I am working on getting every ending on Wuchang: Fallen Feathers, and doing so either involves 1) playing through the entire game four complete times or 2) doing some fuckery with backing up your saves and, on an Xbox, preventing your game from automatically backing itself up to the cloud while you’re on a backed-up save that you don’t want to be permanent. There’s one ending that actually ends the entire game prematurely, and I wanted to snag that one tonight, but it involves being good enough with a particular boss that you can crush her more or less at will (on it) and making sure you understand exactly how the Xbox Series X’s cloud backup works and when it chooses to back up saves to the cloud. Because if you do it right, you let it back up, beat the game the way you don’t want to keep so you get the achievement, then back out of the game and delete your local save, forcing the game to go back to your previously cloud-backed-up save.
Do this wrong, and you’ve either locked yourself into finishing the game prematurely, meaning you need to play through again to get the other endings (bad) or in a worst case scenario you screw up badly enough to delete your save entirely, meaning that not only do you have to start over again but you have to do it from scratch.
Anyway, I successfully pulled it off, to wit:
Check that completion percentage out, yo.
Anyway, there’s still more game before those last two endings, where I have to do this over again, so I can still screw this up. But at least the most annoying one is out of the way.
The tl;dr: this was so close to perfect, but probably needed another month or so to cook before getting released.
I beat Wuchang: Fallen Feathers last night after 60 or so hours of gameplay, and for the most part, I was really, really happy with it. Most of my gripes are technical, and the things this game does right, it does very right. This is a Soulslike through and through, which is currently my favorite kind of game, and it hits all the buttons: deep combat, wildly variant weapon builds, obscure quest lines, difficult boss combat, and an emphasis on exploration. The exploration is the best part; Wuchang may have the best interconnected world map I’ve ever played, and it’s incredibly rare that you’ll see a path fork off and one of them end a little bit later in a dead end with a treasure in it. Everything loops around and leaves you somewhere, and it was harder to keep a mental map going (note: this is a good thing) than I’ve seen in a game like this in a long time.
There’s three different major things that this game does that distinguish it from a run-of-the-mill Soulslike. First, what the call the Skyborn Might system. All of your spells and some of your combat abilities are based on how many stacks of Skyborn Might you have at any given time. You can have up to five, and spells will cost from one to all five stacks and weapon abilities generally cost between one and three. Skyborn Might is earned mostly by perfectly-timed dodges, although most weapons have at least one other way you can earn it and there are different items that can add to Skyborn Might as well. One that I kept equipped for most of the game automatically generated Skyborn Might on kills, which came in really handy. Skyborn Might deteriorates over time if you don’t use it, which was good and bad– it encourages you to use your abilities, on one hand, but on the other I felt like it deteriorated too fast, and I’d have liked some way to slow down that deterioration, whether it was a more permanent item or a consumable.
The second is the Madness system. Killing human enemies and dying both generate Madness, and killing nonhuman enemies and various items and locations can decrease it. Increasing your Madness has two major effects: it increases your damage noticeably the higher it is, and it at least supposedly increases how much damage you take, although I went through the whole game without ever feeling like that had caused a death. I never really even noticed it.
On top of that, if you die, you lose a percentage of your currency (Red Mercury as opposed to souls, or blood echoes, or whatever) and that percentage is based on how high your Madness is. If your Madness is less than 100% you can pick your resources up from wherever you died. If it’s at 100%, though? You’re gonna generate a Madness Demon when you go back to get it, and if that Madness Demon kills you, your shit is gone. On the other hand, if you kill the Madness Demon, you get a bunch of other stuff on top of your lost materials, and Madness Demons can be baited into attacking anything, so there are places where generating one on purpose (there are items that raise Madness as well) can be a sound strategic maneuver against an enemy that you can’t find a way to beat. This won’t work on bosses– you can’t generate demons inside a boss arena– but there are occasional more powerful red-eye enemies scattered around, and letting one kill me, generating a demon, then triggering her and running away to watch the two of them fight was fun.
