#REVIEW: Wuchang: Fallen Feathers (Xbox Series X, 2025)

The tl;dr: this was so close to perfect, but probably needed another month or so to cook before getting released.

I beat Wuchang: Fallen Feathers last night after 60 or so hours of gameplay, and for the most part, I was really, really happy with it. Most of my gripes are technical, and the things this game does right, it does very right. This is a Soulslike through and through, which is currently my favorite kind of game, and it hits all the buttons: deep combat, wildly variant weapon builds, obscure quest lines, difficult boss combat, and an emphasis on exploration. The exploration is the best part; Wuchang may have the best interconnected world map I’ve ever played, and it’s incredibly rare that you’ll see a path fork off and one of them end a little bit later in a dead end with a treasure in it. Everything loops around and leaves you somewhere, and it was harder to keep a mental map going (note: this is a good thing) than I’ve seen in a game like this in a long time.

There’s three different major things that this game does that distinguish it from a run-of-the-mill Soulslike. First, what the call the Skyborn Might system. All of your spells and some of your combat abilities are based on how many stacks of Skyborn Might you have at any given time. You can have up to five, and spells will cost from one to all five stacks and weapon abilities generally cost between one and three. Skyborn Might is earned mostly by perfectly-timed dodges, although most weapons have at least one other way you can earn it and there are different items that can add to Skyborn Might as well. One that I kept equipped for most of the game automatically generated Skyborn Might on kills, which came in really handy. Skyborn Might deteriorates over time if you don’t use it, which was good and bad– it encourages you to use your abilities, on one hand, but on the other I felt like it deteriorated too fast, and I’d have liked some way to slow down that deterioration, whether it was a more permanent item or a consumable.

The second is the Madness system. Killing human enemies and dying both generate Madness, and killing nonhuman enemies and various items and locations can decrease it. Increasing your Madness has two major effects: it increases your damage noticeably the higher it is, and it at least supposedly increases how much damage you take, although I went through the whole game without ever feeling like that had caused a death. I never really even noticed it.

On top of that, if you die, you lose a percentage of your currency (Red Mercury as opposed to souls, or blood echoes, or whatever) and that percentage is based on how high your Madness is. If your Madness is less than 100% you can pick your resources up from wherever you died. If it’s at 100%, though? You’re gonna generate a Madness Demon when you go back to get it, and if that Madness Demon kills you, your shit is gone. On the other hand, if you kill the Madness Demon, you get a bunch of other stuff on top of your lost materials, and Madness Demons can be baited into attacking anything, so there are places where generating one on purpose (there are items that raise Madness as well) can be a sound strategic maneuver against an enemy that you can’t find a way to beat. This won’t work on bosses– you can’t generate demons inside a boss arena– but there are occasional more powerful red-eye enemies scattered around, and letting one kill me, generating a demon, then triggering her and running away to watch the two of them fight was fun.

The third is the upgrade system, which runs off of an upgrade tree. Each weapon style (Spear, Greatsword, Axe, Dual Blades, and Longsword, and I spent most of the game in Greatsword) has its own tree but you can go anywhere you want on the tree and you can respec any time at will. Weapon upgrades are also built into the skill tree, and the awesome thing is that 1) any weapon upgrade affects every weapon of that type, even if you get a new one later, and 2) you can respec your weapon upgrades just as easily as your own abilities. So unlike, say, Elden Ring, where if you make a change to your preferred weapon late in the game you’d better hope you have enough upgrade mats available to level that weapon up, if you had a +9 axe and you want to switch to greatsword your greatsword will automatically be +9. In fact, all five of the greatswords you’ve found will be +9, and if you find a sixth that’ll be +9 when you pick it up. In every other Soulslike I’ve played, just because you leveled up Longsword A doesn’t mean Longsword B is improved as well. This is a huge improvement.

The problem is the performance. This game, at least on Xbox (I picked it up here because it’s currently free on Game Pass) is very poorly optimized, and while you can lock the framerate at 60, you’re going to see constant blurriness and focus issues as the game struggles to keep up with itself. I played without the frame rate locked for a little while and the frame drops were so bad I had to switch back. This is on the Series X, mind you, which is supposed to be the beefy one; I can’t imagine what this would play like on the less powerful Series S. There are some balance issues– there’s a huge difficulty spike with a boss about a third of the way through the game, and the game really expects you to use a certain mechanic to beat that boss, only all weapon types don’t have access to that mechanic. As it turned out, I’d started with a Spear build, and the Spear build is the one least capable of managing this boss. I had to respec, and once I did I sailed past her. Now, again, the game encourages painless experimentation, and I could have switched back afterwards, but it left a sour taste in my mouth. I don’t object to the idea that certain bosses are weak to certain styles and stronger against others; that’s a staple of the genre– but “you need this type of ability to win here, and this weapon doesn’t have that at all” is a problem.

