#REVIEW: Rise of the Ronin (PS5, 2024)

Freakin’ finally.

Allow me to tell you a story about the game Rise of the Ronin. It came out in March of 2024, and was by the same people who make the Nioh games, easily my favorite game franchise of all time that doesn’t have the word Souls in the name. Maybe even then. I was excited about it. I bought it. I didn’t get to it immediately, because I was playing something else. But then I played it a little bit. Maybe the first ten percent or so.

And then Elden Ring: Shadow of the Erdtree came out on June 21, and I was done with Rise of the Ronin. And it sat on my PS5 for literally two years, being ignored and making me feel guilty. I even deleted it and reinstalled it a couple of times, intending to get to it and never actually doing it. And finally, this summer, I had the combination of a wild hair up my ass and nothing new coming out and I finally deleted my old save file and started afresh.

70 hours later, I Platinumed the Goddamned thing, and then I deleted it from my PS5, never to be reinstalled again.

I’m very tempted to say “the end.”

This is an open-world samurai game, clearly a test run for Nioh 3 and honestly not terribly far removed from Elden Ring or any of the other Soulslikes that are more or less all I play nowadays, so you’d think it would be right up my alley. And in a lot of ways, it was! Lots of different weapons, multiple stances for every weapon, customizable special moves, all the stuff I like.

Two fatal flaws: 1) it was way too easy, and 2) every single mission and I mean every single mission boiled down to “go here, and kill all the humans.” Human enemies came in two flavors: Little Guys and Big Guys. There were also dogs and pigs occasionally– and, bizarrely, sometimes you’d get sent to take out a local outlaw and the outlaw would be a pig with a name. One of the big side missions was pacifying unruly parts of the countryside, by– you guessed it– going there and killing everyone. Sometimes everyone there would be a dog or a pig. I have no explanation. It didn’t happen often, but I’m not making this up. Enemy variety was practically negligible, and even bosses were all more or less the same fight– sometimes literally so, because for some reason Team Ninja really resists actually killing people in boss fights, so they were forever escaping and threatening you with more of the same later.

Dude, we have fought five times and I have whipped your ass all five times. Next time run the fuck away.

I have a serious weakness for games with big overworld maps with lots of icons on them, I admit it. But there needs to be some fucking variety in what you’re doing, and everything in this game got to feeling very, very samey after a while, and “samey” combined with “easy” isn’t a great mix. I think the toughest boss in the game took me two tries? Maybe three. I almost never died, and when I did it was because I stopped paying attention and got sloppy. The customizable martial arts moves? I never used them, and even the stance-switching, which was supposed to have a sort of paper-rock-scissors thing going on with the stances your enemies used (helpfully indicated by an icon showing whether your stance was the effective one or not) was something I didn’t really bother learning until very, very late in the game. Button mashing would get you through 90% of the game so long as you paid a little bit of attention to your stamina.

So, yeah: sadly, the major achievement of having beaten Rise of the Ronin is that I don’t have to think about Rise of the Ronin anymore, and I suppose I should be grateful that Team Ninja learned some lessons from this game and applied them to Nioh 3, which was a vastly superior game.

And speaking of Nioh 3 and DLC, guess what dropped in the last couple of weeks? So I’m going to go do that for a while now.

#REVIEW: Nioh 3 (PS5, 2026)

I mean, come on. It’s a Nioh game. I rate it 800/10.

I officially beat Nioh 3 this afternoon and collected the Platinum trophy, with about 80 or so hours of gameplay needed in order to do it. This is the easiest of the trilogy by a long shot; anyone who has been around for a long time and has a really good memory might recall that the hardest boss fight I’ve ever had was in the original Nioh, and there were a bunch in Nioh 2 that were tough as nails. This one? I’m either a much better gamer after all this time or it’s easier. Both are possible; I’m going with “easier” anyway. Nioh 2, along with Elden Ring and Sekiro, is one of my favorite games of all time.

How does this one stand up? Pretty Goddamn well, although it’s not going to get four complete playthroughs before the DLC comes out like 2 did. The biggest change Nioh 3 makes to the series is the addition of an open-world aspect to the game; there are still more linear missions like in the earlier games, but in between there’s a wide-open area with some side missions and a whole ton of exploration to do. As I’m getting older I’m appreciating exploration-style games more and more, so that was something I really liked seeing in a series that was already in my personal pantheon. All of the technical stuff— the combat, the graphics, all the gameplay, basically, is up to expectations against the previous games; I can’t imagine any reason why anyone who enjoyed 1 or 2 might not like 3.

What didn’t work? This is going to be kind of a weird gripe, because it’s kind of a weird system, but this series has always been pretty big on build diversity, right? You can go with super-fast ninjutsu weapons or a magic-heavy build or a more armored, slower samurai-type build or you can mix and match to your heart’s content. This game added a system that I’ve never seen in a game before; you get a “samurai” build and a “ninja” build, which share certain things like ability scores and health, but who have different weapons and armor and Guardian Spirits and skills. Ninja have their complement of ninjutsu skills like shuriken and bombs and a whole mess of other stuff; Samurai have the three combat stances from the earlier games (the ninja weapons drop the combat stances) and a few other things. You can switch between your ninja build and your samurai build at the touch of one of the triggers.

Now, I feel like this should be cool, because you can effectively run two entirely separate builds and switch between them at will, and generally flexibility is a good thing. But the metaphor, for lack of a better word, never made any sense to me. Again, I know this is a weird thing to complain about when you’re playing a game where you’re a fireball-flinging ninja fighting demons in sixteenth-century Japan, but how the hell does this work from a storytelling perspective? The samurai and the ninja are the same person. And you hit R2 and bam, your character does a little spin and your armor and weapons change. I don’t know why this is hitting my suspension of disbelief so hard but I just can’t buy it. I ended up playing most of the game as the ninja anyway— I want to be fast in these games, and tonfa goes brrrrrrrrrrrrr was really all I needed except when I wanted talons go brrrrrrrr, and luckily those are both ninja weapons. You can also respec whenever you want, so if I decide I want to go mostly samurai in NG+ and do axe and odachi or whatever, I can literally just respec my character to do that on the spot, without even any in-game items to spend for it, and go be axe-odachi guy.

This is why the game is 800/10 and not 1000/10, of course. It doesn’t make the game less fun or anything— I mostly ignored the system altogether except when I wanted to fire my rifle, which I kept as my samurai’s distance weapon— but it never really stopped feeling weird. That’s my only complaint, though, and unless I’m stupid enough to download Crimson Desert, this game is pretty likely to keep holding my attention for a while, especially since there are still 3 DLCs coming this year.