The third is the upgrade system, which runs off of an upgrade tree. Each weapon style (Spear, Greatsword, Axe, Dual Blades, and Longsword, and I spent most of the game in Greatsword) has its own tree but you can go anywhere you want on the tree and you can respec any time at will. Weapon upgrades are also built into the skill tree, and the awesome thing is that 1) any weapon upgrade affects every weapon of that type, even if you get a new one later, and 2) you can respec your weapon upgrades just as easily as your own abilities. So unlike, say, Elden Ring, where if you make a change to your preferred weapon late in the game you’d better hope you have enough upgrade mats available to level that weapon up, if you had a +9 axe and you want to switch to greatsword your greatsword will automatically be +9. In fact, all five of the greatswords you’ve found will be +9, and if you find a sixth that’ll be +9 when you pick it up. In every other Soulslike I’ve played, just because you leveled up Longsword A doesn’t mean Longsword B is improved as well. This is a huge improvement.
The problem is the performance. This game, at least on Xbox (I picked it up here because it’s currently free on Game Pass) is very poorly optimized, and while you can lock the framerate at 60, you’re going to see constant blurriness and focus issues as the game struggles to keep up with itself. I played without the frame rate locked for a little while and the frame drops were so bad I had to switch back. This is on the Series X, mind you, which is supposed to be the beefy one; I can’t imagine what this would play like on the less powerful Series S. There are some balance issues– there’s a huge difficulty spike with a boss about a third of the way through the game, and the game really expects you to use a certain mechanic to beat that boss, only all weapon types don’t have access to that mechanic. As it turned out, I’d started with a Spear build, and the Spear build is the one least capable of managing this boss. I had to respec, and once I did I sailed past her. Now, again, the game encourages painless experimentation, and I could have switched back afterwards, but it left a sour taste in my mouth. I don’t object to the idea that certain bosses are weak to certain styles and stronger against others; that’s a staple of the genre– but “you need this type of ability to win here, and this weapon doesn’t have that at all” is a problem.
There’s a few other things; it’s way too easy to fall off of ledges, which is partially a skill issue, and until very recently the icon that shows where you dropped your resources was really hard to see against some level backgrounds and invisible if you were unfortunate enough to die in shallow water, but they’ve patched that problem out in the last couple of weeks. I know Soulslikes aren’t for everybody, and if they aren’t your thing you’ll want to stay away from this, but if they do, and especially if they do and you’re on Game Pass? Hooooooly shit. And it’s only $50 at full price, and it’s a good enough game that I’m considering picking it up for the PS5 anyway. Check it out.
For the record, I did see Fantastic Four: First Steps today, and it was magnificent. Full review coming, probably tomorrow.
I finished Crypt Custodian yesterday, hitting 100% after about fifteen hours of play, although there’s a boss rush mode I’ll need to dip into if I want to get all the trophies, and I’m probably not going to. It’s one of the nicer surprises of the year, because I basically just grabbed it for free from Game Pass based on the image you see up there.
It’s a Metroidvania. You play a cat. You’re dead and a ghost. You’re prevented from entering paradise by a really bossy dead frog (that’s not a joke) and you spend the entire game cleaning up trash with your broom and whacking monsters with it. In classic Metroidvania fashion, you unlock a bunch of abilities over the course of the game that let you go back and get into areas you couldn’t reach before, and while I have no intention of spoiling the ending, it revolves around making 10 friends so that you can invade Paradise and visit your still-living loved ones, and the ending will make you cry a little bit.
I play these games for the exploration, right? This is the map:
Or, if you prefer a slightly more abstract, right-click-for-much-larger version, you can have this one:
Don’t worry about the Chinese, the words don’t matter. The point is the map is ridiculously large, and the different areas are wildly different, some with environmental challenges (one area reverses its polarity every time you dash, making walls and floors either appear or reappear along with roughly half of the enemies at any time) and some that just look cool. There’s rainy forests and castles and tombs and enormous retail backrooms and an amusement park. You can teleport to save spots at any time and there’s no penalty for dying, and you can even unlock a power-up late in the game that prevents missed jumps from hurting you, so there’s a strong incentive to just pick a direction and go. Your power-ups can be equipped using little upgrade spheres that can be found or purchased, so there’s an element of switching back and forth between them depending on what you need to do– I found myself with an exploration build and a boss fight build after a while, for example– although by the end of the game you can find enough of the spheres that you can equip nearly everything you need, and you might be able to buy as many spheres as you want; the one vendor doesn’t seem to run out of them.
So, yeah. Games like this are why Game Pass is worth the money; this game is delightful and everyone should play it, whether they have to pay for it or not, but if you can get it for free then you really have no excuse. Give it a shot.