There’s a few other things; it’s way too easy to fall off of ledges, which is partially a skill issue, and until very recently the icon that shows where you dropped your resources was really hard to see against some level backgrounds and invisible if you were unfortunate enough to die in shallow water, but they’ve patched that problem out in the last couple of weeks. I know Soulslikes aren’t for everybody, and if they aren’t your thing you’ll want to stay away from this, but if they do, and especially if they do and you’re on Game Pass? Hooooooly shit. And it’s only $50 at full price, and it’s a good enough game that I’m considering picking it up for the PS5 anyway. Check it out.

#REVIEW: Clair Obscur: Expedition 33 (2025, Xbox Series X)

You should play this game, regardless of how much time I spend dwelling on its mistakes in this review. Despite the … uh … let’s go with unwieldy name (“Clair Obscur” just means “light dark” in French, which is not better) this is a smart, tremendously well put-together game with a great story and impressive game mechanics that stumbles in an equally impressive fashion at the end. It’s turn-based, which is normally a sign for me to stay far away from a game, but it manages to throw in a few mechanics that depend on timing and skill anyway– your characters can parry or dodge attacks and there are a couple of other special attacks that you can avoid in specific ways as well. Dodge everything and you won’t take any damage; parrying successfully can lead to automatic counter-attacks. If people haven’t started doing no-damage or even no-attack runs on this game yet, they will be soon.

But the most impressive thing about Expedition 33 is its story, and I’m not telling you a damn thing about it other than the game is set in a vaguely post-apocalyptic France, except it’s not, and even the reason it’s not really set in post-apocalyptic France is a whopper of a spoiler, so I’m not going to say anything about it. Usually when a game is set specifically in a non-English-speaking culture I’ll do the audio in that language, but there are a couple of big names in the English voice acting team and I’d recommend you stick with that.

There were at least two times in this game where story developments knocked me flat on my ass. Prior to playing this, the most jaw-dropping moment I’d ever encountered in a video game’s story was the “would you kindly” moment in Bioshock, which came out in 2007. (If you don’t know what I’m talking about, find something that can play Bioshock and get on that. Right now.)

At any rate, the Bioshock moment held a record for 18 years. The first moment in Expedition 33 held its record until the second moment. The game’s story is going to rip your heart out and stomp on it, more than once. Be prepared for that.

On a technical level, it’s one of the best-looking games I’ve ever played, particularly in its renditions of the game’s people. Everyone looks great, and the facial expressions especially are masterfully done. There’s a moment in the final battle where I think the game really wants you to notice someone having second thoughts without drawing direct attention to it, and it’s just incredibly well-done. The characters are memorable, and Esquie, who is a giant sentient balloon-thing who basically acts as transportation for your group, is probably the most adorable character I’ve ever seen in a video game before.

Here’s the problem, though: The game has three acts, and the story is effectively over at the end of Act 2. All you have to do at that point is go beat the main boss, and the game tells you exactly where to go to find that person. You are probably already leveled up enough to be able to get the job done, too. But there is a huge amount of content left– you’re no more than 50% of the way through the available locations and the handful of collection objectives the game has cannot be completed before the end of Act 2. The problem is, with no story left to get you to go anywhere, you’re either just grinding until you get bored or kind of flailing about because suddenly most of the “new” areas are way too tough for you. And that’s a damn shame. I ended up beating the game because I didn’t want to play anymore, and that’s not how this game should have ended. On top of that, because of the amount of extra stuff I’d done and some fiddling with optimizing my characters, when I finally got to the final boss I beat the shit out of him because he was scaled to be able to fight him right after completing Act 2. The climactic battle of this great game was over in no time because I was so overpowered– and had I maxed out my character’s available levels (I wasn’t even close) it would have been so much worse. I hadn’t even found the best available weapons for two of my five, and the ones I had weren’t fully leveled up. I never even found the materials necessary to hit max level on weapons, and beating the boss before that happens is nuts.

