#REVIEW: Crypt Custodian (2025, Xbox Series X)

For the record, I did see Fantastic Four: First Steps today, and it was magnificent. Full review coming, probably tomorrow.

I finished Crypt Custodian yesterday, hitting 100% after about fifteen hours of play, although there’s a boss rush mode I’ll need to dip into if I want to get all the trophies, and I’m probably not going to. It’s one of the nicer surprises of the year, because I basically just grabbed it for free from Game Pass based on the image you see up there.

It’s a Metroidvania. You play a cat. You’re dead and a ghost. You’re prevented from entering paradise by a really bossy dead frog (that’s not a joke) and you spend the entire game cleaning up trash with your broom and whacking monsters with it. In classic Metroidvania fashion, you unlock a bunch of abilities over the course of the game that let you go back and get into areas you couldn’t reach before, and while I have no intention of spoiling the ending, it revolves around making 10 friends so that you can invade Paradise and visit your still-living loved ones, and the ending will make you cry a little bit.

I play these games for the exploration, right? This is the map:

Or, if you prefer a slightly more abstract, right-click-for-much-larger version, you can have this one:

Don’t worry about the Chinese, the words don’t matter. The point is the map is ridiculously large, and the different areas are wildly different, some with environmental challenges (one area reverses its polarity every time you dash, making walls and floors either appear or reappear along with roughly half of the enemies at any time) and some that just look cool. There’s rainy forests and castles and tombs and enormous retail backrooms and an amusement park. You can teleport to save spots at any time and there’s no penalty for dying, and you can even unlock a power-up late in the game that prevents missed jumps from hurting you, so there’s a strong incentive to just pick a direction and go. Your power-ups can be equipped using little upgrade spheres that can be found or purchased, so there’s an element of switching back and forth between them depending on what you need to do– I found myself with an exploration build and a boss fight build after a while, for example– although by the end of the game you can find enough of the spheres that you can equip nearly everything you need, and you might be able to buy as many spheres as you want; the one vendor doesn’t seem to run out of them.

So, yeah. Games like this are why Game Pass is worth the money; this game is delightful and everyone should play it, whether they have to pay for it or not, but if you can get it for free then you really have no excuse. Give it a shot.

One of those nights

I kind of want to solve all of the world’s problems with violence tonight, which means I probably ought not to be writing about it in public. I’m in a hell of a mood.

That said, I should be seeing Fantastic Four tomorrow, so hopefully that’ll be fun.

I’d have two nickels

I spent part of the day adulting, part of the day working on a LEGO set, and the rest of it pushing through The Eye of the World. I’m under 200 pages from the end and am hoping I can finish it before I go to bed.

Also, somehow today God killed an elderly orange-skinned Florida man with shitty hair, genocidal politics and a massive racism problem, who had strong ties to reality TV and professional wrestling … and got the wrong one.

Anyway. Got a book to finish.

In which it happened again

Logically, I was last at work just a couple of months ago, so it has to be true that I know how to exist in a world where I do not have access to a three-hour afternoon nap every single day whether I want one or not. I just don’t remember how that’s supposed to work, and I spend what feels like a huge percentage of my mental effort every day avoiding taking a nap. I succumbed today– the boy had a few of his friends over to play D&D, and I positioned myself where I wasn’t in their way but I would potentially hear if there were issues that might benefit from fatherly intervention– and apparently staying awake for that was all I was capable of today.

I have what I refer to as the “danger spot” on the sectional in the living room, but my stationary chairs in the library rarely betray me. That was not the case today, unfortunately.

So 5:30 to 8:00 just sorta vanished, and now I’m sitting here trying to remember if I had anything I needed or wanted to do this evening, and I don’t think there was, but … damn.


Forgive me a piece of drive-by literary criticism, but I’m rereading The Eye of the World again, with the end goal of eventually finally fucking finishing The Wheel of Time, and I don’t think it’s ever quite hit me just how comprehensive a rip-off the first fifteen chapters or so are of the Hobbiton-to-Bree portion of The Fellowship of the Ring, to the point where I halfway feel like Jordan had a copy of the book sitting next to him while he was writing to make sure he hit all the important bits. I’m still half-asleep and don’t really want to go point-by-point, but Christ, the number of commonalities are nuts.

In which shopping for clothes somehow gets even worse

Every shirt I have that is okay to wear to work is at least three years old, so I’m starting to face the uncomfortable truth that I’m going to have to do some clothes shopping before this school year starts.

(Fun fact: I have two polo shirts that date back to my first teaching job. They are twenty-five years old. They somehow still fit and they do not, in any way, look their age. I promise I’d have tossed them by now if they had gotten ratty.)

Anyway, the tl;dr of this post is that it’s astonishing how many clothes websites are scams, and I came across an especially crispy example of the genre today. I’ve been scammed twice by clothing websites before, and I’m at the point now where before I order from any website I’m not familiar with I Google the name of the site and look for drama. If I find it, they don’t get my money. I saw a shirt I liked in an ad on a website I go to a lot (honestly, I’m at the point where “advertises on websites” is a reason to suspect fuckery is afoot) and clicked on it, and it wasn’t twenty seconds later before I decided the site was a joke.

That shirt above isn’t the shirt I clicked on, but take a look at that picture. There is no fucking way that’s a picture of a real shirt. Like, I’m not bothered by the idea that they might have dropped a model in front of a beach; that’s whatever, but that entire image is AI, and it’s not even fucking good AI. Look at the bottom seam of the shirt. It looks like plastic, and the colors on the entire thing are way too saturated to be real. The collar looks suspicious as hell, too.