You should play this game, regardless of how much time I spend dwelling on its mistakes in this review. Despite the … uh … let’s go with unwieldy name (“Clair Obscur” just means “light dark” in French, which is not better) this is a smart, tremendously well put-together game with a great story and impressive game mechanics that stumbles in an equally impressive fashion at the end. It’s turn-based, which is normally a sign for me to stay far away from a game, but it manages to throw in a few mechanics that depend on timing and skill anyway– your characters can parry or dodge attacks and there are a couple of other special attacks that you can avoid in specific ways as well. Dodge everything and you won’t take any damage; parrying successfully can lead to automatic counter-attacks. If people haven’t started doing no-damage or even no-attack runs on this game yet, they will be soon.
But the most impressive thing about Expedition 33 is its story, and I’m not telling you a damn thing about it other than the game is set in a vaguely post-apocalyptic France, except it’s not, and even the reason it’s not really set in post-apocalyptic France is a whopper of a spoiler, so I’m not going to say anything about it. Usually when a game is set specifically in a non-English-speaking culture I’ll do the audio in that language, but there are a couple of big names in the English voice acting team and I’d recommend you stick with that.
There were at least two times in this game where story developments knocked me flat on my ass. Prior to playing this, the most jaw-dropping moment I’d ever encountered in a video game’s story was the “would you kindly” moment in Bioshock, which came out in 2007. (If you don’t know what I’m talking about, find something that can play Bioshock and get on that. Right now.)
At any rate, the Bioshock moment held a record for 18 years. The first moment in Expedition 33 held its record until the second moment. The game’s story is going to rip your heart out and stomp on it, more than once. Be prepared for that.
On a technical level, it’s one of the best-looking games I’ve ever played, particularly in its renditions of the game’s people. Everyone looks great, and the facial expressions especially are masterfully done. There’s a moment in the final battle where I think the game really wants you to notice someone having second thoughts without drawing direct attention to it, and it’s just incredibly well-done. The characters are memorable, and Esquie, who is a giant sentient balloon-thing who basically acts as transportation for your group, is probably the most adorable character I’ve ever seen in a video game before.
Here’s the problem, though: The game has three acts, and the story is effectively over at the end of Act 2. All you have to do at that point is go beat the main boss, and the game tells you exactly where to go to find that person. You are probably already leveled up enough to be able to get the job done, too. But there is a huge amount of content left– you’re no more than 50% of the way through the available locations and the handful of collection objectives the game has cannot be completed before the end of Act 2. The problem is, with no story left to get you to go anywhere, you’re either just grinding until you get bored or kind of flailing about because suddenly most of the “new” areas are way too tough for you. And that’s a damn shame. I ended up beating the game because I didn’t want to play anymore, and that’s not how this game should have ended. On top of that, because of the amount of extra stuff I’d done and some fiddling with optimizing my characters, when I finally got to the final boss I beat the shit out of him because he was scaled to be able to fight him right after completing Act 2. The climactic battle of this great game was over in no time because I was so overpowered– and had I maxed out my character’s available levels (I wasn’t even close) it would have been so much worse. I hadn’t even found the best available weapons for two of my five, and the ones I had weren’t fully leveled up. I never even found the materials necessary to hit max level on weapons, and beating the boss before that happens is nuts.
The pacing in this game is really unforgivable, and it’s amazing to me that no one caught it in play testing. All they would have had to do is move some of the major story beats back a bit, or given Esquie the ability to fly earlier in the game– he gets it automatically at the end of Act 2, but again, if you want, the game is effectively over at that point. And it’s a damn shame to be thinking that a game is a shoo-in for Game of the Year for the first two acts and then beat it because you’re bored five or six hours later.
So yeah: mostly successful, and hugely successful at what it’s good at, but with that one huge caveat you should be aware of. Play it anyway.
I can’t believe I mean this: right now a game called Crime Scene Cleaner is somehow one of my favorite games of 2025. That sentence is true. I have spent twelve hours or so mopping up blood, moving bodies, and picking up broken glass in a video game, and it may be the most chill and genuinely relaxing game I’ve ever played.
The premise is real, real simple: you’re a janitor who gets hired by a mob boss to clean up after his people. You take the job because you need money to pay for your daughter’s hospital bills, which makes this the most American game of 2025. You accept jobs through your computer and the occasional phone call from “Big Jim,” the guy who signs your checks. You have a dog. There’s an achievement for petting the dog 15 times. The crime scenes range from a small apartment to an entire museum to a giant warehouse. At the end of each job you get paid based on how thorough a job you did; money can be used, not to pay for your daughter as you might think, but to upgrade your cleaning tools, accomplished through a skill tree, so you honest-to-God might pay for an upgrade to how much blood your mop can clean up before you have to wring it out in a bucket, and you can also upgrade how many detergents you can add to the bucket at once. By the end of the game you’re able to dual-wield sponges, which is not a phrase anyone had ever said or thought of before this game came out.