The pacing in this game is really unforgivable, and it’s amazing to me that no one caught it in play testing. All they would have had to do is move some of the major story beats back a bit, or given Esquie the ability to fly earlier in the game– he gets it automatically at the end of Act 2, but again, if you want, the game is effectively over at that point. And it’s a damn shame to be thinking that a game is a shoo-in for Game of the Year for the first two acts and then beat it because you’re bored five or six hours later.

So yeah: mostly successful, and hugely successful at what it’s good at, but with that one huge caveat you should be aware of. Play it anyway.

#REVIEW: Crime Scene Cleaner (Xbox Series X, 2024)

I can’t believe I mean this: right now a game called Crime Scene Cleaner is somehow one of my favorite games of 2025. That sentence is true. I have spent twelve hours or so mopping up blood, moving bodies, and picking up broken glass in a video game, and it may be the most chill and genuinely relaxing game I’ve ever played.

The premise is real, real simple: you’re a janitor who gets hired by a mob boss to clean up after his people. You take the job because you need money to pay for your daughter’s hospital bills, which makes this the most American game of 2025. You accept jobs through your computer and the occasional phone call from “Big Jim,” the guy who signs your checks. You have a dog. There’s an achievement for petting the dog 15 times. The crime scenes range from a small apartment to an entire museum to a giant warehouse. At the end of each job you get paid based on how thorough a job you did; money can be used, not to pay for your daughter as you might think, but to upgrade your cleaning tools, accomplished through a skill tree, so you honest-to-God might pay for an upgrade to how much blood your mop can clean up before you have to wring it out in a bucket, and you can also upgrade how many detergents you can add to the bucket at once. By the end of the game you’re able to dual-wield sponges, which is not a phrase anyone had ever said or thought of before this game came out.

There is something primordially satisfying about walking into this:

and walking out an hour later with the floor and walls spotless, the broken tables whisked away, the bodies safely stored in your truck, and everything that wasn’t broken put back exactly where it belonged. There are some collectibles– every level has a few cassette tapes hidden away, and there are secret areas all over the place that you can uncover, and exploration is a lot of fun, especially once you unlock the– again, I’m not kidding– upgrade that lets you walk across blood without leaving footprints all over the goddamned place afterwards. You’ll need to find keys and the occasional key card, and oh, you’ll also rob everyone blind while you’re cleaning. The great thing about working for the mob is the people they send you after tend to have piles of cash and jewelry and stuff just sitting around! They’re all dead, they don’t need it any longer.

There’s no real point in talking about graphics or sound; they’re good enough and no better. The rag doll physics can occasionally be kinda ridiculous. You can jump or fall from any height and be fine; it’s impossible to die, so there were definitely times where I was moving a body and just chucked it off a balcony and then jumped after it rather than carrying it down the stairs. My only real gripe is that if you’re a completist, like me, and you want to 100% everything, every so often there’s a single bullet that you accidentally knocked somewhere with your mop that takes an hour to find, or a single spot of blood that you just missed that is too small for your UV lamps or your “Cleaner Vision” (no, seriously) to spot easily. Having to end a level at 99% blood cleanup because you just could not find that last spot is kinda annoying, especially when the game really does need about an hour to an hour and a half per level.

But yeah. This was a blast. Twelve hours or so was enough to 100% every level and get all but five of the achievements; I’m gonna jump back into finish those off just because I’m that guy. It’s on Game Pass right now, so if you have that, you don’t have to pay for it, but it’s worth the $20 or so you’d pay if you actually buy it.

Oh, and I vacuumed the whole house today, because I’d been cleaning in a video game for several days and felt kind of guilty about the condition of my actual house, which is a real place with cats in it that needs vacuuming way more often than I actually do it.

#REVIEW: The Devoured Worlds trilogy, by Megan E. O’Keefe

The first book of this trilogy sat on my Unread Shelf for way too long, mostly because I knew it was book one of a trilogy and if I read it and liked it I was locking myself into the next two books. And, well, yeah, in accordance with prophecy, I ordered The Fractured Dark and The Bound Worlds within the first couple hundred pages of The Blighted Stars, and … well, yeah. This is real good stuff.

