You should play Anthropeum

I have been broadening the number of online daily games I play lately, and I really want to recommend one of them, because I want to compare my scores with more people and talk about the game. You should be playing Anthropeum, is what I’m getting at. Here’s how it works: you are presented with ten artifacts, and the material said artifacts are made of. A lot of the time, you’ll have more than one view of the artifact, so you can get multiple angles or whatever, but sometimes it’s just the one shot.

Your job is to place the artifact on a map of the world, and nail down where it came from within a 250-year range. You get points based on how close you came on either axis, with a possible 10,000 points per item if you get both completely correct. You have three hints available; the hints will give you either the date within a thousand year range (more helpful than you might think) or a verbal description of the location, such as “Mesoamerica” or “West Africa”. You can get both if you want but that will use two hints.

I am absolutely terrible at this game and I am enjoying the hell out of it. I am allowing myself some limited research– if an artifact is described as being made of a certain kind of stone, you can sure as hell bet that I’m going to see if that stone is only found in a particular part of the globe, for example– but realistically you can find every item on the list with a reverse image search and I’m not about to do that. My best day was two days ago, where I was in the top 9% of all players worldwide. Interestingly, my highest score was about 75,000 (remember the maximum score would be 100K) but that gave me a lower percentile than the day I was in the top 9%. I had a day where I was in the bottom decile.

The two items up there that you have no clue about are a winged pendant from (roughly) pre-Colombian Colombia and a spoon, 15th or 16th century, from Nigeria. If I remember correctly (and it’s too bad that at the moment the site won’t let you go back and look at old games) I had the luckiest guess in history on the pendant and did absolutely atrociously on the spoon.

Anyway, go play and tell me how you did.

How my Saturday went

Woke up at 6:30 in the morning, not because I wanted to.

Laid in bed and screwed around on my phone for a while, because to hell with getting out of bed that early on a Saturday.

Finished Kylie Lee Baker’s Japanese Gothic, which was fine, I suppose, but I don’t have a lot to say about it. I’ve read two of Baker’s books now and I feel like I bounce off of her a little bit for some reason that I can’t quite explain.

Finished a not-Lego build.

Watched the Netherlands absolutely demolish Sweden.

Went to the Leeper Park Art Fair. Bought art! I’ll post a picture once we’ve got it hung.

Did a really poor job at several online games that I’ve been playing lately.

And now I’m watching Ecuador play Curaçao, which just went into halftime tied.

Tomorrow my brother and his family are coming into town, so I need to spend the morning cleaning. A sensible person would have started today; I am not sensible.

How was your Saturday?

2025 in video games

Ghost of Yotei was Game of the Year. It wasn’t close. I played a fair number of really good games this year, but the sequel to the best game of 2020 and one of my favorite games of all time was the best game of 2025, and I feel like that’s probably not something that’s going to surprise anyone.

The big story for me this year was how much more use my Xbox got compared to every previous year; I leaned into Game Pass a lot more than I have in the past, and anything that I could get for free on Xbox ended up being played on that console. I’m still pretty agnostic as far as the virtues of the two consoles go; how well a game runs really seems to be more dependent on the game itself than the system I’m running it on, and I’m well beyond the point where gigaflorps and raytraces and whatever the graphical buzzword of the day might be is particularly impressive. The biggest graphical moments of the year for me were a character moment in Clair Obscur and realizing that the light coming through a stained glass window in a church was actually reflecting off my character in the right colors in whichever Sniper Elite I played this year. 6, maybe? Let’s say 6.

For the second year in a row, I did not touch the Switch, and my son showed no interest at all in picking up a Switch 2, so we haven’t. I am strongly considering a Steam Machine when it comes out in 2026, though.

Clair Obscur: Expedition 33 was probably Yotei’s closest competition, and was definitely the most unique game I played this year, as damn near everything else was either a Soulslike or a Metroidvania or a combination of both– I am nothing if not consistent with my preferred genres. It had the best turn-based gameplay I’ve ever encountered and combined it with a stunningly good story and hauntingly beautiful graphics and if it wasn’t for the bit where it used up all of its goodwill in the amazingly misconceived grindfest that is Act III, I’d probably still be playing it.

Khazan: The First Berserker does not involve any berserking but hooooooooly shit was it a lot of fun and I put more hours into it than anything else I played this year, including Yotei. I played through it completely twice before moving on to the next game. That doesn’t happen very often. What kept this one from GOTY? The lack of depth to the story, mostly. The combat was exceptionally good but the story didn’t hold a candle to the emotional resonance of Yotei or Clair Obscur, leaving the game just a touch below both of them.

I also played the shit out of Wuchang: Fallen Feathers, and loved 95% of it, and for the other 5% I was staring at a blurry mess of pixels as the game struggled to keep up with itself. There was also a bug in the platinum trophy, which meant that after doing absolutely everything in the game and getting all of the other trophies, I didn’t get the trophy that you get for getting all the trophies. Look, game, they’re right there. They did finally push through an update months later that gave me credit for everything, and I keep hearing there might be a big story DLC that will absolutely pull me back into the game, but a bug stopping me from getting the final trophy in this one stuck in my craw a bit. The game itself was great, though.