There is something primordially satisfying about walking into this:
and walking out an hour later with the floor and walls spotless, the broken tables whisked away, the bodies safely stored in your truck, and everything that wasn’t broken put back exactly where it belonged. There are some collectibles– every level has a few cassette tapes hidden away, and there are secret areas all over the place that you can uncover, and exploration is a lot of fun, especially once you unlock the– again, I’m not kidding– upgrade that lets you walk across blood without leaving footprints all over the goddamned place afterwards. You’ll need to find keys and the occasional key card, and oh, you’ll also rob everyone blind while you’re cleaning. The great thing about working for the mob is the people they send you after tend to have piles of cash and jewelry and stuff just sitting around! They’re all dead, they don’t need it any longer.
There’s no real point in talking about graphics or sound; they’re good enough and no better. The rag doll physics can occasionally be kinda ridiculous. You can jump or fall from any height and be fine; it’s impossible to die, so there were definitely times where I was moving a body and just chucked it off a balcony and then jumped after it rather than carrying it down the stairs. My only real gripe is that if you’re a completist, like me, and you want to 100% everything, every so often there’s a single bullet that you accidentally knocked somewhere with your mop that takes an hour to find, or a single spot of blood that you just missed that is too small for your UV lamps or your “Cleaner Vision” (no, seriously) to spot easily. Having to end a level at 99% blood cleanup because you just could not find that last spot is kinda annoying, especially when the game really does need about an hour to an hour and a half per level.
But yeah. This was a blast. Twelve hours or so was enough to 100% every level and get all but five of the achievements; I’m gonna jump back into finish those off just because I’m that guy. It’s on Game Pass right now, so if you have that, you don’t have to pay for it, but it’s worth the $20 or so you’d pay if you actually buy it.
Oh, and I vacuumed the whole house today, because I’d been cleaning in a video game for several days and felt kind of guilty about the condition of my actual house, which is a real place with cats in it that needs vacuuming way more often than I actually do it.
I was all ready to write a big long post about the best video games of 2024. Then I thought about it for a while.
Turns out … there weren’t that many, really? At least by my standards? And that’s really surprising, to be honest. I spend a fair amount of time playing video games, as all of you know, although my rabid devotion to reading certainly stole a lot of time this year that might have been spent on playing games in previous years. This year has been a lot of either mediocrity or “Oh, that was fun, I guess” types of games without much staying power.
One way or another Shadow of the Erdtree is Game of the Year.
But … man.
I basically went through all of 2024 and didn’t touch my Xbox. Check this out:
Unpacking is a cute little thing but is entertaining for a couple of hours. Palworld is a Pokemon ripoff that I played with my son for a little while, and that’s already a year ago. Of the four games left, the only one I liked (and, frankly, the only one I played for more than a couple of hourswas Lies of P, and I’m pretty sure that was in 2023.
I played zero Switch games in 2024.
My PS5 game list is a little more robust, but still, it’s really nothing to write home about. I’m having fun with Cult of the Lamb right now, and I downloaded Carrion earlier today because I was curious and it was five bucks. Neither are 2024 games. Baldur’s Gate III left me cold and I never finished it, quitting after Act II. It’s highly unlikely that I’ll ever go back. Lords of the Fallen was fun and kept stepping on its dick. There have been tons of updates since I beat it, so I might go back at some point, but I spent at least 20% of the time I was playing it absolutely hating it. I played through The Surge; the sequel was a vast improvement. I still haven’t finished Rise of the Ronin because Shadow of the Erdtree got in the way. Dragon Age: The Veilguard and Black Myth: Wukong were the only challengers to Shadow for my personal GOTY, and really, neither of them were very close. BM:W is definitely the best full game of the year, but Erdtree is a better game.
I know there was a recent expansion for BM:W, and there’s supposedly big DLC coming, so I’ll probably go back to it at some point. I need to play through at least part of Veilguard again if I want the platinum. I’ll probably do it eventually.
