#REVIEW: Ender Magnolia: Bloom in the Mist (PS5, 2025)

I’m finding myself weirdly not in the mood to write about this, but in the absence of anything else not involving profane ranting and raving, I’m just going to tell you that Ender Magnolia is a quality if not life-changing Metroidvania, and that it excels mostly in the exploration side of things. The combat and build styles are really interesting– you bond with AIs called Homunculi throughout the game, and each of them will give you either a travel ability or some sort of new approach to combat, and on top of that each combat homunculus will have three different and sometimes wildly divergent abilities to play with. You’ll have ten or so available by the end of the game, so that’s thirty different abilities, plus items called Relics that can add buffs or tweak your build in other ways, so this is also a game that’s big on build customization.

I liked it, and I platinumed it today, and if you’re into Metroidvanias as a genre at all it should definitely be on your list. Unfortunately I’m tired and kinda crabby at the moment for no particular reason, so I’m going to cut this shorter than I originally had planned. What should I play next? Both of these are on sale right now:


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