#REVIEW: The Art of Prophecy, by Wesley Chu

You know this; I have somehow acquired enough pull as an Important Book Reviewer that sometimes publicists contact me to see if I want review copies of things. I almost always say yes; the only time I can think of that I declined a read was when the publicist made it clear that she was offering me a pure romance novel. I don’t mind romance, but I need it mixed with something, and I didn’t want to accept a book that I was already probably not going to enjoy.

At any rate, I got an email a few weeks ago about Wesley Chu’s new book, The Art of Legend, out today at finer retail establishments across the globe. Would I like a review copy? Absolutely, I said, except there’s one problem. It’s book 3 of 3, and I haven’t read the first two. I’ve enjoyed Chu’s work in the past but reading book 3 on its own kinda feels like a heavy lift.

No problem, the publicist said … and sent me the entire trilogy. Not even ARCs! Actual official copies! So I finished Book One today, and my intent is to read Katabasis and then read the next two back-to-back. I plan to review all three of them.

This plan would backfire quickly if I hadn’t liked the first book! So it’s lucky that I didn’t; The Art of Prophecy shares the strengths of the two Chu books I’ve read in the past, with great action, interesting characters, and a quick-moving plot that would have had the book read overnight if school hadn’t just started.

The premise, as you might have guessed, involves a prophecy: a young man named Jian, the Champion of the Five Under Heaven, has been groomed since birth to be the one who defeats the Eternal Khan, saving his kingdom from the forces of evil in the process. Jian has been trained by the finest teachers in the martial arts, but is still young; only fifteen or so, if I remember correctly.

A master named Taishi arrives to evaluate Jian and his training, and she finds both severely lacking. Jian is indolent and callow, his trainers little more than grifters, and his training has been more for show. The boy is more of a professional wrestler than a prophesied warrior.

So we already have a problem.

And then the Khan goes and gets himself killed in a drunken stupor, without Jian’s help in any way, and … all hell kinda breaks loose.

This was a lot of fun, y’all, and I apparently have a thing for impatient, irascible old one-armed women, because Taishi is one of the best characters I’ve encountered in quite a while. The fact that she’s a supreme badass who more or less melts her way through damn near any adversary she encounters for the entire book doesn’t hurt at all, and her complete lack of patience with Jian’s crap is breathtaking. I loved it. As I said, the wuxia-flavored action is great, and Chu avoids the trap of only describing battles using complicated names of moves. Sure, sometimes he’ll let you know that someone has deflected a Monkey Saves the Circus by using Monkey Ruins Christmas Dinner, but he’ll also describe what that means, which is my problem with the handful of wuxia books I’ve read. You’re also going to see this world from more than one perspective, as at least a couple of the POV characters are out to get both Jian and Taishi, and one of them carries a fragment of the Great Khan’s soul with her. Surprisingly, she doesn’t think her people are the evil empire.

I’m not going to spoil a whole lot of details about what happens next, but there are a lot of assassins, and Jian has to go into hiding in a martial arts school and masquerade as a novice and an orphan … which after years of wealth and pampering, doesn’t go quite as well as everyone might have hoped. Not everything gets wrapped up, as this was clearly written with a trilogy in mind from the start, but since Book Three is already out, the only thing making you wait is how fast you can read. I’m particularly interested in finding out more about a particular side character who starts having panic attacks during battles partway through the book; we’ll see how much of him we see in Book Two.

Definitely check it out. I’ve got a three-day weekend coming, so hopefully I can have my review of The Art of Destiny up within a week or so.

Na Ga Ha Pen

I got … maybe four hours of sleep last night, and it wasn’t a good four hours. Today was a good day at work but it ended with a surprisingly comprehensive interview for a supplementary position that I didn’t realize was an interview going in, and I’m *exhausted*. I will be in bed by 8:30 and asleep by 9 tonight, I swear.

#REVIEW: Wuchang: Fallen Feathers (Xbox Series X, 2025)

The tl;dr: this was so close to perfect, but probably needed another month or so to cook before getting released.

I beat Wuchang: Fallen Feathers last night after 60 or so hours of gameplay, and for the most part, I was really, really happy with it. Most of my gripes are technical, and the things this game does right, it does very right. This is a Soulslike through and through, which is currently my favorite kind of game, and it hits all the buttons: deep combat, wildly variant weapon builds, obscure quest lines, difficult boss combat, and an emphasis on exploration. The exploration is the best part; Wuchang may have the best interconnected world map I’ve ever played, and it’s incredibly rare that you’ll see a path fork off and one of them end a little bit later in a dead end with a treasure in it. Everything loops around and leaves you somewhere, and it was harder to keep a mental map going (note: this is a good thing) than I’ve seen in a game like this in a long time.

