#REVIEW: The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters, by Keith Ammann

This is a new one: I’ve started reviews before by pointing out that I know the author, but in this case, I really know the author, as in “he knows my real name, was in my ed school grad program, and he’s been to my apartment.” Keith and I essentially had the exact same day-to-day schedule for two solid years, and while we’ve fallen out of touch other than occasional social media interactions since graduating in 2005, it’s simply not possible for me to leave my relationship with him aside while talking about this book. The Monsters Know is, in a lot of ways, possibly the Keith Ammanniest thing Keith Ammann could possibly have written, and while that’s a compliment, it’s very likely not one that’s going to be salient to anyone other than me.

Here’s the tl;dr: If you play Dungeons & Dragons, and especially if you’re a DM, you’re highly likely to really enjoy this book. If you do any sort of fantasy roleplaying that isn’t exactly D&D but is D&D adjacent, it’s probably going to be useful anyway. The book– five hundred-plus pages– is filled with essays on what feels like the entire Monster Manual (it probably isn’t, but still) breaking down various fantasy monsters based on their provided stat blocks, and providing suggestions on how they might act, what tactics they might use, and how they might react to any number of possible actions by your player characters.

There is also math. I’ll get to that in a bit.

Now, to be clear, I did not read this entire book. Why? Because it’s more of a sourcebook than something you sit down and read straight through, and if I have a criticism of it it’s not of the writing or the subject matter but the physical format of the book, which looks like a novel or, like, a “regular” book, when I really feel like it ought to be formatted more like a roleplaying sourcebook of some sort. I probably read … half of the entire thing, skipping around to different monsters I was interested in and occasionally occasionally passing over sections that were a little more power gamey than I’m interested in. Ordinarily I wouldn’t review something if I hadn’t read all of it, unless it was an actual DNF, but again: that’s not what this book is. The section on the kuo-toa will be there whenever you actually decide to include kuo-toa in your game; you don’t really need to read every word of that to appreciate what the book is doing. I am fairly certain that if I told Keith, word for word, “I liked your book but I didn’t read all of it,” he would not be a bit surprised, nor should he be.

Let’s be a touch more specific, though: based on, for example, the description of a species as being high Dexterity but low Strength and medium Intelligence, and the different combat abilities that a species or monster might have, The Monsters Know might suggest that this species prefers to attack from ambush, using sniping tactics and a high likelihood of retreat once injured. From there the section might move more specifically into D&D language, suggesting that Dash and Disengage actions might be used frequently in combat, and sometimes it’ll go so far as to map out a model encounter of sorts. A lot of the time it’ll then get into the actual mathematics behind various attacks, spells, etc, using those numbers to suggest which abilities a monster might prefer to use and which would provide a bit more utility and a higher reward to risk ratio. A lot of the time it’ll suggest a hit point threshold at which point a monster might retreat, too. I haven’t DMed much at all, really, but this was still fascinating to read and to think about, and I may suggest my son look through it, as he’s starting his first homebrew campaign soon. The book loses me a bit when it gets super granular about the numbers behind the abilities, but that’s the beauty of a sourcebook; you can ignore the stuff you aren’t as interested in. I was never a power gamer, and was always more interested in the abilities that felt fun or cool than whatever might be strictly the most effective move at any given time, so that stuff isn’t for me as much.

So yeah. My buddy wrote a book. If you’re into the same kind of nerdery we are, you should definitely check it out, and you can also go to Keith’s blog (the source of a lot of this material) at themonstersknow.com. If you’re in, he’s on his … fourth or fifth book by now, I think, so there’s a lot more where this came from.

My new best friend

This isn’t tonight’s post, but it’s not going to fit with tonight’s post, so it gets its own entry: the Gelatinous Cube is probably my favorite D&D monster of all time, and if it isn’t it’s super close, and the fact that the absolutely fantastic Gelatinous Cube Funko Pop is virtually impossible to get one’s hands on without expending ruinous amounts of money has been and continues to be deeply depressing. But yesterday? Yesterday I discovered of the existence of this beauty, and today it’s in my office, where it belongs. (Forgive the messy desk. Or not. I guess I don’t actually care what you think of my desk.)

Fun fact: I got this from GameStop, where it’s apparently an exclusive product, and they offered either free 3-6 day shipping or $10 for overnight, which would have been same-day if I’d ordered when it wasn’t already nighttime. Normally I don’t worry about shipping speed, but for some reason I shrugged and went ahead and paid for it, only to discover that what they mean by “overnight shipping” is that they look to see if they have any at the stores in your area, and if they do, they fucking DoorDash the thing to you. Only they don’t tell you that right away, and there’s no way to tip the driver, nor is there any real indication of how much of that $10 goes to the driver who, in this case, had to drive all the way across town to bring me my stupid Gelatinous Cube statue. So I got her CashApp from her and tipped her that way.

