In which they’re dumb and I suck

I dunno, maybe they just need a better teacher, but holy shit have my students been shitting the bed on tests lately. The first ILEARN checkpoint was last week, and that was a nightmare— the 8th grade pass rate is about a third of the rest of the building– and all of my classes took tests today, and … God, I wanna throw up.

I think I’m going to actually put the answers to the test in the notes for the next test. I’ve put them on the board and still had about 30% of them fail; let’s see how they do when they literally have the answers on their desks.

Christ.

Status update

I’ll be halfway done with this beast of a book before I go to bed, and … it’s not terrible, but it’s kinda boring? And I was expecting any number of possible reactions to it, and “boring” was not one of them.

One indisputable good thing: there has not been, after about 430 pages, even a single trace of the source material to be found. I have no idea how SenLinYu managed to adapt this from a fanfic of any kind. I’m not going to go looking for the original to compare them or anything, but I think it’s reasonable to lay that worry to bed.

Anyway, off to — no, not reading, you silly goose, Ghost of Yotei is out. My PS5 is calling.

#REVIEW: Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games, by Keith Ammann

We’ll begin with my absolute favorite thing for book reviews: Disclaimers! First, that I got a copy of this book for free (it comes out on Tuesday) and second, that I’ve known the author for a vaguely shocking twenty-two years, and not in the usual parasocial Internet way that I know a fair number of authors but in a “he’s been in my apartment and we’ve worked on grad school projects together” sort of way. There’s a review of his book The Monsters Know What They’re Doing here; this is actually his fifth book, technically part of a series but, given that they’re all roleplaying sourcebooks dedicated to helping game masters for TTRPGs do their jobs better, there’s no reason to feel like you need to read them in order. I admit it; I have not read the books in between, although I intend to.

Here’s the thing about Keith, guys: Keith is one of the smartest motherfuckers guys I’ve ever met. He’s ludicrously well-read and he’s got a mind like a steel trap. If he had been born seven hundred years ago he would have been a monk and would have discovered something that we all take for granted by now; if he’d been born in the 1810s instead of the 1970s you would never have heard of Gregor Mendel. However, he was born in the 1970s, so instead of more or less inventing genetics as we know it, he writes about roleplaying games.

Making Enemies is, ostensibly, about creating home-brew monsters for your TTRPG campaign. He doesn’t limit himself to Dungeons & Dragons with this one; attention is paid to Pathfinder, Shadowdark and Call of Cthulhu, along with another system that I have to admit I’ve never heard of called the Cypher System. Each section of the book begins with a more generic introduction to/discussion of the aspect of monster design being discussed, such as morphology, abilities, size and number, quirks and weaknesses, etc; and then there will be sections afterward dedicated to the differences you’d see among each of the specific systems. I felt like Call of Cthulhu got a little shorted, as it doesn’t quite work the same way as the rest of the systems (You Are Fucking Doomed is more or less Call of Cthulhu’s entire thing, and this book is about making good enemies for your players, not killing them in seconds) and of course D&D gets a bit more attention than the others, but there’s good stuff here for everybody who plays TTRPGs.

Nothing I’ve just said is sufficient to prepare you for just how deep this book gets, over and over and over again. The chapter called Weird Nature, about monster type and morphology, could be copied and pasted into a biology textbook with barely a sentence changed. The book interrogates the entire concept of “monster” over and over again in a way that is completely fascinating and yet in some ways entirely unnecessary to a book about TTRPGs, which are generally much more lowbrow than this. There are interviews scattered throughout the book with professional game designers, and it’s stunning how high-level, no pun intended, some of these discussions get. I would love to know how much actual research went into this book that had no direct relationship to TTRPGs. My guess is: lots.

(Memo to Keith: go whole-hog on your next book. I want four hundred pages on your theory of game design. Do it.)

