six hours later.
So yeah: mostly successful, and hugely successful at what it’s good at, but with that one huge caveat you should be aware of. Play it anyway.
The tl;dr verdict: 7/10, but I think it’s my fault.
On paper, I should have absolutely loved this game. Nine Sols is a combination of a Metroidvania and a Soulslike– two of my favorite genres– with a combat system that is basically a 2D version of Sekiro bolted onto it. The level design is great (although the ability to leave markers on the map would have been greatly appreciated,) the enemy design and overall graphics are wonderful, and the bosses are basically perfect, the kind of boss design where you get utterly annihilated in the first five or six fights and then it slowly starts to click and by the time you win it’s because you can see into the future.
So how come I turned the difficulty down to “infant” 2/3 of the way through the game and rushed through the back part as quickly as I could?
The storytelling is interesting in this game, and I can easily imagine it being someone’s favorite part of the game. The story is deep and twisty-turns and has a fascinating fusion of future-inflected Taoism with high technology and weapons like spears and swords and bows, and the relationships between the main characters are awesome– I haven’t seen an exploration of fatherhood, albeit unintentional fatherhood, done this well in a game since The Last of Us, and the story motifs of revenge and regret and colonialism are all done really well.
But, man, the main character is a dick, and after a while I really got tired of Yi. He’s a scientist in a religious culture, which is cool, and he’s kind of an irascible ass, which is cool– Aloy from Horizon Zero Dawn is one of my favorite characters, remember, and her main personality type is “impatient asshole”– but he’s got this weird dismissive, arrogant atheism about him that somehow managed to make him a turn-off to me, an arrogant atheist. Combine that with no voice acting at all, meaning that I was fast-forwarding through massive amounts of dialogue all the time, a very rare opportunity to choose a dialogue option that I almost always missed because I was hammering a button to get past the word bubbles (and which, 95% of the time, made no difference at all, and 5% of the time chose the ending for you) and a general predilection for pontificating and meandering philosophizing, and … ugh. I lost patience with it after a while, and again, I can absolutely see someone else really digging the story in this game, but I just wanted to be done with it after a while.
I spent 34 hours with this, picking up 30 of the 36 trophies along the way (a second play through is required to 100% if you’re not savescumming, and turning down the difficulty lost me one of the trophies as well) and I think if it had been a 25 hour game I’d have been singing its praises from the firmament. It just wore out its welcome after a while, and once it did even some of its strengths turned against it– if I’m getting tired of a game and just want to finish it and move on, the boss design that is one of the greatest things about it becomes a problem, because I don’t want to spend an hour or two (or more like four, looking at you, Lady Ethereal) learning a boss’s patterns. I want to turn my attack power through the ceiling and three-shot the final boss in the game. Which I did.
So, yeah, ultimately this was a game that I should have really enjoyed that I didn’t, but if you feel like this sounds like your type of thing, I’d follow that instinct anyway, and if you’re a story person, it’s definitely worth a look, especially at $30.
The slightly longer version: The Last Faith is a mix of my two favorite genres, as a Soulslike and a Metroidvania, of much the same ilk as Blasphemous and Blasphemous II, with which it also shares a weirdly religious background, a relatively incomprehensible story, and pixelated art design. And, to be completely honest, I could end this review right here by saying that if you liked Blasphemous II, you should pick this up, and expect a game that is about 85% as good. Which is a compliment! Both of those were good games. This is not quite as good– it’s easier, for starters, and it’s a little too fond of instadeath spikes in obnoxious locations (although part of that was my fault, for not figuring out a way across an obstacle in a really annoying place) and the graphics aren’t as good. Your inventory can be really rough, for example:
Okay, a few of those are obviously guns, but if I told you that the item that’s highlighted is a grenade launcher, more or less, would you have any idea? Can you tell that the item next to it is a bow? What about the one above that? Or the one to the left of what is pretty clearly a minigun?
The spell icons aren’t super clear either, and this isn’t the worst example of the inventory screen, but you get the idea. I don’t complain about graphics often, but even for something with retro graphics this game can be pretty muddy. Combat is excellent and the variety of weapons available is pretty good– superior to both Blasphemous games, so long as we’re making comparisons, although I never really got into the guns very much and I’m not convinced a gun build is really viable since bullets are limited. Control is snappy and sharp, though, especially on some of the later bosses where dodging a barrage of lightning bolts is going to depend on near-pixel-perfect positioning (say that four times fast) and without good controls that would have been hellaciously annoying and frankly a little unfair. Fair is a critical component of a good Soulslike, of course: if you can find lots of videos of people beating a boss without being hit when you can’t get a quarter of the way through its health bar without getting melted, chances are it’s a pretty good Soulslike. Soulslikes love bosses who are hard until you figure them out and then become trivial. This game does that quite well.
