Ignore this one

Be it known that after 132 hours spread across my first two playthroughs and an additional 85 hours spread across my second two, and three months and five days after the game’s release date, I have now played through Nioh 2 four complete times, and that unless I decide to go through all of the Twilight missions and beat all of those, I have well and truly exhausted all of the game’s content until the DLC packs start releasing.

… and let’s be honest, I’m probably going to go through those Twilight missions too. Maybe not twice; my Onmyo build has definitely emerged as my favorite, so I’ll probably just do them on that build.

Favorite game of all time? Entirely possible. While I own games I’ve played through four times (at least a couple of the Soulsborne games, all of which I’ve played through at least twice, and I think I’ve got 4 playthroughs of DS3 and Bloodborne by now) I have not ever since the days of the old-school original Nintendo played through the same goddamn game four times before moving on to something else. Nor have I ever ponied up money for DLC before it was released, and I’ve already bought all of it. Nor, to this date, have I gotten every single trophy for any PS4 or PS3 game, although there were a few Xbox 360 games I did that with.

Good job, Team Ninja.

In which here we go again

Warning: video game nerd content higher than usual in this post. Please avoid if necessary.

So I’m playing through Nioh again. This game got months of dedicated play when it first came out, and improved my skills to the point that after I beat it I was able to go back and play through the entire Dark Souls/Bloodborne sequence and beat all four of them as well. Nioh is, to my estimation at least, easily the hardest of the five games. You may recall me devoting a post to the day I finally beat Yuki-Onna after literally respeccing my character twice and an unprecedented several months of attempts. And it turned out that the ninjutsu tree was absolutely necessary to get through the rest of the game– the bosses in this game are stupid hard, and I was only able to beat most of them by cheesing the shit out of them with shuriken and kunai. It’s not unfair to say that I didn’t beat a single boss after Yuki-Onna without at least a little bit of blatantly exploiting the game mechanics.

Well, this time ’round I’m using the goddamn odachi, because I’m a glutton for fucking punishment apparently, and I’m reaching the point in the game where I run into Yuki-Onna again and where I hit a wall. The kusarigama/ninjitsu combo I used to finally get past her is all fast burst damage and long-range stagger, and the odachi is … not either of those things. The complete opposite of those things in fact. I’ve managed to blow past three of the bosses in the early game– Hiro-Enma, Umi-Bozu and the Goddamned raven tengu— who gave me hell the first time through, so hopefully I can actually beat her for real this time.

We shall see. I’ve got shit to do this weekend, so I don’t have a lot of time for weeping and gnashing of teeth and throwing controllers. Somebody’s going down, dammit.

EDIT: Got ‘er. Took maybe 10 minutes, half a dozen attempts, and during that time she one-shotted me at least three times. This may be the greatest day of my life.

In which I’m playing SEKIRO: SHADOWS DIE TWICE

sekiro-shadows-die-twice-wallpaperFor the last who-knows-how-long– a year?  Close to it?  I have used my PlayStation for nothing other than games made by From Software.  I’ve been basically playing the three Dark Souls games and Bloodborne (together, Soulsborne, a phrase I’ll be using a lot) on a loop, and I’ve beaten all four of them multiple times with several different builds during that time.  I went a really long time where I didn’t ever really replay video games all that much, so to stay with these four games for, again, close to a year (with, granted, some interruptions from other games) was really unprecedented.  I mean, it’s saved me money, but still.

FromSoft released a new game on Friday, the ridiculously-named Sekiro: Shadows Die Twice.  I am … I dunno, a dozen hours in?  Fifteen?  And I have yet to see a shadow die, either once or twice, although a random character just decided to name the player character Sekiro.  I don’t get the subtitle.

This isn’t a review, unless “this game is insanely difficult (seriously, the Soulsborne series is renowned for its difficulty and Sekiro puts them to shame) and a lot of fun and I had to stop playing it to type this” counts as a review.  No, instead it’s a post about how I’ve been sort of watching the way I deal with this game from a distance and I’m kind of fascinated by it.

First of all: I can’t play video games without YouTube any longer.  I’ve been simultaneously playing the game (well, okay, in series, not simultaneously) and watching a YouTuber by the name of FightinCowboy play through it for the first time himself.  Cowboy’s helped me through all the Souls games too, so there was no way I wasn’t watching his series on this game.

Now, you may find yourself quietly (or perhaps loudly) mocking me for the idea of spending a lot of time watching someone play a video game on YouTube.  And until I started doing it, I might have felt the same way.  Now, my opinion works this way: have you ever watched anyone play sports on TV?  Could you, instead, have been playing sports yourself?

Oh, the people you’re watching are entertaining and are much better at the sports than you are, and that’s what makes it okay to watch them play instead of playing yourself?

Huh.  Weird how that works.

(Also: you cannot get better at basketball from watching other people play it.  You can get better at video games by watching pros.  You need to develop muscle memory on your own, of course, but strategies and item locations and things like that can absolutely be easily and efficiently discovered online.  There’s also something cathartic about watching someone else get their ass handed to them by a boss that you’re having trouble with, especially in this game.)

So anyway, that’s different.  I’m trying to mostly play before I watch, but the game is wide open enough that he’s going about things in a different order from me, meaning that I’m seeing some stuff in the videos before I get to it myself and I’m also yelling JESUS GO HERE THE ITEM YOU NEED IS OVER IN THIS PART OF THE GAME WHY HAVEN’T YOU GONE BACK HERE YET MY GOD COWBOY or similar things quite a lot.  He can’t hear me; I’m yelling them anyway.

Another interesting thing is that this game is absolutely in dialogue with the Soulsborne games in a way that I find kind of fascinating.  The Dark Souls series is all about playing defensively and looking for openings to attack.  Overt aggression will often get you quickly killed.  Bloodborne shook up the formula a bit, getting rid of shields and blocking and introducing a mechanic where some of the health lost from taking a it could be regained by counterattacking, which led to much more aggressive gameplay overall.

You will die a lot in Sekiro until you stop playing like you’re playing a Soulsborne game.  If you back off an enemy, chances are they’re going to regain everything you just took away from them when you attacked them.  There’s no stamina mechanic– you can block and attack constantly, to your heart’s content, and while the game punishes button mashing harshly they definitely want a scenario where a fight is a couple of dozen quick button pushes in perfect timing and perfect order, which might manifest itself on-screen as several sword strikes, a few blocks, jumping over a sweep, stomping someone’s spear into the ground and then ramming your sword through their neck to end the fight.

Also, stamina played a role in movement in the Soulsborne, because energy to run and energy to fight came from the same pool.  You might find yourself rushing over to an enemy only to discover that once you got there all your stamina was gone and you didn’t have any left to attack or, worse, defend yourself, so measured approaches to everything were prioritized.  This tends to get into that muscle memory I was talking about, quite a bit– and I trashed a boss who had been destroying me repeatedly once I finally realized the game wouldn’t punish me for chasing him.  You can run forever if you want.  Turns out that matters!

So yeah: this isn’t a review, but assuming I don’t chuck my controller through the screen halfway through the game it’s probably a safe assumption that one’s coming eventually.  If nothing else, there’s probably more navel-gazing to be had in the near future, right?