The Blighted Stars starts off as a combination of a corporate espionage book (it’s one of those worlds where five big ultra corps control basically everything, and the leaders of those corporations are basically royalty) and an eco-disaster book. The Mercator corporation holds a monopoly on mining a material called relkatite, which is more or less completely essential to human civilization; it powers starship drives, for one thing, and it’s essential in printing human bodies as well.

… yeah, roll with that for a minute, I’ll come back around, I promise.

The two main characters are Tarquin Mercator, the scion of the family, who would prefer to not actually have anything to do with the family business and just study geology for a living, and Executor Naira Sharp, a monstrous badass who acts as a personal bodyguard, more or less, to Tarquin’s father. She’s also a revolutionary who wants to tear down the entire system from the inside. The Mercators are battling a major problem on their mining planets; a fungus that they’re calling the Shroud has begun appearing anywhere relkatite is mined, and it’s been overwhelming entire planets, rendering them more or less biologically sterile and preventing further mining from taking place. There are not many planets where humanity is actually able to live and thrive (the Earth has been rendered inhabitable a long time ago by the start of the series) and so the Shroud’s spread poses a genuine threat to the further existence of humanity.

That’s where it starts. It gets really fucking wild after a while, trust me.

For me, though, the most interesting thing about the series is the whole “human printing” thing. Basically nobody is in the body they are born in; if I understand the process correctly, once a kid comes of age they can be reprinted into new bodies that are more to their tastes, and people back up their own minds with some regularity, so that if they die the body they get reprinted into will have memories that are as close to “up to date” as possible. This isn’t necessarily unlimited; for one, it’s quite expensive, and especially traumatic deaths (or too many of them) can lead to a psyche being “cracked,” which basically drives the person irretrievably insane. The same will happen if someone is accidentally (or deliberately, as it turns out) double-printed, so that their mind is in more than one body at the same time. The fact that a cracked mind cannot simply be restored from a backup sounded like a weird sort of cop-out at first and ended up being really important later on.

The thing I like the most about this plot device is that O’Keefe really appears to have carefully though through its implications on society, to the point where I spent the whole first book trying to poke holes in this idea and make it retroactively dumb and every time I came up with something she’d anticipated it and dealt with it. Society is completely queernormative, for one thing; when you can simply reprint yourself into another body any time you want it’s hard to be against trans or gay people, and it’s heavily hinted that Tarquin was not born into a male body. There are a couple of prominent gay married couples as side characters as well.

The second thing, and I suspect some people might really be bothered by this, is the wide acceptance of suicide. Because you’re not really killing yourself; you’re just killing that print (the word “print” is used much more often than “body,” if not, possibly, every time) and you’ll be back soon anyway. In fact, a quick and clean suicide is a much better idea than several other ways you could be killed, because remember, really traumatic or messy deaths can lead to cracking. I feel like slitting my own throat might be kind of difficult, but it happens repeatedly across these books.

This blasé attitude toward death extends to murder as well, which is probably still illegal but not as much? This is probably a bigger deal for the poor, who can’t afford what are called “phoenix fees” to reprint, but all of the book’s main characters effectively have access to infinite money and so the characters kill each other with astonishing regularity. There is at least one point in the book where a character gets killed at the end of one chapter and then is the POV character of the next chapter after being reprinted in between the chapters.

My two biggest critiques of the series are both connected to reprinting. One, shit can get really confusing when a character dying does not have any actual impact on whether that character continues to show up or not. There are also occasional jumps forward or back in the timeline– not a ton of them, but they happen– and when you aren’t the world’s most careful reader (ahem) there can be a lot of rereading happening because something confusing has happened and you’re not sure if you missed a detail or not.

Second– and literally as I’m typing this I’m realizing what the answer is, but I’m going to do it anyway– is the notion that reprints are literally being loaded back into bodies from a “map,” which is their word for a personality download or backup, and maps can be altered through various nefarious means, but no one is against this whole idea, which I would think would be a thing. It’s the Star Trek problem– is the transporter really moving you from one place to another, or just killing you at location A and reconstructing you at location B? Personally, I’ve always been of the “killed then rebuilt” school, but people in this world really just treat reprinting as an inconvenience that might cost them some memories– and that’s occasionally even used strategically from time to time.

(The book does answer this, but kind of obliquely, to the point where I really did just realize what was going on, and I think they’re just relying on the tech having been around for so long that nobody thinks in these terms any longer, much like by the time Star Trek: The Next Generation rolls around absolutely no one is fighting against using transporters.)

