#REVIEW: Rise of the Ronin (PS5, 2024)

Freakin’ finally.

Allow me to tell you a story about the game Rise of the Ronin. It came out in March of 2024, and was by the same people who make the Nioh games, easily my favorite game franchise of all time that doesn’t have the word Souls in the name. Maybe even then. I was excited about it. I bought it. I didn’t get to it immediately, because I was playing something else. But then I played it a little bit. Maybe the first ten percent or so.

And then Elden Ring: Shadow of the Erdtree came out on June 21, and I was done with Rise of the Ronin. And it sat on my PS5 for literally two years, being ignored and making me feel guilty. I even deleted it and reinstalled it a couple of times, intending to get to it and never actually doing it. And finally, this summer, I had the combination of a wild hair up my ass and nothing new coming out and I finally deleted my old save file and started afresh.

70 hours later, I Platinumed the Goddamned thing, and then I deleted it from my PS5, never to be reinstalled again.

I’m very tempted to say “the end.”

This is an open-world samurai game, clearly a test run for Nioh 3 and honestly not terribly far removed from Elden Ring or any of the other Soulslikes that are more or less all I play nowadays, so you’d think it would be right up my alley. And in a lot of ways, it was! Lots of different weapons, multiple stances for every weapon, customizable special moves, all the stuff I like.

Two fatal flaws: 1) it was way too easy, and 2) every single mission and I mean every single mission boiled down to “go here, and kill all the humans.” Human enemies came in two flavors: Little Guys and Big Guys. There were also dogs and pigs occasionally– and, bizarrely, sometimes you’d get sent to take out a local outlaw and the outlaw would be a pig with a name. One of the big side missions was pacifying unruly parts of the countryside, by– you guessed it– going there and killing everyone. Sometimes everyone there would be a dog or a pig. I have no explanation. It didn’t happen often, but I’m not making this up. Enemy variety was practically negligible, and even bosses were all more or less the same fight– sometimes literally so, because for some reason Team Ninja really resists actually killing people in boss fights, so they were forever escaping and threatening you with more of the same later.

Dude, we have fought five times and I have whipped your ass all five times. Next time run the fuck away.

I have a serious weakness for games with big overworld maps with lots of icons on them, I admit it. But there needs to be some fucking variety in what you’re doing, and everything in this game got to feeling very, very samey after a while, and “samey” combined with “easy” isn’t a great mix. I think the toughest boss in the game took me two tries? Maybe three. I almost never died, and when I did it was because I stopped paying attention and got sloppy. The customizable martial arts moves? I never used them, and even the stance-switching, which was supposed to have a sort of paper-rock-scissors thing going on with the stances your enemies used (helpfully indicated by an icon showing whether your stance was the effective one or not) was something I didn’t really bother learning until very, very late in the game. Button mashing would get you through 90% of the game so long as you paid a little bit of attention to your stamina.

So, yeah: sadly, the major achievement of having beaten Rise of the Ronin is that I don’t have to think about Rise of the Ronin anymore, and I suppose I should be grateful that Team Ninja learned some lessons from this game and applied them to Nioh 3, which was a vastly superior game.

And speaking of Nioh 3 and DLC, guess what dropped in the last couple of weeks? So I’m going to go do that for a while now.

Leave a Reply