There’s three different major things that this game does that distinguish it from a run-of-the-mill Soulslike. First, what the call the Skyborn Might system. All of your spells and some of your combat abilities are based on how many stacks of Skyborn Might you have at any given time. You can have up to five, and spells will cost from one to all five stacks and weapon abilities generally cost between one and three. Skyborn Might is earned mostly by perfectly-timed dodges, although most weapons have at least one other way you can earn it and there are different items that can add to Skyborn Might as well. One that I kept equipped for most of the game automatically generated Skyborn Might on kills, which came in really handy. Skyborn Might deteriorates over time if you don’t use it, which was good and bad– it encourages you to use your abilities, on one hand, but on the other I felt like it deteriorated too fast, and I’d have liked some way to slow down that deterioration, whether it was a more permanent item or a consumable.

The second is the Madness system. Killing human enemies and dying both generate Madness, and killing nonhuman enemies and various items and locations can decrease it. Increasing your Madness has two major effects: it increases your damage noticeably the higher it is, and it at least supposedly increases how much damage you take, although I went through the whole game without ever feeling like that had caused a death. I never really even noticed it.

On top of that, if you die, you lose a percentage of your currency (Red Mercury as opposed to souls, or blood echoes, or whatever) and that percentage is based on how high your Madness is. If your Madness is less than 100% you can pick your resources up from wherever you died. If it’s at 100%, though? You’re gonna generate a Madness Demon when you go back to get it, and if that Madness Demon kills you, your shit is gone. On the other hand, if you kill the Madness Demon, you get a bunch of other stuff on top of your lost materials, and Madness Demons can be baited into attacking anything, so there are places where generating one on purpose (there are items that raise Madness as well) can be a sound strategic maneuver against an enemy that you can’t find a way to beat. This won’t work on bosses– you can’t generate demons inside a boss arena– but there are occasional more powerful red-eye enemies scattered around, and letting one kill me, generating a demon, then triggering her and running away to watch the two of them fight was fun.

The third is the upgrade system, which runs off of an upgrade tree. Each weapon style (Spear, Greatsword, Axe, Dual Blades, and Longsword, and I spent most of the game in Greatsword) has its own tree but you can go anywhere you want on the tree and you can respec any time at will. Weapon upgrades are also built into the skill tree, and the awesome thing is that 1) any weapon upgrade affects every weapon of that type, even if you get a new one later, and 2) you can respec your weapon upgrades just as easily as your own abilities. So unlike, say, Elden Ring, where if you make a change to your preferred weapon late in the game you’d better hope you have enough upgrade mats available to level that weapon up, if you had a +9 axe and you want to switch to greatsword your greatsword will automatically be +9. In fact, all five of the greatswords you’ve found will be +9, and if you find a sixth that’ll be +9 when you pick it up. In every other Soulslike I’ve played, just because you leveled up Longsword A doesn’t mean Longsword B is improved as well. This is a huge improvement.

The problem is the performance. This game, at least on Xbox (I picked it up here because it’s currently free on Game Pass) is very poorly optimized, and while you can lock the framerate at 60, you’re going to see constant blurriness and focus issues as the game struggles to keep up with itself. I played without the frame rate locked for a little while and the frame drops were so bad I had to switch back. This is on the Series X, mind you, which is supposed to be the beefy one; I can’t imagine what this would play like on the less powerful Series S. There are some balance issues– there’s a huge difficulty spike with a boss about a third of the way through the game, and the game really expects you to use a certain mechanic to beat that boss, only all weapon types don’t have access to that mechanic. As it turned out, I’d started with a Spear build, and the Spear build is the one least capable of managing this boss. I had to respec, and once I did I sailed past her. Now, again, the game encourages painless experimentation, and I could have switched back afterwards, but it left a sour taste in my mouth. I don’t object to the idea that certain bosses are weak to certain styles and stronger against others; that’s a staple of the genre– but “you need this type of ability to win here, and this weapon doesn’t have that at all” is a problem.

There’s a few other things; it’s way too easy to fall off of ledges, which is partially a skill issue, and until very recently the icon that shows where you dropped your resources was really hard to see against some level backgrounds and invisible if you were unfortunate enough to die in shallow water, but they’ve patched that problem out in the last couple of weeks. I know Soulslikes aren’t for everybody, and if they aren’t your thing you’ll want to stay away from this, but if they do, and especially if they do and you’re on Game Pass? Hooooooly shit. And it’s only $50 at full price, and it’s a good enough game that I’m considering picking it up for the PS5 anyway. Check it out.

In which I cannot be trusted with adult money

Technically, the rapier is a birthday present for the boy, and the zweihander and seax are mine (the zweihander is nearly as tall as I am, thus the picture with the quarterstaff for scale) but the Siler household acquired a lot of new weaponry today. I thought the Michiana Renaissance Festival was quite a bit more impressive than I was expecting, and the attendance was really impressive– it’s being held at the 4-H Fairgrounds, and judging from the parking in the lot, I’d say attendance was at least a good percentage of what the Fair usually generates on a Saturday.