This is so obviously a scam– and, upon doing my due diligence, the clothes ship direct from China, because of course they do– that I’m honestly tempted to order that shirt just to compare whatever I get– some cobwebs in a Zip-Loc bag is my guess– to the original image.

Shopping for clothing online, at least for anything more complicated than a T-shirt, was already ludicrous for a whole host of reasons, but it’s gotten to the point where I’m going to have to refuse to shop anywhere other than Amazon or brick and mortar places, and there aren’t a lot of brick and mortar places left that carry my size that aren’t ludicrously expensive.

Slightly related, I got an email from my district earlier today that spirit wear for 2025-26 was available, and went to take a look. Feel free to look around on the site for me bitching about my salary; I know there are plenty of issues with teacher pay, but I personally feel like I’m well-compensated for my work, but they still don’t pay me enough that I’m going to drop $60 on a fuckin’ polo shirt. If I’m wearing a shirt with the logo of the organization I work for, that shirt should be cheap or free. Not more expensive than any other shirt of that style I own.

Anyway, point is, you’ll get a post soon enough where I’m bitching about clothes I actually bought, instead of websites that expect me to send them money so they can send me a bag of ebola. Something for y’all to look forward to.

Secret Lab Chair 2: The Relabbening

On the right, my five-year-old chair. Or the middle, if you’re counting the half of my wife’s inferior desk chair that you can see. On the left, the new hotness, ready for duty.

Again, I haven’t bothered to, like, dust, or de-cat-hair or anything like that, but the old chair is still in perfect shape, after five years of daily use. I couldn’t be happier with this company’s products, y’all.

I am in so much trouble

I put myself on an RSVP list for this enormous bastard today, which just means that they’ll let me know when it’s for sale, which will be good, because it’ll take a while to sell the house so that I can afford it.

Be sure to note the tiny FF members and the Silver Surfer, for scale.

#REVIEW: Clair Obscur: Expedition 33 (2025, Xbox Series X)

You should play this game, regardless of how much time I spend dwelling on its mistakes in this review. Despite the … uh … let’s go with unwieldy name (“Clair Obscur” just means “light dark” in French, which is not better) this is a smart, tremendously well put-together game with a great story and impressive game mechanics that stumbles in an equally impressive fashion at the end. It’s turn-based, which is normally a sign for me to stay far away from a game, but it manages to throw in a few mechanics that depend on timing and skill anyway– your characters can parry or dodge attacks and there are a couple of other special attacks that you can avoid in specific ways as well. Dodge everything and you won’t take any damage; parrying successfully can lead to automatic counter-attacks. If people haven’t started doing no-damage or even no-attack runs on this game yet, they will be soon.

But the most impressive thing about Expedition 33 is its story, and I’m not telling you a damn thing about it other than the game is set in a vaguely post-apocalyptic France, except it’s not, and even the reason it’s not really set in post-apocalyptic France is a whopper of a spoiler, so I’m not going to say anything about it. Usually when a game is set specifically in a non-English-speaking culture I’ll do the audio in that language, but there are a couple of big names in the English voice acting team and I’d recommend you stick with that.

There were at least two times in this game where story developments knocked me flat on my ass. Prior to playing this, the most jaw-dropping moment I’d ever encountered in a video game’s story was the “would you kindly” moment in Bioshock, which came out in 2007. (If you don’t know what I’m talking about, find something that can play Bioshock and get on that. Right now.)

At any rate, the Bioshock moment held a record for 18 years. The first moment in Expedition 33 held its record until the second moment. The game’s story is going to rip your heart out and stomp on it, more than once. Be prepared for that.

On a technical level, it’s one of the best-looking games I’ve ever played, particularly in its renditions of the game’s people. Everyone looks great, and the facial expressions especially are masterfully done. There’s a moment in the final battle where I think the game really wants you to notice someone having second thoughts without drawing direct attention to it, and it’s just incredibly well-done. The characters are memorable, and Esquie, who is a giant sentient balloon-thing who basically acts as transportation for your group, is probably the most adorable character I’ve ever seen in a video game before.

Here’s the problem, though: The game has three acts, and the story is effectively over at the end of Act 2. All you have to do at that point is go beat the main boss, and the game tells you exactly where to go to find that person. You are probably already leveled up enough to be able to get the job done, too. But there is a huge amount of content left– you’re no more than 50% of the way through the available locations and the handful of collection objectives the game has cannot be completed before the end of Act 2. The problem is, with no story left to get you to go anywhere, you’re either just grinding until you get bored or kind of flailing about because suddenly most of the “new” areas are way too tough for you. And that’s a damn shame. I ended up beating the game because I didn’t want to play anymore, and that’s not how this game should have ended. On top of that, because of the amount of extra stuff I’d done and some fiddling with optimizing my characters, when I finally got to the final boss I beat the shit out of him because he was scaled to be able to fight him right after completing Act 2. The climactic battle of this great game was over in no time because I was so overpowered– and had I maxed out my character’s available levels (I wasn’t even close) it would have been so much worse. I hadn’t even found the best available weapons for two of my five, and the ones I had weren’t fully leveled up. I never even found the materials necessary to hit max level on weapons, and beating the boss before that happens is nuts.

The pacing in this game is really unforgivable, and it’s amazing to me that no one caught it in play testing. All they would have had to do is move some of the major story beats back a bit, or given Esquie the ability to fly earlier in the game– he gets it automatically at the end of Act 2, but again, if you want, the game is effectively over at that point. And it’s a damn shame to be thinking that a game is a shoo-in for Game of the Year for the first two acts and then beat it because you’re bored five or six hours later.

So yeah: mostly successful, and hugely successful at what it’s good at, but with that one huge caveat you should be aware of. Play it anyway.