A current and timely post

I have been playing Returnal for the last several days, a game that, at least currently, does not allow you to save. And as I’ve been playing I’ve been thinking about the roguelike genre, which sort of incorporates constant player death into its story model, and thinking about some spoilers that I’ve heard about Returnal’s late-game story, which I won’t repeat here but which touch directly on the idea of “you” dying over and over again in a game.

And that got me thinking about Bioshock, one of the best games I’ve ever played, and a minor tweak that could have made it even more amazing.

Spoilers for Bioshock, a game from 2007, follow. Have a divider:


Bioshock has one of the greatest mid-game twists I think I’ve ever encountered. It’s basically a first-person shooter, and your character is exploring this underwater city, and you’re taking instructions and direction from this guy somewhere in the city who is talking to you over a radio. At about the midpoint of the game, you encounter the guy who has basically been your adversary throughout this journey so far, and after a whole lot of exposition that I’m not going to go into, this guy, wanting to control his own destiny, tells you to pick up a golf club and kill him with it. Well, asks, actually, specifically using the phrase “Would you kindly” in setting up the question.

And at that point it’s revealed that would you kindly is a trigger phrase that has been implanted in you, and that you’re conditioned to obey any order that follows that phrase. And the game flashes back for you to your ally using that phrase several times in directing you to go to certain places and do certain things throughout the parts of the game that you’ve played– all of which you’ve done, because that’s how video games work. Characters tell you to do things, and you go and do them. There have certainly been times where I, the player, didn’t necessarily want to do a thing that someone in a game was telling me to do, and there are games where player choice is a big part of the game itself, but you’re gonna play along, because the nature of gaming itself demands that you do so.

And so, here you are, with a golf club in front of you, your other weapons disabled, no way out of the room, and you literally cannot progress in the game unless you obey orders. And in the game, it’s presented as a question of free will, and whether free will even exists, and meantime here you are, the player, and you’re literally 100% in control of this fictional person’s actions and 100% constrained by the rules of the world the game has set up, and it absolutely blew my mind when I first played it all those years ago and frankly it still has a lot of impact.

And it just hit me this morning how it could have been better.

What if, instead of forcing you to kill the guy to proceed in the game, the game gave you the option to just … cut to credits? And then the game was over? The whole game is this extended meditation on free will and choice, right? So why not give the player to make the choice to disobey their conditioning, and by “their” I mean both the character and the player, and refuse to kill this person, but at the cost of not being able to play the game any longer? I mean, obviously you can always do multiple runs, but you’d still have to play through the whole first half again. Just being offered the chance would have taken what was already an amazing gaming moment and elevated it into the stratosphere.

It would have been unbelievably awesome, and I wish they had thought of it fourteen years ago, instead of me thinking of it now.

I can make this work

I finally broke down and bought a new bookshelf for the office, so I’m rearranging a few things. I think it needs some LED lighting. The statues are too dark right now.

(The rulebook on the shelf that you have Questions about is a real thing that exists and I bought it for novelty value. It is exactly as ridiculous as you think it is.)

On terrible people and my time & money

While I’ve been doing some DMing for my wife and son lately, the last time I spent serious time playing role-playing games was in college. I lost my group when I moved to grad school, and basically never tried to find another one after that. My college group mostly bounced back and forth between Call of Cthulhu and Dungeons and Dragons.

One of the best campaigns I was ever involved in was a published Call of Cthulhu game called Horror on the Orient Express. I have some of my best memories as a gamer from that campaign; it was a tremendous achievement in game design and, not for nothing, was expertly run by our DM as well.

I recently discovered that Chaosium, the company that owns Call of Cthulhu, was planning on updating and republishing Horror on the Orient Express in a new, two-volume, 700-page, ludicrously expensive version for their 7th edition rules. It’ll be out in a couple of months.

Did I say ludicrously expensive? I don’t care, I’m buying it anyway. This is why I have a job.

Well, it’s for the seventh edition, and while I doubt that the seventh edition is all that different from the rules I’m familiar with (and it’s not like I intend to run this; I’m buying it for nostalgia value and to reread it) it felt weird to think I was going to buy an adventure for 7th edition Call of Cthulhu without actually owning the core rulebooks for 7th edition Call of Cthulhu.

So I spent a hell of a lot of money at the Griffon yesterday. Because these damn things are pricey, even under normal circumstances.

Let’s talk about H.P. Lovecraft a little bit.

