U-pick, U-shoot and then U-sleep

Today’s Fun Family Time included a two-hour drive to an apple orchard up in Michigan; my wife’s side of the family has apparently been doing it as a yearly thing for forever and just decided to invite the out-of-towners this year.

I don’t know if you’ve ever used an apple cannon. I can tell you that after firing $10 worth of apples out of one, I’m going to find a way to build one in our back yard. The apple cannons were absolutely the highlight of the trip; I discovered to my consternation that despite apples generally being among my favorite fruits, when rotting apples is the only thing I can smell in a given location, it’s going to leave me feeling a bit ill, so I was fighting off a shitty mood for most of the afternoon and just mostly trying to keep a smile plastered on my face. The apple cannons totally fixed that problem.

(Also, Christ, there’s nothing that can reduce people to ‘splosion- and cannon-loving Americans faster than seeing someone hit a target with an apple at 50 yards. Wow.)

There was also a large corn maze. Despite having grown up in and spending most of my life living in Indiana, I have never been in a corn maze, and I still haven’t, because the three of us figured we were going to get lost and decided not to make the time investment. I figure you want to do a corn maze when you have time to get hopelessly lost and not when you want to be home before it’s dark.

Then once we got home, in accordance with our most ancient traditions, all three of us retired to separate rooms to recharge and not speak to each other any more, and I fell asleep under a pile of cats, which is why this post is just going up at 9:00 PM.

Tomorrow is not a day off officially, but I took one anyway. I’ve been pretty good about attendance this year and upon realizing that the wife and child would both be home, had a “fuck it” moment and called in a personal day. Hail Columbia, or whatever.

Two quick book reviews

I am in a horrendous mood, as the world is continuing to go to shit and nothing seems to be able to stop it or even slow it down, but there are still books out there, so I may as well talk about them. I don’t have the energy to make a full post about either of these so let’s just do a couple quick paragraphs each and call it a day.

Samantha Downing’s Too Old For This is a book about a serial killer forced out of retirement when a documentarian comes calling who wants to make a series about her. She was never actually brought to trial for her crimes, but changed her name and moved across the country anyway, and she’s less than interested in someone dragging all of that back into the light again.

She’s in her seventies, by the way.

This book ended up being lightweight and quick and more fun than it probably had any right to be, as Lottie Jones’ life keeps getting upended more and more as she attempts to cover for her crimes– both the old ones before she moved away and the new ones she has to keep committing as she keeps making mistakes that wouldn’t have mattered when she was killing people decades ago but are a bit of a problem in an era of near-constant surveillance by our own possessions. I can imagine a reader who is bothered by the fact that the protagonist is an unrepentant serial killer who we’re more or less expected to like, or at least enjoy reading about, but I’m not that reader and I had fun with this. I may look into more of Samantha Downing’s work if I ever allow myself to buy books again.

So, yeah, okay, I finished it, and it’s a thousand pages long and I have a full-time job and I still finished it in less than a week, and because of that I can’t really call it bad, but … if you weren’t going to buy this anyway, don’t let anyone talk you into it. SenLinYu is a perfectly cromulent author and no one would ever read this book and figure out on their own that it was originally brought into the world as Harry Potter fanfiction, but it’s way overhyped, at least from my perspective. I keep seeing videos about people who were in tears for the last two hundred pages or whatever, and I feel like these people need pets or significant others or something, because in the end it’s just a book and it’s being treated like a life-altering event online. I said in my first post that I was buying this out of FOMO, and I’ve got to stop doing that. I’m never going to be missing out if I don’t read a book TikTok likes.

(I deleted the app again today; we’ll see how long it lasts this time.)

Again, it’s not awful, but it’s definitely romantasy despite all the people insisting that no, it’s dark fantasy— I’m pretty sure “dark fantasy” is just romantasy with at least one rape scene to these people– and I’m tired of romantasy as a genre. It’ll look good on my shelf, and I didn’t hate it like I figured I would, but those are the best things I have to say about it.

Yeah, no

Finished Alchemised tonight, and I’m going to use the evening to decide if I have anything interesting to say about it. While playing Ghost of Yotei, of course.

One quarter down. Man, this school year is flying by.