This is the entire map for Crypt Custodian, a game where you play a ghost cat that beats up enemies with a broom. I assume that you can tell how much I loved the game just from looking at how huge and complicated this map is. I love exploration-heavy games. This one was amazing.

And finally …

This is a screenshot from Crime Scene Cleaner, a ridiculous little game where you are tossed into the role of a guy whose job it is to clean up after heinous mob crimes. This includes getting rid of all the bodies, picking up anything broken, restoring anything that isn’t, and cleaning up every tiny little spot of blood. Upgrading your abilities includes things like getting better mops and bags that can hold larger volumes of garbage.

It was, and this is a great way to find out if you and I are people or not, one of the most relaxing games I played this year. Walk into utter fucking nightmare chaos and restore order? Sign me up. I want a sequel. They can do a new version of this game every year if they want to, I’ll keep playing it.

And, for the second day in a row, I’ve written “I want more of this” in a post, then gone and looked, and found out there was more! They apparently released a big DLC back in June and it never crossed my radar. Hooray!

What did you play this year?

And now I’m blind

I was not expecting that word search to be nearly as difficult as it turned out to be. No one came close to finishing it, or even finishing half of it, although a couple of my more obsessive kids told me they were taking it home over break and would bring it back on Monday, and I started poking at it myself around noon and as of right now, at 8:30, after putting another hour or so into it, I’m still missing 37 names. This generator does this absolutely wicked thing where they like to make clusters that are almost names but off by a letter or two, or let you spell a name if you make a right turn somewhere, and … damn. I’ve never in my life quit a word search because it was too hard, and this one won’t break me, but it’s coming close.

Just in case you’re bored

A game I enjoy playing every year: on one of the three days before longer breaks (Spring, Thanksgiving, Winter) I hand the kids a word search called Famous Mathematicians. It’s their names. I usually do a few of them and split the classes up or sort of randomly spread them around, and this year I decided to pack everyone’s names into one 35×35 grid. There are 119 student names on that grid, and yes, some of them are backwards.

Ordinarily I don’t use anyone’s real names on the blog, but I don’t intend to provide you with a key, which means some of these names are absolutely not going to be uncovered, and I figure finding out that out of my 119 8th graders, one of them is William and another is Sarah is probably not actually any real breach of confidentiality, especially when they’re all embedded in an image and not actually in searchable text. (The “Sara” in the bottom row is an accident! I do not have a Sara.)

At any rate, I can’t come up with any way this could bite me in the ass, so if you’re really bored over the long weekend I hope you have coming, feel free to print this out and see if you can find 119 human-sounding names in there. If I come up with a way this could cause me trouble, I’ll throw the post behind a password, but I don’t think it’s too likely.

(My bank password’s in there too, just for the hell of it.)

(That’s not true.)

(… or is it?)

In which I started with Pong

I’ve been playing Ghost of Yotei during my scant free time lately— it’s kind of nuts how busy the last couple of weeks have been, now that I think of it– and so far, about ten hours in, it’s at least the equal of Ghost of Tsushima, its predecessor, one of the best games I’ve ever played. If you go look at my review of Tsushima, you’ll notice I keep harping on how amazing the facial animation is– and, yes, I used the same line about Pong, which will keep being relevant until I stop playing video games.

I hit a moment last night that absolutely floored me, to the point where I decided I needed to be done playing for the night because there was no way anything else I was going to do in that session was going to top it. I’m going to dance around some spoilers, but I’ll do my best to be as ambiguous as possible.

There is a moment in the game where a character encounters another character who they believed was dead. And there is a good three or four seconds where you realize what is going on before either of the characters speak, just from the look in the eyes of the character realizing what is going on. Their eyes moisten, just a little bit, and the look that crawls across their face is this amazing and perfectly readable mix of disbelief, joy, relief and shame, and it is quite simply the most complex emotional moment I have ever seen a digital character convey in my entire life.

(To be clear, that’s a random screenshot above. I found some online that were from right around the moment I’m talking about and decided not to use them to avoid even that much of a spoiler.)

And this is just ten hours in. I’m sure there is more to come. That said, Sucker Punch, if you fuckers kill my horse again after what you did to me in Tsushima, we’re gonna have a problem.

#REVIEW: Silksong (2025)

I’m too old for this shit.

#REVIEW: Wuchang: Fallen Feathers (Xbox Series X, 2025)

The tl;dr: this was so close to perfect, but probably needed another month or so to cook before getting released.

