#REVIEW: Nine Sols (PS5, 2024)

The tl;dr verdict: 7/10, but I think it’s my fault.

On paper, I should have absolutely loved this game. Nine Sols is a combination of a Metroidvania and a Soulslike– two of my favorite genres– with a combat system that is basically a 2D version of Sekiro bolted onto it. The level design is great (although the ability to leave markers on the map would have been greatly appreciated,) the enemy design and overall graphics are wonderful, and the bosses are basically perfect, the kind of boss design where you get utterly annihilated in the first five or six fights and then it slowly starts to click and by the time you win it’s because you can see into the future.

So how come I turned the difficulty down to “infant” 2/3 of the way through the game and rushed through the back part as quickly as I could?

The storytelling is interesting in this game, and I can easily imagine it being someone’s favorite part of the game. The story is deep and twisty-turns and has a fascinating fusion of future-inflected Taoism with high technology and weapons like spears and swords and bows, and the relationships between the main characters are awesome– I haven’t seen an exploration of fatherhood, albeit unintentional fatherhood, done this well in a game since The Last of Us, and the story motifs of revenge and regret and colonialism are all done really well.

But, man, the main character is a dick, and after a while I really got tired of Yi. He’s a scientist in a religious culture, which is cool, and he’s kind of an irascible ass, which is cool– Aloy from Horizon Zero Dawn is one of my favorite characters, remember, and her main personality type is “impatient asshole”– but he’s got this weird dismissive, arrogant atheism about him that somehow managed to make him a turn-off to me, an arrogant atheist. Combine that with no voice acting at all, meaning that I was fast-forwarding through massive amounts of dialogue all the time, a very rare opportunity to choose a dialogue option that I almost always missed because I was hammering a button to get past the word bubbles (and which, 95% of the time, made no difference at all, and 5% of the time chose the ending for you) and a general predilection for pontificating and meandering philosophizing, and … ugh. I lost patience with it after a while, and again, I can absolutely see someone else really digging the story in this game, but I just wanted to be done with it after a while.

I spent 34 hours with this, picking up 30 of the 36 trophies along the way (a second play through is required to 100% if you’re not savescumming, and turning down the difficulty lost me one of the trophies as well) and I think if it had been a 25 hour game I’d have been singing its praises from the firmament. It just wore out its welcome after a while, and once it did even some of its strengths turned against it– if I’m getting tired of a game and just want to finish it and move on, the boss design that is one of the greatest things about it becomes a problem, because I don’t want to spend an hour or two (or more like four, looking at you, Lady Ethereal) learning a boss’s patterns. I want to turn my attack power through the ceiling and three-shot the final boss in the game. Which I did.

So, yeah, ultimately this was a game that I should have really enjoyed that I didn’t, but if you feel like this sounds like your type of thing, I’d follow that instinct anyway, and if you’re a story person, it’s definitely worth a look, especially at $30.

#REVIEW: Carrion (PS5, 2023)

Well, this was an unexpected little bit of awesome.

I don’t know what caused Carrion to catch my eye– I mean, it was on sale for $5, and still is until tomorrow, but that’s usually not enough– but if somehow you happen to be the reason I found this fun little game I need to thank you. Carrion is a pixel-art Metroidvania and a “reverse horror game,” where instead of playing the intrepid scientist or lone soldier trying to kill the horror that wants to eat you, you play the monster. Your goal is to escape the giant facility you’re imprisoned inside, and if you happen to eat every living thing inside it along the way, more the better. You are, effectively, playing a shoggoth; a giant Lovecraftian creature made of flesh and teeth and eyes and tentacles, and over the game you acquire powers ranging from defensive spikes (which I don’t think I ever used, come to think of it) to different movement abilities to growing protective chitin to just getting real, real big and terrifying.

It is gross, in a pixelated sort of way, and your attacks can literally rip your enemies in half. I encourage eating every little part of them, but if you rip someone in half and then just eat their head I think you get the same benefits (health and size upgrades) you get from eating the whole body, so if you decide to toss the legs across the screen, go ahead:

Most screens end up covered in blood after a while, because even your non-offensive moves will cause your shoggoth to leave blood behind; if you smash through a door it won’t actually affect your health but you will leave bloodstains behind.

Your various enemies range from unarmed humans, who will hide and cower, to unarmored people carrying handguns to shotgun- and flamethrower-toting soldiers to the occasional drone and mech. Nothing ever respawns, which led to what at first I thought of as a cheap tactic when facing a ton of enemies– run into an area (your monster moves crazy fast most of the time,) rip someone, anyone in half, and then dart back out before the three guys with flamethrowers and the one guard with a shield and machine gun can kill you. Head to the nearest save point (you basically make your way through areas by unlocking all the save zones, at which point you can get to the next area) and save, which gives you your health back, then rinse and repeat.