But anyway. I now have a Mimic and a Gelatinous Cube in my office. Now I need a Hook Horror and I’ll be all set.

Nerd project!

Yesterday, I had too many dice.

Today, I have too many dice and they are displayed on my wall in what is technically two nail polish racks, but who’s counting? Not me.

There is room for more, which is good, because I still have about seven or eight sets of dice that need to be displayed.

It is difficult to put into words just how happy this stupid little project has made me. My office is so much nerdier now.

In which I ascend

…to the highest imaginable levels of nerd.

I have created an unboxing video.

Witness:

In which this is happening

Before I get into this: it is definitely darker in here. Turns out the reason is obvious; the corner of the room is gonna be darker than the middle. So I need a touch more light in here, one way or another.

I made an appointment yesterday; I’m having LASIK surgery on July 13th.

Am I fucking terrified? Why, yes, why would you ask? That said, intellectually I’m pretty certain it’s going to be fine; everyone who has told me they had the procedure has had either no regrets at all or, at the worst, some complaints about floaters and night driving. I expect that in ten to fifteen years I’ll probably be back in reading glasses and that’s okay so long as I can do things like see in the shower in the meantime; I dropped the soap today (shut up) and it took me a ridiculous amount of time to find it again because I was blind as a fucking bat. That sort of thing happens all the time but now that I’m scheduled to have something done about it I resent the hell out of it.

I did find one site dedicated to The Evils Of LASIK that was absolutely screaming This Was Written by Conspiracy Theorists; I don’t know if that’s a web theme or what but even the layout of the page was loudly hollering that I should disregard everything they had to say.

It’ll be fine. I expect an epic blog post out of it, but it’ll be fine.

In other news, I’ve been writing all morning, but not on a story– I’ve been putting together a D&D session for my wife and son this weekend. It’s a basic dungeon crawl that I’m basically tossing in as an add-on to a session from their Essentials kit; I’m thinking about posting it to Patreon when I’m done if that’s something you might be interested in. We’ll see how the session goes.


2:49 PM, Friday June 26: 2,444,483 confirmed cases and about to set the third “most cases in a single day” record in three days, and 124,732 Americans dead.

Adventures in dungeonmastering

True fact: I have been playing Dungeons and Dragons off and on since I was in fifth grade and never once in that time have I actually been a Dungeon Master. Now, granted, my first outing was about as foolproof as it could get– my audience was my wife (inclined to forgive me any errors I might have made) and my son (who wouldn’t know the difference) and I was using a prewritten, off-the-shelf adventure that I only made a small handful of modifications to, but I still think I acquitted myself pretty well. I added a character who wasn’t in the original adventure to sort of guide them through everything and created a couple of encounters before everything got started to help them get their feet wet, and we were off to the races after that. The problem with D&D is that it takes so damn long– the adventure was two pages long as written in the sourcebook and the session took three and a half damn hours. The boy wants to play again tomorrow— he’s second level now, which is just unbelievably powerful, of course– and it’s going to be hard to convince him that Daddy is not going to have this kind of free time every single day for the rest of the winter.

The kid’s a frickin’ fiend with his dice, though– three natural 20s over the course of the session, which wasn’t super combat-heavy so that’s more impressive than it sounds, more than balancing out my wife’s two natural 1s, one of which left her flat on her back at the feet of a mimic that was doing its best to try and eat her face. I wasn’t super inclined to kill either of them, although I made sure the boy in particular knew that if he tried to pull anything particularly reckless or dumb during the session he was going to pay the price, and other than offhandedly suggesting that they kill everyone in the room during an early negotiating session with some gnomes he more or less did a decent job of reining in his more destructive impulses.

All in all, not a bad way to spend a Sunday. I look forward to doing this again.

In which I gain a level in Nerd Dad

The boy, who remember is eight and was never provided with a sibling, is forever crafting games that he wants his mother and I to play with him. They are damn near always some sort of Pokémon pastiche of one kind or another; “We create characters, and assign them powers, and then we battle!” only battle basically means that all of the moves he’s made up for his characters destroy all of our characters automatically. He, uh, hasn’t quite mastered the concept of game balance just yet.