I beat Wuchang: Fallen Feathers last night after 60 or so hours of gameplay, and for the most part, I was really, really happy with it. Most of my gripes are technical, and the things this game does right, it does very right. This is a Soulslike through and through, which is currently my favorite kind of game, and it hits all the buttons: deep combat, wildly variant weapon builds, obscure quest lines, difficult boss combat, and an emphasis on exploration. The exploration is the best part; Wuchang may have the best interconnected world map I’ve ever played, and it’s incredibly rare that you’ll see a path fork off and one of them end a little bit later in a dead end with a treasure in it. Everything loops around and leaves you somewhere, and it was harder to keep a mental map going (note: this is a good thing) than I’ve seen in a game like this in a long time.

There’s three different major things that this game does that distinguish it from a run-of-the-mill Soulslike. First, what the call the Skyborn Might system. All of your spells and some of your combat abilities are based on how many stacks of Skyborn Might you have at any given time. You can have up to five, and spells will cost from one to all five stacks and weapon abilities generally cost between one and three. Skyborn Might is earned mostly by perfectly-timed dodges, although most weapons have at least one other way you can earn it and there are different items that can add to Skyborn Might as well. One that I kept equipped for most of the game automatically generated Skyborn Might on kills, which came in really handy. Skyborn Might deteriorates over time if you don’t use it, which was good and bad– it encourages you to use your abilities, on one hand, but on the other I felt like it deteriorated too fast, and I’d have liked some way to slow down that deterioration, whether it was a more permanent item or a consumable.

The second is the Madness system. Killing human enemies and dying both generate Madness, and killing nonhuman enemies and various items and locations can decrease it. Increasing your Madness has two major effects: it increases your damage noticeably the higher it is, and it at least supposedly increases how much damage you take, although I went through the whole game without ever feeling like that had caused a death. I never really even noticed it.

On top of that, if you die, you lose a percentage of your currency (Red Mercury as opposed to souls, or blood echoes, or whatever) and that percentage is based on how high your Madness is. If your Madness is less than 100% you can pick your resources up from wherever you died. If it’s at 100%, though? You’re gonna generate a Madness Demon when you go back to get it, and if that Madness Demon kills you, your shit is gone. On the other hand, if you kill the Madness Demon, you get a bunch of other stuff on top of your lost materials, and Madness Demons can be baited into attacking anything, so there are places where generating one on purpose (there are items that raise Madness as well) can be a sound strategic maneuver against an enemy that you can’t find a way to beat. This won’t work on bosses– you can’t generate demons inside a boss arena– but there are occasional more powerful red-eye enemies scattered around, and letting one kill me, generating a demon, then triggering her and running away to watch the two of them fight was fun.

The third is the upgrade system, which runs off of an upgrade tree. Each weapon style (Spear, Greatsword, Axe, Dual Blades, and Longsword, and I spent most of the game in Greatsword) has its own tree but you can go anywhere you want on the tree and you can respec any time at will. Weapon upgrades are also built into the skill tree, and the awesome thing is that 1) any weapon upgrade affects every weapon of that type, even if you get a new one later, and 2) you can respec your weapon upgrades just as easily as your own abilities. So unlike, say, Elden Ring, where if you make a change to your preferred weapon late in the game you’d better hope you have enough upgrade mats available to level that weapon up, if you had a +9 axe and you want to switch to greatsword your greatsword will automatically be +9. In fact, all five of the greatswords you’ve found will be +9, and if you find a sixth that’ll be +9 when you pick it up. In every other Soulslike I’ve played, just because you leveled up Longsword A doesn’t mean Longsword B is improved as well. This is a huge improvement.

The problem is the performance. This game, at least on Xbox (I picked it up here because it’s currently free on Game Pass) is very poorly optimized, and while you can lock the framerate at 60, you’re going to see constant blurriness and focus issues as the game struggles to keep up with itself. I played without the frame rate locked for a little while and the frame drops were so bad I had to switch back. This is on the Series X, mind you, which is supposed to be the beefy one; I can’t imagine what this would play like on the less powerful Series S. There are some balance issues– there’s a huge difficulty spike with a boss about a third of the way through the game, and the game really expects you to use a certain mechanic to beat that boss, only all weapon types don’t have access to that mechanic. As it turned out, I’d started with a Spear build, and the Spear build is the one least capable of managing this boss. I had to respec, and once I did I sailed past her. Now, again, the game encourages painless experimentation, and I could have switched back afterwards, but it left a sour taste in my mouth. I don’t object to the idea that certain bosses are weak to certain styles and stronger against others; that’s a staple of the genre– but “you need this type of ability to win here, and this weapon doesn’t have that at all” is a problem.

There’s a few other things; it’s way too easy to fall off of ledges, which is partially a skill issue, and until very recently the icon that shows where you dropped your resources was really hard to see against some level backgrounds and invisible if you were unfortunate enough to die in shallow water, but they’ve patched that problem out in the last couple of weeks. I know Soulslikes aren’t for everybody, and if they aren’t your thing you’ll want to stay away from this, but if they do, and especially if they do and you’re on Game Pass? Hooooooly shit. And it’s only $50 at full price, and it’s a good enough game that I’m considering picking it up for the PS5 anyway. Check it out.