Just in case you’re not familiar with him (although I doubt that’s going to be the case for too many of you; after all, you’re here,) the Call of Cthulhu game is based on a mythos created by the works of an author named Howard Phillips Lovecraft. H.P. Lovecraft’s influence on fantasy writing and specifically the horror genre is kind of difficult to overstate. His work is a big deal, and damn near everybody who works in genre has read him. He was also an enormous, disgusting racist, and his racism bled into a lot of his work. Now, when I say that about somebody who was born in 1890, a lot of people are going to shrug. “He was a product of his time,” they’ll say. “We can’t judge people Back Then by our modern moral standards.” Nah. H.P. Lovecraft was so much of a racist that it was notable in the 1920s. Like, ordinary run-of-the-mill 1920 white people thought this guy’s ideas about race were kinda fucked up. Google the name of his cat sometime. The guy was a hell of a writer, but he was trash as a person.

Typically I do not like to spend money that will trickle into the hands of giant fucking racists. However, in the case of Lovecraft, while the overall picture is complicated, his work is mostly in the public domain by now. Furthermore, Lovecraft had no children and his wife divorced him (well, sorta) a few years before he died, so there’s not even a family that money spent on Call of Cthulhu is going to go to.

But the guy’s legacy still has to be grappled with, right? The World Fantasy Award used to literally be a bust of his head; it was remodeled in recent years to a (much better) excellently creepy full-moon-behind-a-tree version after Nnedi Okorafor, who is Nigerian-American, won the award and pointed out that the greatest award of her literary life meant that she had to look at the face of a dude who literally didn’t think she was human every day. There is a long, ongoing, and very likely never-ending conversation about whether we can separate art from artist, but we can definitely avoid literally honoring the artist when that artist turns out to have been a terrible person. If that person is still benefiting from the sale of their art, then you need to have a deeper conversation. H.P. Lovecraft has been dead for 80-some-odd years and buying his books doesn’t send money to anyone connected to him, so reading his stories isn’t as problematic as, say, reading the work of still-living garbage humans John C. Wright or Orson Scott Card.

(“As problematic,” I said. And I’m not going to spend one second trying to talk someone out of feeling otherwise; if you feel like I’m making a distinction without a difference, let me know.)

All of this may be more lead-in than this issue deserves, but I was leafing through my new rulebooks last night and, as one probably might expect, Lovecraft’s name is all over this thing. And I thought about that for a bit, and went to the first few pages of the book, looking to see what they had to say about the man himself. And I was startled to discover that the official 7th edition Call of Cthulhu rulebooks devote two sentences of a chapter called “H.P. Lovecraft and the Cthulhu Mythos” to talking about Lovecraft’s racism, and those two sentences are basically there to utterly dismiss it. The game, remember, is traditionally set in the 1920s, not exactly a great time for American race relations, to say nothing of the sexism, and the author is one of literature’s most famous racists.

I’m a little surprised and more than a little disappointed that the game doesn’t address this more directly, is what I’m trying to say here. The newest edition of the Dungeons and Dragons rulebook has a whole section at the beginning of the book about how players of all races, genders and sexualities are welcome in the game and theirs is set in an explicitly fantasy world. Call of Cthulhu is not only based on the work of a racist but is set in the 1920s, when any number of people who might be interested in the game now might face some issues playing characters who reflect them. I can easily imagine a Keeper making the life of a Black or gay or Asian or enby or hell even female player miserable because That’s How Things Were Back Then. Maybe, in our pair of oversized-hardback, two-column, 400-page rulebooks we should take at least a few paragraphs to talk about how to navigate that? Particularly in the Keeper’s Handbook, the book for the person running the games? This hobby has kind of a reputation for being a little exclusionary; can we take some time to push back on that, please? Just a little?

I dunno. I’m not– at least not without further reading, and again I’ve only skimmed these books since buying them– accusing the Chaosium writers of being racist or sexist. Right now what I’m specifically saying is that there’s a huge blind spot here, and it’s kind of made me uneasy about shoveling more money toward this company. I may feel differently once I’ve read through the rulebooks; if I discover I’ve missed something important (and there’s 800 pages of material here, so this is entirely possible) I’ll update later. But this is squicky, and I don’t like it, and I thought that was worth talking about a little bit.

In which I turn a good decision into a bad one

I was recently able to pay off a frankly horrifying amount of credit card debt. I have finally, at 43, rectified the errors of my twenties, more or less. In the process of doing that, I deliberately slightly overpaid a couple of the cards, since I wasn’t exactly sure when the big check would go through and so I went ahead and made my monthly payment and then the big lump sum.