“We should really get you into Dungeons and Dragons,” I said to him the other day, not expecting anything to come of what I meant as an idle comment.

Yeah, that backfired. He’s been talking about it for a solid week, and I’ve been kind of tossing around ideas for quickie adventures I might be able to run for him and my wife, and then I happened to be at Target tonight, as one does, and came across the D&D Essentials Kit, which frankly has far too much crap in it for just $24.99. There’s a rulebook (not really necessary, as I have the 5E hardcovers,) the adventure itself, some dice, a bunch of character sheets on nice paper (nonetheless, easily photocopied for backups,) a DM screen, and a bunch of little cards for status reminders and quests and magical items and other shit like this. An early look through the adventure reveals that what it actually is is a bunch of mini-quests set in the same area, so it’s going to be possible to do a bunch of shorter sessions that will be better suited to the attention span of an eight-year-old than the marathon gaming sessions I remember from high school and college.

I’m actually looking forward to this. I kind of feel bad not buying it from The Griffon, but that’s the nature of impulse buys, and I’m sure it’s gonna trigger spending a crapton of money on other stuff, and also holy crap have the nerds won the universe. You can get D&D stuff at Target. That’s kind of mind-blowing.

RIP, Sarah Bird, the Griffon Lady

It’s been kind of a rough week.

Yesterday was … day nine, I think, of this school year? And there were three fights, two of which involved at least one of my students and both of which I was involved in breaking up. They are the first fights of the year that I’m aware of; in general, this building seems substantially less violent than others I have worked in, but breaking up two hallway fights in the space of two class periods is not a situation I care to repeat anytime soon, and you can likely imagine the condition the kids were in by the end of the day. It was bloody miserable.

Today, the power went out for the back half of the day, throwing basically every aspect of the building into … well, not chaos, as honestly I feel like everyone involved dealt with the problem as well as could be hoped for, but we lost just about everything– wifi, phones, half of the toilets, a number of the sinks, all of the drinking fountains, and oh hey it turns out that every calculator in the world being solar powered isn’t a great thing if you deliberately picked the room with one window and all the light you have is from that one window and the one light wired to the emergency generator. So, no, not chaos, but a whole lot of scrambling was going on.

And then, during my team plan at the end of the day, while attempting to find an article about ILEARN testing that two of us thought was on the Tribune website somewhere, I discovered Sarah Bird passed away this weekend, and I found myself unexpectedly somewhat overcome with emotion and having to take a moment.

It’s funny, how the passing of relative strangers can hit us hard sometimes. I have been shopping at the Griffon for something in the neighborhood of thirty years– I don’t remember the two original stores, as I started playing D&D in fifth grade, which would have been somewhere around 1988. Virtually every RPG rulebook I own was purchased there, and a bunch of our board games, as after a while I developed a rule that anything that could be bought at the Griffon would be bought at the Griffon, and I probably grace their doors somewhere in the neighborhood of once or twice a year. I am not a regular customer, per se, but I am certainly a long-time customer, and the fact that the same two people had run the store for the entire time is sort of hard to miss.

I’ve had several pleasant conversations with both Ken and Sarah over the years– the Griffon is the kind of store where you don’t really just buy something and wander out– but I’m sure neither of them would recognize me, and to be completely honest I’m not sure I could have remembered their first names yesterday had you asked me, as they’ve been “the Griffon guy” and “the Griffon lady” since I was a little kid. I certainly didn’t know her last name, but I recognized their picture and the interior of the store before my brain had processed the headline on the website. I’ve never actually played anything there– my gaming group always had places to go– but it’s weird to have to explain to people how difficult it could be to be a geek thirty years ago when we damn near run the world nowadays. There was no Amazon, remember. If you were a young geek and you wanted dice or miniatures or wargaming models or whatever, it was just where you went, because nobody else bothered to carry that stuff. The Griffon was always a safe space where people like me were welcome, and the place still just sort of feels like home even though I don’t necessarily shop there terribly often.

Sarah is one of those people who had an effect on my life without me ever really thinking about it before now– if she and her husband had never opened that store, and I’d never gotten into roleplaying in fifth grade, my life could have been substantially different from what it is now. They don’t even know me, and it’s still true. All through high school and into college a lot of my friendships were people in my gaming group– not all of them, certainly, but my closest friends were all people I played D&D with. And the Griffon was a common thing for all of us, our little secret downtown that most of the other kids our age didn’t know about. It was (it is; as near as I can tell there are no plans to close the store) a genuinely special place, and that’s all due to Sarah and Ken.

She will be missed.