#REVIEW: Nobody Saves the World (PS5, 2022)

I haven’t reviewed a video game in forever, for a whole bunch of reasons, including but not limited to the fact that that for a long time I was saving that for the YouTube channel, and– perhaps more saliently– it’s been forever since I actually beat anything. My gaming backlog, assuming I’m going back to anything that I started and put down, is literally longer than it’s ever been before, and contains some genuinely good games that I just stopped playing for no good fucking reason and moved, ADHD-style, on to the next shiny thing. I quit playing Baldur’s Gate 3 because it depressed me, but Prince of Persia: The Lost Crown, Armored Core 4, and a couple of others are also out there, and I’ve also downloaded The Surge and Sifu for cheap-as-hell and free, respectively, and not touched them yet. It’s too damn much, I tell you! Too much!

I started playing Nobody Saves the World because I’d hit a section of Prince of Persia that my platform skills weren’t up to par with without a lot of practicing and I wasn’t in the mood to beat my head against a wall any longer. Also, I thought I had downloaded a demo, but apparently I bought the entire game, I assume on the cheap, and then … forgot? But I played an hour and a half or so before realizing that I’d accidentally started a whole-ass new game and wasn’t playing a demo, and by then I was stuck. And I don’t mind being stuck, because this is a hella fun game, with its only real drawback being that it’s impossible to stop playing and it took up more of my life than I wanted it to on more than one occasion.

See all those characters up there? With the exception of the wizard Nostramagus, who is the only one with eyes, they’re all you, including the egg. At the beginning of the game, Nobody– a pasty white humanoid who looks more or less like the Pillsbury Doughboy without his clothes, and who, entertainingly, doesn’t appear in the above image– gets a magic wand that lets him change shape. You start off being able to turn into a rat, and over the course of the game gain a ton of other shapes, including a bee, a dragon, a robot, and the aforementioned egg. Each form has its own abilities and powers, most of which can be readily swapped between shapes, so by the end of the game you might be using the Dinosaur but have added the Slug’s mucus trail (seriously) to his abilities and also be borrowing a passive ability from the Bodybuilder that lets you knock enemies back further than you might have before. Everything, and I mean everything, is upgradable, and one of the reasons the game is so hard to put down is that there’s always a reason to play another three minutes– you’re either right on the cusp of gaining a level or a new form or a new power for a form or there’s a dungeon over there that’s ripe for pillaging or you just figured out how to solve a puzzle halfway across the map that requires the power you just unlocked, or or or or or.

It’s kind of repetitive, and at 25 hours for a damn-near completist run I’d say maybe don’t shoot for a completist run, but there’s a world out there to be saved and you’re the doughboy to do it, one way or the other. The art style is lovely and the music is burned into my brain rather unpleasantly and the sense of humor throughout is really great.

My recommendation: Go wander through a big crowd until you get Covid and an excuse to stay home for a week (Screw you, CDC!) and then download this (it’s apparently inexpensive) and go to town.


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3 thoughts on “#REVIEW: Nobody Saves the World (PS5, 2022)

  1. Pingback: #REVIEW: Nobody Saves the World (PS5, 2022) ? Welcome to infinitefreetime dot com - PS5 News

  2. Hi, just to say that I finished Against a Loveless World a couple of weeks ago. It was, as you said, important. Also disturbing and enlightening, adding colour and life to a part of the world that is clouded by ignorance, history and distance from where so many of us are watching today’s grim events.
    As a 24/7 carer for my unlucky husband, yours is the last blog I regularly manage visit. Many thanks for your thoughts on various subjects, they provide a window through which I can still commune with distant parts of the world.

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