One slightly less fortunate aspect of Soulslikes that it brings with it is super obscure side quests, unfortunately, including one that I wasn’t able to finish because it just abruptly became unavailable on me. I was two achievements away from Platinum on this game; one of them was for that side quest and another was for fifty parries, a mechanic I never used, as this is very much a dodge-and-jump game and if I was standing still and close enough to parry something that was attacking me I was doing it wrong. I’m probably not going to do another playthrough just to collect those two trophies and the Platinum. I might, you never know, but probably not.
But yeah– we’ll call it an 8/10, easily, and at $24.99 for full price for about a 25-30 hour game depending on your skill level and willingness to do some farming (progression was pretty quick one way or another, although I don’t think I actually lost any … uh … nycrux, whatever that is, to deaths during the game, and if you’re dying a lot YMMV) you’re getting pretty good value for your money if you like these genres. I finished the game at 98% completion before hitting the final boss and I assume that last 2% is probably related to the quest I missed as I’m pretty damn sure I hit the whole map.
So my club of weird, wonderful little queer kids decided they wanted to do a scavenger hunt. We put the list of items together today. They have a week:
A pop-it
Any object with a rainbow theme
A piece of handmade jewelry
An actual real world paper map not printed by a printer
A map of a fantasy world
Something with fire (nothing illegal please)
An unbroken egg
One Croc
One chancla (bonus points if it’s the same color as the Croc)
A hat with a bird on it
An action figure
A unicorn (three-dimensional, not a picture)
A school hallway pass, signed by a teacher, with “APPLESAUCE” written as the student’s name. I must be able to read the teacher’s name and you can not explain why you need this.
A [name of our school] article of clothing. Your ID does not count.
The wrapper for a Jolly Rancher
An unsharpened pencil of at least two colors.
A receipt from CVS, Walgreen’s or 7-11.
A recipe for baklava.
A toilet paper tube. No toilet paper may be attached.
An unused but unwrapped Band-Aid.
A button with two holes in it.
A bobby pin
A safety pin
A clothespin
A piece of paper with a clear fingerprint on it.
A Nevada quarter
A piece of paper foreign currency
The name of one of Mr. Siler’s favorite books. This will be ten books and to keep things fair Mr. Siler will share a list of the books with another teacher.
A phone video of you dancing and singing the alphabet.
A milk sticker. The milk does not have to be dairy based.
A paper wall calendar from 2023.
A container for a large fries from McDonald’s.
A piece of turquoise.
A pink Lego. You may not steal Mr. Siler’s Legos.
A yellow Zip Tie.
A tie clip.
A cassette tape.
A DVD.
A piece of hair from a teacher. The hair must be in an envelope and the teacher must sign it. You cannot explain why you need the hair. You may lie.
A piece of soap in any color other than white.
A picture of two stuffed animals in a place stuffed animals are typically not found. They must look like they are upset with each other.
A Halloween wig. It cannot be a wig a normal person would wear on a normal day.
A picture of your parents/guardians/responsible adults when they were young.
A positive affirmation from [either of the social workers]. This can be written on paper or emailed.
A toy car.
A picture of yourself in preschool (3-5 years old)
A horoscope clipped from a newspaper or printed from the internet
A Marvel comic book.
The Secret Item from [the principal]. I have not decided what this is yet so give me some time.
A video of any teacher rapping. You cannot tell them why you need the video.
BONUS: Any item so strange that no one else recognizes it.
I will report back on how this goes. They were super excited about putting the list together; we’ll see how many of them actually bring a bagful of stuff next week.
I was all ready to write a big long post about the best video games of 2024. Then I thought about it for a while.
Turns out … there weren’t that many, really? At least by my standards? And that’s really surprising, to be honest. I spend a fair amount of time playing video games, as all of you know, although my rabid devotion to reading certainly stole a lot of time this year that might have been spent on playing games in previous years. This year has been a lot of either mediocrity or “Oh, that was fun, I guess” types of games without much staying power.
One way or another Shadow of the Erdtree is Game of the Year.
But … man.
I basically went through all of 2024 and didn’t touch my Xbox. Check this out:
Unpacking is a cute little thing but is entertaining for a couple of hours. Palworld is a Pokemon ripoff that I played with my son for a little while, and that’s already a year ago. Of the four games left, the only one I liked (and, frankly, the only one I played for more than a couple of hourswas Lies of P, and I’m pretty sure that was in 2023.