Then COVID-19 hit, and I don’t know if you’ve tried to get in touch with a credit card company by phone lately, but apparently one of the side effects of this disease is you call your credit card company, because I waited an hour, on two separate occasions, to try to talk to a human before giving up and hanging up. Turns out that the only way you can get them to send you a check when you overpay an account is by talking to them in person– there is no way to request it online. The other option is to wait four or five months without touching the card, at which point they send you your money to zero out the balance.

Well, I eventually gave up on getting ahold of anyone, and decided that if there was ever an excuse to blow some money, “I literally have a negative balance on my credit card” was about as good as that excuse was going to get.

Under ordinary circumstances, that money gets turned into books posthaste. But that would have been a lot of new books, and my damn unread shelf is already a catastrophe. So what else can I get? Hmm.

Enter Wyrmwood. And these fucking beauties:

You might remember my C2E2 trip at the end of February, where I came home with a similar set of obsidian dice in a bloodwood dice vault. These are made of opalite, and if I hadn’t specifically thought to myself “let’s see if they have any dice made of obsidian” after deciding that spending $400 on Damascus steel dice was obscene even for the looser “buying anniversary souvenirs at a con, with money I have saved specifically for this purpose” standard I was using for my funds, I might have come home with these instead. The vault is made of cherry, which is surprisingly light, but the dice themselves are a bit heavier than the obsidian ones.

And, oh, God, is opalite pretty when you hold it up to light. Please focus on the dice, and not my ruined fingers:

You can sort of see the orange tinges among the blue in the top picture, but looking at light through them is just amazing, and these are stunning in daylight. Which, sadly, we don’t have any of right now, but trust me.

The truly ridiculous thing is that this set and the vault didn’t exhaust my extra funds, so I have several more (much less expensive, but still cool) metal sets coming this weekend. It’s a sickness, I know. I mean, at least I’m not on heroin, right?

(Have I pledged to their Kickstarter for a set of turquoise dice? Am I considering adding to that pledge for something else? Maybe.)


2:54 PM, Thursday (I think?) April 30: 1,054,261 confirmed cases and 61,717 Americans dead. My wife commented yesterday that she thinks I’m spending too much time monitoring the ARCGIS site I get this information from, but I think sublimating my anxiety over the whole thing into the data-nerd parts of my personality is … well, might be a healthy response? Reasonably? Relatively? Hell, I dunno.

(EDIT: Holy crap, does setting a featured image look terrible in this theme.)

OUTER WORLDS early impressions

I almost didn’t buy this, because the idea of the folks behind Fallout basically trying to cross Mass Effect with a Western was a little bit too compelling; I don’t have time for a video game to eat my entire life right now, so it’s almost good that so far the game hasn’t hugely grabbed me. If you’re a gamer, “the folks behind Fallout tried to cross Mass Effect with a Western” really does tell you almost everything you need to know about this game except for the heavy dose of corporatism overlaid on absolutely everything. So maybe if they crossed Mass Effect with a Western and then crossed that with some sort of other future-tinged corporatocracy; the fact that I can’t come up with a proper analogue right now tells me that that’s the game’s main bit of originality, since otherwise the tone is really Firefly, which isn’t a bad thing.

I’ve gotten off the first planet, then went to the second place, and once I got there my ship was immediately impounded and I got hit with half a dozen new quests … and then I quit playing, because it all made me tired. If you have the time for this game, and you like the Fallout/Mass Effect/Dragon Age school of “do quests for this guy, then do quests for that guy, then collect these companions, then talk to them a lot to unlock their quests, then go do those,” you’ll enjoy the game well enough, and usually that’s right up my alley, but … maybe my alley is a bit more crowded than usual right now, and I’m more focused with cleaning my alley and getting some shit out of my alley than properly being … up … it?

That metaphor fell apart. The tl;dr version is that the game is perfectly fun and pretty to look at and there’s all sorts of shit to do and it may just be too damn much for me right now, since my head is in “give me a game where I hit shit and don’t have to think about it too hard” mode, and this is not that game. It’s why I’m still doing Dark Souls runs. I can stab the same shit in different ways. No surprises. I’m too tired for surprises right now.


In work news: I finally have a second human back in my classroom again. She walked in to witness third hour not having their best day, at all, and didn’t immediately quit, so I’m hoping everything works out. Having another adult in there will ease my workload significantly and, not for nothing, actually means the kids will get more help, which is, like, supposedly the point of having adults in the room, so that’s a good thing.

I need to get to bed early tonight.