As far as the rest of the actual GOTY candidates … well, I’ve played the ones I’m going to play. Deckbuilders hold no attraction for me, so Balatro is out. I want nothing to do with the Final Fantasy series, much less the remakes. Metaphor: ReFantazio has too stupid of a name for me to even look into it, and I refuse to admit that Astro Bot is even a real game. The whole series is a marketing gimmick. It might be a good game; I just don’t care. And it takes a lot to get me into a platformer anyway. I definitely enjoy one once in a while but they’re rare.
I wasn’t expecting this post to end with “Blech,” but … blech.
I still haven’t really decided if I’m going to return to an hour of new videos a day once the Elden Ring series ends tomorrow over on YouTube; you would think that my use of the word tomorrow in that sentence would imply some urgency, and you might also think that the existence of a Let’s Play thumbnail right there on the screen might imply that I had, in fact, already started another series! I have. Sorta. I’m two episodes in, and then I got distracted by Infernax, which is more fun than it has any right to be, only that game is only like six hours long and I’m already most of the way through it and I haven’t been recording any of my playthrough because I’m currently kind of tired of that. So I need to finish up this game before I pick up that game and I already don’t remember where the hell I was or what the hell I was doing and did you know that the way the Xbox handles family accounts is bullshit? Because it kind of is.
There will probably be a whole post on that, once I figure out how they think this bullshit works.
Oh, and also Cuphead, which I’ve settled into a nice little boss-a-day schedule on, although I think my video game skills are going to top out before the game does. I don’t remember the last time I played a game and thought “I can’t beat this,” but this might be the one.
This is all to say that I have been playing Infernax pretty much nonstop since dinnertime and I have to write an assignment for my shitheads students tomorrow (I used the phrase “rude-ass child” to refer to one of my kids today, and when she threatened to tell her mom I told her to go for it and that the conversation wasn’t going to go the way she thought, and I don’t feel the slightest bit of remorse over it) and I probably ought to do that at some point. Then again, I get to work 40 minutes early most days. That’s plenty of time, right?
I think I’ve ordered an Xbox Series X, to be picked up Friday from my local Best Buy. I’m not sure I actually believe it, though; I’m fully expecting to get to Friday afternoon with no notification that my Xbox is ready to be picked up, and the craziest bit is that I still haven’t completely convinced myself that I want one. The thing is, the new consoles have all been insanely hard to find– I literally camped at my computer and hit Reload over and over on Walmart.com to get my PS5, and for this Xbox I think I just had some phenomenally lucky timing. Assuming, again, that it’s not a hoax.
And here’s the thing: I’m going to get a Series X eventually, because of Bethesda. Microsoft bought them, and word is they’ll be exclusive to the Series X for a while, and I want to play their games. And I’m sure there’s a ton of indie stuff out there that’s Xbox-only, because I keep hearing about how good Microsoft is for indie developers. But, like, right now? Hell if I know what my first game for this thing is going to be, and it’s entirely possible that I’m going to bring it home without any plans to buy any particular games for it. There was a reason I was able to skip the entire Xbox One generation: there was never a single game that made it feel worth it to try and buy the console. Which, given that my Xbox 360 and my OG Xbox were both beloved consoles, never really made any sense to me. But, like, everything I want to play right now is on PS5. I can play Halo Infinite, I suppose, but skipping every Halo game since Halo 3 didn’t bother me any, so I think I can probably do without this one?
(Don’t come at me about which console is “better.” The better console is the one that has games I want to play. I don’t even know what a teraflop is and I don’t care which console has more of them.)
I recognize that this is the most First World Problem ever– waah waah I have the opportunity to spend hundreds of dollars of discretionary income on an expensive electronic device and I don’t know if I wannnnnnaaaaaaaaaa!!!11!11!one!!!! but it’s, like, genuinely bugging me. Right now I’m leaning more toward cancelling the thing than picking it up, which will mean that I’m not spending a ton of money right now but will still ensure that I’m spending the money later, because again, I’m going to want one of these eventually, I just don’t necessarily want it now. Like, if I come home with an Xbox Series X on Friday it’s going to have dust on it by March, I think. But … like, okay? Is that really that big of a deal? I’m taking up some extra desktop space for something that’s going to future-proof me for a while. It’s not like I don’t have the money; if anything, I’m in a better financial place right now than I’ve ever been in my life, and that’s only going to improve over the next few months unless something catastrophic happens.
At which point if they’re still hard to find I can try and flip the damn thing on eBay for $1000 or some shit like that, I suppose.