In which I don’t know how you got there or what you’re doing

An interesting phenomenon, at least to me: I’ve noticed that the older I get the more annoyed I get by bad worldbuilding in my video games. This isn’t a story concern, necessarily; what I mean is that I need things like levels to make basic physical sense and seem in at least a cursory way to be things that could exist in the actual world the game is portraying.

Why yes, I am playing Star Wars Jedi: Fallen Order right now. How did you guess?

It’s been a running joke for a while, at least among my immediate family: my wife works in occupational health and safety, so we notice these sorts of things: Star Wars doesn’t have OSHA. Everything, everything is positioned with no railings over a bottomless pit or, if there is a railing, there’s not a chance in hell it would keep anyone from falling over it or, uh, being thrown:

That shit is not safe. And don’t even get me started on this bullshit:

So I’m used to the idea that in a Star Wars video game there are going to be some fall hazards. The idea doesn’t bother me. It doesn’t make sense on a fundamental level, but it’s pre-established in the world. But here’s my problem with Fallen Order: you unlock your Force powers as you travel through the game, and you use them extensively to get where you’re going on whatever planet you’re on– particularly the wall run ability, which is used constantly.

So if I had to use half a dozen Jedi wall runs, had to Force Pull a convenient vine over to myself to swing across a huge gap, had to use Force Push to break through a conveniently weak area of wall, and — oh, right — had to exterminate hundreds of incredibly dangerous examples of the local fauna in order to get to an area, how the hell are there two dozen Stormtroopers already there when I get there?

(“Why the hell are the Stormtroopers so much less dangerous than this space goat” is another question relevant to the game, but not the one I’m discussing at the moment.)

This shit gets to me, guys, it really does. You don’t have Jedi powers, Stormtrooper! How the fuck are you here? How did you get to the top of this wroshyr tree on Kashyyyk that I’ve been climbing using my magic Jedi abilities for twenty minutes? Did someone drop you off there in a ship? Why did they do that? Are they going to come get you? Are you here just in case a Jedi shows up? Because they’re supposed to all be dead.

How did any of these chests get here?

Remember these goddamn things?

Random huge pieces of machinery with no clear function whatsoever that seem to exist only to impede player progress are starting to get on my nerves. There are tons of enormous machines everywhere (on abandoned planets; who built all this shit?) that serve no purpose other than to kill you if you don’t figure out how to properly avoid and/or slow them down (Oh, also: Jedi slowing powers. I had to slow down a huge fan and sneak through an airduct to get here! How are you here, Stormtrooper?) and I just want to know what they’re for. Why are there giant spinny blades with holes in them in this area? What’s this thing, that just slams back and forth but doesn’t seem to do anything? Who decided that these catwalks needed to have places where you had to jump over holes? Because every fucking catwalk has holes, and they don’t all appear to be damaged. Some of them just aren’t finished. Why? Is the Empire suing the shit out of their contractors? Because they need to be suing the shit out of their contractors.

I’m having a lot of fun with the game– don’t get me wrong. But Jesus, the level geography is like they deliberately tried to make no damn sense at all.

2 thoughts on “In which I don’t know how you got there or what you’re doing

  1. Pingback: REVIEW: Star Wars Jedi: Fallen Order (PS4) – Welcome to infinitefreetime dot com

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