It felt cheap until I realized that it was exactly how monster movies work a lot of the time. The monster shows up, kills somebody, then disappears for a few minutes until coming back and killing someone else. The fact that there were generally multiple ways to approach any given zone full of food enemies just made this even better. Of course I can come back at full strength! Did any of the monsters in the Alien movies ever limp? Obviously not. This is a monster movie. My job is to terrorize motherfuckers, not to get killed.

Oh, and you can also smash through a door, then grab the door and beat the hell out of something with it. The way to beat drones is to grab them and bash them into other things, like walls, and floors, and civilians, until they’re broken. It’s a blast.

I had a lot of fun with this, obviously, but there were a few points where the game got in its own way. To start, at the maximum size, your monster can get tricky to control. Check this screenshot out:

You tell me: which end of that thing is the front? Is it going clockwise around that block in the middle or counterclockwise? At maximum size, you can easily stretch most of the way across the screen, or bunch up into a big blob, and this leads to occasional control hiccups, especially when trying to squeeze into small holes or (especially) flip switches at maximum size. There are a couple of places where you need to squeeze into an elevator and flip a switch just outside the elevator to move it, and hitting the switch with a tentacle was more annoying than it should have been. The most frustrating part of the game was a sequence where you needed to be at full size (abilities are tied to the size of your monster, which … was not my favorite design choice) in order to grow armor that would keep a little exploding harpoon-thing from one-shotting you, but the harpoon-thing respawned, and it respawned faster than your armor ability, so if you didn’t get your entire body past the radius of where the harpoon would shoot at you, you could survive the first shot and then get killed by the second one before you could do anything about it. Most of the time, though, traversal was a lot of fun; you can basically move in any direction at any time, as the beast just flings out tentacles and pulls you toward wherever you want to go.

If you have a PS5, there’s literally no reason not to grab this right now while it’s $5. If you like Metroidvanias, it’s maybe a little short, at 5-6 hours, for the full $20 price, but I suspect it’ll be on sale again soon, and even if it’s a little short for the price it’ll be a good time.

Two reviewlets

I have two things I want to review, but I don’t have the patience to do a full-length review of either of them, so you should fully expect that the actual writing in this post will take up less space than the pictures. Short version: buy both of these things!

The Fury of the Gods, by John Gwynne, is the third and concluding volume of his Bloodsworn trilogy, and as luck would have it I finished the book I was reading the day it showed up so I was able to dive right into it. I have ten of Gwynne’s books, all read over the last couple of years, and Bloodsworn is definitely his best series, but I’d need to reread the whole trilogy to tell you for sure if Fury of the Gods is my favorite of his books or not. One way or another, this showcases everything Gwynne is best at: a deeply Norse-inflected world, with very cool magic and absolutely brutal action, that starts off with all of the gods dead and gone and ends with them very much neither of those two things. The last hundred and fifty pages of Fury is one long battle scene. It’s amazing. His character work remains exceptional and the way this series swaps POVs between both sides of the major conflict in the book is great; I think it’s fair to say that there’s a bad-guy side but everyone’s reasons for fighting the way they do make sense and damn near everyone was interesting.

Also, my God, the covers for these books are remarkable.

He’s also doing this thing in this series where men and women exist in a society of complete equality and yet he never bothers to draw attention to it. There’s a lot of stuff in The Bloodsworn that is drawn from Norse/Viking culture, including the alphabet, but he sets aside historical accuracy whenever he feels like it, and gender differences are one of those places. If you’re looking for woman warrior characters (and everyone in these books is a warrior), you need look no further.

I finished Black Myth Wukong yesterday, finally, and I’m playing at least partially through it again because this is one of those games where I feel like I need the Platinum trophy and there’s no way to do that in one play through. This game is Chinese the same way that The Bloodsworn is Norse; it’s more inspired by myth and legend than historical reality, and frankly if you’re not already a student of Chinese culture (and I’m very much not) there’s a lot in this story that’s going to leave you behind. It’s apparently a video game version of Journey to the West, one of the five Classical Chinese novels, and … uh, that’s all I know about the five Classical Chinese novels? All I know is the story in lots of places makes no sense at all to my American ass but that doesn’t matter even a tiny bit because monkey man hit monster with stick.

Seriously, outside of the Nioh series this may be my favorite non-Fromsoft Soulslike (and anyone who claims it’s not a Soulslike but an “action RPG” should be shunned; this is absolutely a Soulslike) and I think I might like it more than I liked Nioh 1 anyway. There are some technical issues; I’m still hoping for an optimization patch, and there’s a stuttering issue that gets worse the longer you go without either restarting your PS5 or actually closing the game out and reopening it, but beyond that? No gripes. You’d think that build variation would be a problem given that you’re limited to the staff as your weapon, but 1) it doesn’t matter because the staff is hugely fun and 2) there are enough different stances and other ways to set up your build that there are going to be a million ways to approach any situation anyway. I talked about the difficulty yesterday; I’d say this hits the sweet spot of being difficult but fair pretty precisely, but people who haven’t been mainlining Souls games for years like I have may want to gird their loins. I hear there’s a big DLC coming eventually and I’m going to buy it the second I hear about it.