But seriously. I feel like I should have been taking notes and adding Post-Its into the book while I was reading it, and the reader of this book should be prepared to see the occasional quotes from genuine academic works of philosophy and then less than a page later an anecdote about The Muppet Show. That’s not to say that this book doesn’t have a ton of good old-fashioned in-the-weeds nerd math, because it does. Witness:

I’ve talked about this before: I love enthusiasm. My favorite thing about TikTok is how great of a vehicle it is for people to share activities they love with other people. And the reason I feel so comfortable recommending what by rights ought to be a very niche book to literally everyone I know who reads is that Keith’s incredible enthusiasm for game design and TTRPGs shines through every page of this book. I enjoyed The Monsters Know What They’re Doing quite a bit and recommended it, but I was clear (and so was the book!) that it was a book for people who ran TTRPG games. I think there are people out there who would enjoy this regardless of what they’ve done in the TTRPG space; if you consider yourself an autodidact and an intellectual (dare I say “polymath”?) you may find yourself skipping the weedier sections here and there that get into specifics about the systems, but the interviews and the beginnings of every chapter and the relentless attention to careful thinking throughout are going to bring a smile to your face.

Making Enemies comes out October 7th. Check it out.

In which today got away from me

Three or four Saturdays in a row now have involved a lengthy afternoon nap; my body has been doing this thing to me where I’m waking up at 6:30 on Saturday mornings whether I want to or not (spoiler alert: I don’t want to) and have been completely unable to get back to sleep. This has led to hours-long naps on each of those Saturdays, eating my entire afternoon.

Well, tonight the boy had a birthday party to go to that was a good 45 minutes from our house, so after driving him out there my wife and I had dinner at Das Dutchman Essenhaus and spent some time attempting to shop in Amish country; it turns out Amish country shuts down entirely at 6:00 PM on Saturdays other than that one restaurant so we didn’t really get to do any actual shopping, instead driving around and alternately dodging horses that were supposed to be in the road and chickens and deer that weren’t. We just got home; it’s 9:00 and I still feel like we dragged the boy away from his party too early.

(The family of this friend of his is richer than God; the building we originally thought was their house, because it was house-shaped and considerably bigger than our own house, was actually their gym, an entirely separate building from their actual house. When he got in the car at the end of the night he said that they had spent a fair amount of time at the party digging a tunnel in their foam pit, which means they have a foam pit. We do not have foam pit money in the Siler household.)

Anyway, I’ve spent all day writing a review of Keith Ammann’s new book in my head; I got an early copy of it and it releases this week, so absent any world-shaking events that absolutely must be written about, expect a book review tomorrow.

Friday melancholy

Today would have been Mom’s 74th birthday.

I’m sitting alone in the office listening to the new Taylor Swift album, which I, being a man of intelligence, have not purchased yet, since she’s sure to release an extended edition with 2345 more songs any minute now.

Initial verdict is it’s okay. Not sure about the song about Travis Kelce’s dick. And apparently at least a couple of them that I didn’t pay close attention to the lyrics of are about Charli XCX and, instead of Taylor’s exes, one of Travis’ exes, which is an exciting new realm of petty for Taylor to move into.

I dunno. I feel like I should be doing something more significant than sitting in my office, listening to pop music, and waiting for a game to download, but it was an insanely long day (eight teachers out, so I not only covered a class on my prep, I doubled up my advisory too) and this might be the limits of my mental capacity at the moment. At least going to bed at 8:00 last night stopped my stomach from trying to invert itself.

In which my body speaks to me

Unfortunately, the language it’s using is mostly stabbing abdominal pains, which, translated into English, mean “you’re taking your ass to bed early tonight.”

Be good, y’all.

Monthly Reads: September 2025

Book of the Month is … somehow, The Butcher’s Masquerade, by Matt Dinniman, with a special “yes, I’m serious, and no, I can’t explain it” runner-up award for You Weren’t Meant to be Human, by Andrew Joseph White.