I played zero Switch games in 2024.
My PS5 game list is a little more robust, but still, it’s really nothing to write home about. I’m having fun with Cult of the Lamb right now, and I downloaded Carrion earlier today because I was curious and it was five bucks. Neither are 2024 games. Baldur’s Gate III left me cold and I never finished it, quitting after Act II. It’s highly unlikely that I’ll ever go back. Lords of the Fallen was fun and kept stepping on its dick. There have been tons of updates since I beat it, so I might go back at some point, but I spent at least 20% of the time I was playing it absolutely hating it. I played through The Surge; the sequel was a vast improvement. I still haven’t finished Rise of the Ronin because Shadow of the Erdtree got in the way. Dragon Age: The Veilguard and Black Myth: Wukong were the only challengers to Shadow for my personal GOTY, and really, neither of them were very close. BM:W is definitely the best full game of the year, but Erdtree is a better game.
I know there was a recent expansion for BM:W, and there’s supposedly big DLC coming, so I’ll probably go back to it at some point. I need to play through at least part of Veilguard again if I want the platinum. I’ll probably do it eventually.
As far as the rest of the actual GOTY candidates … well, I’ve played the ones I’m going to play. Deckbuilders hold no attraction for me, so Balatro is out. I want nothing to do with the Final Fantasy series, much less the remakes. Metaphor: ReFantazio has too stupid of a name for me to even look into it, and I refuse to admit that Astro Bot is even a real game. The whole series is a marketing gimmick. It might be a good game; I just don’t care. And it takes a lot to get me into a platformer anyway. I definitely enjoy one once in a while but they’re rare.
I wasn’t expecting this post to end with “Blech,” but … blech.
I haven’t reviewed a video game in forever, for a whole bunch of reasons, including but not limited to the fact that that for a long time I was saving that for the YouTube channel, and– perhaps more saliently– it’s been forever since I actually beat anything. My gaming backlog, assuming I’m going back to anything that I started and put down, is literally longer than it’s ever been before, and contains some genuinely good games that I just stopped playing for no good fucking reason and moved, ADHD-style, on to the next shiny thing. I quit playing Baldur’s Gate 3 because it depressed me, but Prince of Persia: The Lost Crown, Armored Core 4, and a couple of others are also out there, and I’ve also downloaded The Surge and Sifu for cheap-as-hell and free, respectively, and not touched them yet. It’s too damn much, I tell you! Too much!
I started playing Nobody Saves the World because I’d hit a section of Prince of Persia that my platform skills weren’t up to par with without a lot of practicing and I wasn’t in the mood to beat my head against a wall any longer. Also, I thought I had downloaded a demo, but apparently I bought the entire game, I assume on the cheap, and then … forgot? But I played an hour and a half or so before realizing that I’d accidentally started a whole-ass new game and wasn’t playing a demo, and by then I was stuck. And I don’t mind being stuck, because this is a hella fun game, with its only real drawback being that it’s impossible to stop playing and it took up more of my life than I wanted it to on more than one occasion.
See all those characters up there? With the exception of the wizard Nostramagus, who is the only one with eyes, they’re all you, including the egg. At the beginning of the game, Nobody– a pasty white humanoid who looks more or less like the Pillsbury Doughboy without his clothes, and who, entertainingly, doesn’t appear in the above image– gets a magic wand that lets him change shape. You start off being able to turn into a rat, and over the course of the game gain a ton of other shapes, including a bee, a dragon, a robot, and the aforementioned egg. Each form has its own abilities and powers, most of which can be readily swapped between shapes, so by the end of the game you might be using the Dinosaur but have added the Slug’s mucus trail (seriously) to his abilities and also be borrowing a passive ability from the Bodybuilder that lets you knock enemies back further than you might have before. Everything, and I mean everything, is upgradable, and one of the reasons the game is so hard to put down is that there’s always a reason to play another three minutes– you’re either right on the cusp of gaining a level or a new form or a new power for a form or there’s a dungeon over there that’s ripe for pillaging or you just figured out how to solve a puzzle halfway across the map that requires the power you just unlocked, or or or or or.
It’s kind of repetitive, and at 25 hours for a damn-near completist run I’d say maybe don’t shoot for a completist run, but there’s a world out there to be saved and you’re the doughboy to do it, one way or the other. The art style is lovely and the music is burned into my brain rather unpleasantly and the sense of humor throughout is really great.
My recommendation: Go wander through a big crowd until you get Covid and an excuse to stay home for a week (Screw you, CDC!) and then download this (it’s apparently inexpensive) and go to town.