In which maybe I *am* good at this

We took a field trip today, to a manufacturing plant, and got a tour and little presentations by a dozen or so different people over the course of the trip, and … man. Maybe talking to kids is a lot harder than I think it is? Not teaching, mind you, just talking to kids. Don’t get me wrong, I appreciate these folks, and there’s something to be said for trying, and everyone was really nice, but it was really, really clear that these folks have been embedded in manufacturing-speak and boat-speak for forever and that they had no idea how much of the vocabulary they were using would be completely opaque to adults outside the field, much less actual children. Like, maybe when you’re talking to a bunch of kids, don’t use a lot of acronyms? I’m a grown-ass man with two Master’s degrees and I don’t know what the hell a BMA could possibly be, and the context isn’t helping me at all because I don’t know shit about manufacturing or boats. I could follow along with the IT guy’s spiel, on account of being a big nerd, but I’m pretty sure I was the only one in the room, and he’d probably have gotten a lot more engagement out of the kids if he’d talked about the giant gutted server blade that was sitting on the desk in front of him. Instead, he just kept talking about blades, and my kids were looking around for swords.

Here’s everything I know about boats, in fact:

Sigh.

I mean, whatever; the trip ended with my group getting to climb all over a couple of very expensive looking boats, and they enjoyed that, and at least we didn’t go to the box factory? One group got two hours about boxes. Boats are better than boxes.

In other news, and I don’t think this is me being mean or inappropriate but if you disagree let me know and maybe I’ll delete it, but I encountered this man on my way home yesterday and he is the angriest … banjo? Ukulele? Mandolin? Let’s go with mandolin, it looks like it’s got eight strings– player I’ve ever seen. Like, prior to observing him for a minute or two at a red light, I would not have believed that you could play a mandolin at someone, much less at passing cars, but holy hell. I don’t know what he was upset about, but every ounce of it was getting poured into that instrument. I kinda wish I could have heard him.

In which I started with Pong

I’ve been playing Ghost of Yotei during my scant free time lately— it’s kind of nuts how busy the last couple of weeks have been, now that I think of it– and so far, about ten hours in, it’s at least the equal of Ghost of Tsushima, its predecessor, one of the best games I’ve ever played. If you go look at my review of Tsushima, you’ll notice I keep harping on how amazing the facial animation is– and, yes, I used the same line about Pong, which will keep being relevant until I stop playing video games.

I hit a moment last night that absolutely floored me, to the point where I decided I needed to be done playing for the night because there was no way anything else I was going to do in that session was going to top it. I’m going to dance around some spoilers, but I’ll do my best to be as ambiguous as possible.

There is a moment in the game where a character encounters another character who they believed was dead. And there is a good three or four seconds where you realize what is going on before either of the characters speak, just from the look in the eyes of the character realizing what is going on. Their eyes moisten, just a little bit, and the look that crawls across their face is this amazing and perfectly readable mix of disbelief, joy, relief and shame, and it is quite simply the most complex emotional moment I have ever seen a digital character convey in my entire life.

(To be clear, that’s a random screenshot above. I found some online that were from right around the moment I’m talking about and decided not to use them to avoid even that much of a spoiler.)

And this is just ten hours in. I’m sure there is more to come. That said, Sucker Punch, if you fuckers kill my horse again after what you did to me in Tsushima, we’re gonna have a problem.

In which they’re dumb and I suck

I dunno, maybe they just need a better teacher, but holy shit have my students been shitting the bed on tests lately. The first ILEARN checkpoint was last week, and that was a nightmare— the 8th grade pass rate is about a third of the rest of the building– and all of my classes took tests today, and … God, I wanna throw up.

I think I’m going to actually put the answers to the test in the notes for the next test. I’ve put them on the board and still had about 30% of them fail; let’s see how they do when they literally have the answers on their desks.

Christ.

Status update

I’ll be halfway done with this beast of a book before I go to bed, and … it’s not terrible, but it’s kinda boring? And I was expecting any number of possible reactions to it, and “boring” was not one of them.

One indisputable good thing: there has not been, after about 430 pages, even a single trace of the source material to be found. I have no idea how SenLinYu managed to adapt this from a fanfic of any kind. I’m not going to go looking for the original to compare them or anything, but I think it’s reasonable to lay that worry to bed.