Got a video game to finish and a book to (hopefully) get a good percentage of the way through, so that’s all I’ve got for today, but one way or another it’s already been a good day.

BLeurgh

That capital L was originally a typo, but I’m keeping it because it feels appropriate.

Tomorrow is my son’s fourteenth birthday, meaning that I left a building where I had been teaching 8th graders all day and came home to a house with four extra 8th graders in it. Tomorrow we are going to a local Renaissance festival, at his request.

I have officially had one of the best first weeks of school of my entire career, and am nervously waiting for the other shoe to drop. That said, if it’s coming today, it had better be fast, as I’m going to bed early as hell tonight.

On motorcycle-type things

I have had the idea for several years now that in the unlikely event that I were to decide to become a Motorcycle Person, I would quite likely become a boring Motorcycle Person. I’d end up in one of those oversized, three-wheeled jobs with an oversized windshield and lots of places for storage– I think the technical term for them is “baggers.” The type, frankly, that if I spot on the road are likely to be driven by someone with a decade or two on me even considering my advanced age. The excitement/danger factor of riding a motorcycle doesn’t really impress me; in fact, it’s quite the opposite; I think I’d spend most of my time terrified of being run off the road by a car and part of the reason I’m more attracted to a larger, more stable vehicle is they just feel safer. I can’t ride a bicycle, remember; the notion of one that goes 70 miles an hour is not inherently attractive.

Anyway, I was driving home from work today and I noticed the person in front of me was driving … probably not that exact vehicle, but close enough for our purposes. He was, in accordance with prophecy, grey-bearded, somewhat portly, and wearing a full helmet, and while obviously I couldn’t get a good look at his face, he vibed as a guy in his late fifties or maybe early sixties.

As I was following him, I was musing about more or less exactly the same things I’ve been talking about in the last couple of paragraphs. I’ve not seen many of these things with the two wheels in front, which was kind of interesting, but I think I prefer the traditional style.

After a mile or so, a guy pulled up beside us. This guy was younger, helmetless, and riding a stripped-down crotch-rockety sort of thing that was more or less the exact opposite of the first guy’s bike, and in fact the type of thing that I’m absolutely certain I will never ride, because I will die.

The second guy said something to the first guy. I obviously couldn’t hear it or seem him well enough to read his lips, but his body language seemed more or less friendly and positive? The first guy, perfectly reasonably I thought, pointed to his helmet (which looked like the kind with headphones built in, so he was probably listening to music, too) and made a sort of sorry, dude, I can’t hear you gesture.

Bro went nuts.

Traffic is reasonably heavy on my evening drive, and so my guy on the trike managed to stay in front of the motorcycle guy mostly by just staying in his lane, and to be completely honest I’m not even convinced he was aware of the guy, since again, he had his helmet on and the guy was behind him. He was right to my right, though, so I got to witness a bunch of unhinged screaming and yelling and occasional attempts to get ahead of him. Eventually he found an opening, drove between two cars, and pulled in front of the guy, nearly clipping him in the process, then found a hole and got far enough away that I lost track of him. And other than the part where the dude nearly hit him, I really don’t know how much of probably two solid minutes of spittle-flecked raving the trike driver even realized was happening. Good thing the stupid bastard didn’t have a gun, I suppose.

Anyway, I’m keeping my car.

What the hell, Indiana

It has been hot and gross for a couple of weeks now, and the humidity has been grotesque enough that I have genuinely had some trouble breathing while outside recently. Yesterday was supposed to be in the low eighties; it didn’t really appear to make any difference and everything was still horrid. Today the high was supposed to be 77 degrees; I took a risk and wore my usual jeans.

I have not lived in Indiana for my entire damn-near-half-century life, but I have lived in the Midwest for all of that time, and I know what the Goddamn sky looks like in November. It looks exactly like that, which is what I was greeted with when I left work this afternoon, and stayed like that the whole way home. Even weirder? Maybe I’ve had the world’s strangest stroke, but I swear to everything you might find holy that I could smell snow.

Was there snow? No, of course not; that would be damn near unprecedented in late August, and it wasn’t remotely cold enough besides. I cannot describe the level of sensory discontinuity(*) this led to. My body was telling me slightly cool for August and my nose and eyes were telling me Mid-November; snow coming.

Stupid state.

(*) This is not exactly the word I want, but my brain is stuck on dysmorphia and dystopia, both of which are even wronger than discontinuity. If I happen to remember the word I want or someone volunteers it, maybe I’ll edit.

So tired I might already be dead

… and taking the night off.