Anyway, off to — no, not reading, you silly goose, Ghost of Yotei is out. My PS5 is calling.

#REVIEW: Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games, by Keith Ammann

We’ll begin with my absolute favorite thing for book reviews: Disclaimers! First, that I got a copy of this book for free (it comes out on Tuesday) and second, that I’ve known the author for a vaguely shocking twenty-two years, and not in the usual parasocial Internet way that I know a fair number of authors but in a “he’s been in my apartment and we’ve worked on grad school projects together” sort of way. There’s a review of his book The Monsters Know What They’re Doing here; this is actually his fifth book, technically part of a series but, given that they’re all roleplaying sourcebooks dedicated to helping game masters for TTRPGs do their jobs better, there’s no reason to feel like you need to read them in order. I admit it; I have not read the books in between, although I intend to.

Here’s the thing about Keith, guys: Keith is one of the smartest motherfuckers guys I’ve ever met. He’s ludicrously well-read and he’s got a mind like a steel trap. If he had been born seven hundred years ago he would have been a monk and would have discovered something that we all take for granted by now; if he’d been born in the 1810s instead of the 1970s you would never have heard of Gregor Mendel. However, he was born in the 1970s, so instead of more or less inventing genetics as we know it, he writes about roleplaying games.

Making Enemies is, ostensibly, about creating home-brew monsters for your TTRPG campaign. He doesn’t limit himself to Dungeons & Dragons with this one; attention is paid to Pathfinder, Shadowdark and Call of Cthulhu, along with another system that I have to admit I’ve never heard of called the Cypher System. Each section of the book begins with a more generic introduction to/discussion of the aspect of monster design being discussed, such as morphology, abilities, size and number, quirks and weaknesses, etc; and then there will be sections afterward dedicated to the differences you’d see among each of the specific systems. I felt like Call of Cthulhu got a little shorted, as it doesn’t quite work the same way as the rest of the systems (You Are Fucking Doomed is more or less Call of Cthulhu’s entire thing, and this book is about making good enemies for your players, not killing them in seconds) and of course D&D gets a bit more attention than the others, but there’s good stuff here for everybody who plays TTRPGs.

Nothing I’ve just said is sufficient to prepare you for just how deep this book gets, over and over and over again. The chapter called Weird Nature, about monster type and morphology, could be copied and pasted into a biology textbook with barely a sentence changed. The book interrogates the entire concept of “monster” over and over again in a way that is completely fascinating and yet in some ways entirely unnecessary to a book about TTRPGs, which are generally much more lowbrow than this. There are interviews scattered throughout the book with professional game designers, and it’s stunning how high-level, no pun intended, some of these discussions get. I would love to know how much actual research went into this book that had no direct relationship to TTRPGs. My guess is: lots.

(Memo to Keith: go whole-hog on your next book. I want four hundred pages on your theory of game design. Do it.)

But seriously. I feel like I should have been taking notes and adding Post-Its into the book while I was reading it, and the reader of this book should be prepared to see the occasional quotes from genuine academic works of philosophy and then less than a page later an anecdote about The Muppet Show. That’s not to say that this book doesn’t have a ton of good old-fashioned in-the-weeds nerd math, because it does. Witness:

I’ve talked about this before: I love enthusiasm. My favorite thing about TikTok is how great of a vehicle it is for people to share activities they love with other people. And the reason I feel so comfortable recommending what by rights ought to be a very niche book to literally everyone I know who reads is that Keith’s incredible enthusiasm for game design and TTRPGs shines through every page of this book. I enjoyed The Monsters Know What They’re Doing quite a bit and recommended it, but I was clear (and so was the book!) that it was a book for people who ran TTRPG games. I think there are people out there who would enjoy this regardless of what they’ve done in the TTRPG space; if you consider yourself an autodidact and an intellectual (dare I say “polymath”?) you may find yourself skipping the weedier sections here and there that get into specifics about the systems, but the interviews and the beginnings of every chapter and the relentless attention to careful thinking throughout are going to bring a smile to your face.

Making Enemies comes out October 7th. Check it out.