I really enjoyed this series, and Megan O’Keefe has been around for a while, so there’s a bunch more where this came from, although these are currently the only books in this series. Strong recommend, especially if you’re in the mood for some complex, twisty sci-fi.

And here we go

I would typically expect to be Sundaying pretty hard at the end of Spring Break, but that’s not what’s happening. I’m not stressed at all. That said, I’ve had one hell of a time figuring out what the hell I’m going to do with my students this week, and more specifically what I’m going to do with them tomorrow, and I finally settled on a super basic, 20-question paper assignment with a mix of stuff from the last quarter on it. I’m titling the assignment “I Hope You Remember Math.” They’re all going to be lethargic and asleep tomorrow anyway so I think trying to start anything new (and the next unit is probability) is probably going to work against me. Then Tuesday through Friday on the basic principles of probability, skip the test, and two weeks of ILEARN review? Sure. Why not.

And after that … well, I chose the image up there for a reason. Right now I don’t even know what classroom I’m supposed to be in tomorrow (I was supposed to be back in my original room, but the weekly staff bulletin says otherwise, but the weekly staff bulletin also shows significant signs of having been copy-pasted from the last weekly staff bulletin) and that makes it really hard to plan. So tomorrow is going to have to be the last gimme day for a while, but that’s fine. It’s all fine. It’ll all be fine.

Unless the world blows up or something, but I’m gonna try not to worry about that too much.

#REVIEW: Nine Sols (PS5, 2024)

The tl;dr verdict: 7/10, but I think it’s my fault.

On paper, I should have absolutely loved this game. Nine Sols is a combination of a Metroidvania and a Soulslike– two of my favorite genres– with a combat system that is basically a 2D version of Sekiro bolted onto it. The level design is great (although the ability to leave markers on the map would have been greatly appreciated,) the enemy design and overall graphics are wonderful, and the bosses are basically perfect, the kind of boss design where you get utterly annihilated in the first five or six fights and then it slowly starts to click and by the time you win it’s because you can see into the future.

So how come I turned the difficulty down to “infant” 2/3 of the way through the game and rushed through the back part as quickly as I could?

The storytelling is interesting in this game, and I can easily imagine it being someone’s favorite part of the game. The story is deep and twisty-turns and has a fascinating fusion of future-inflected Taoism with high technology and weapons like spears and swords and bows, and the relationships between the main characters are awesome– I haven’t seen an exploration of fatherhood, albeit unintentional fatherhood, done this well in a game since The Last of Us, and the story motifs of revenge and regret and colonialism are all done really well.

But, man, the main character is a dick, and after a while I really got tired of Yi. He’s a scientist in a religious culture, which is cool, and he’s kind of an irascible ass, which is cool– Aloy from Horizon Zero Dawn is one of my favorite characters, remember, and her main personality type is “impatient asshole”– but he’s got this weird dismissive, arrogant atheism about him that somehow managed to make him a turn-off to me, an arrogant atheist. Combine that with no voice acting at all, meaning that I was fast-forwarding through massive amounts of dialogue all the time, a very rare opportunity to choose a dialogue option that I almost always missed because I was hammering a button to get past the word bubbles (and which, 95% of the time, made no difference at all, and 5% of the time chose the ending for you) and a general predilection for pontificating and meandering philosophizing, and … ugh. I lost patience with it after a while, and again, I can absolutely see someone else really digging the story in this game, but I just wanted to be done with it after a while.

I spent 34 hours with this, picking up 30 of the 36 trophies along the way (a second play through is required to 100% if you’re not savescumming, and turning down the difficulty lost me one of the trophies as well) and I think if it had been a 25 hour game I’d have been singing its praises from the firmament. It just wore out its welcome after a while, and once it did even some of its strengths turned against it– if I’m getting tired of a game and just want to finish it and move on, the boss design that is one of the greatest things about it becomes a problem, because I don’t want to spend an hour or two (or more like four, looking at you, Lady Ethereal) learning a boss’s patterns. I want to turn my attack power through the ceiling and three-shot the final boss in the game. Which I did.

So, yeah, ultimately this was a game that I should have really enjoyed that I didn’t, but if you feel like this sounds like your type of thing, I’d follow that instinct anyway, and if you’re a story person, it’s definitely worth a look, especially at $30.

#REVIEW: The Last Faith (PS5, 2023)

The TL;DR version: perfectly cromulent.

The slightly longer version: The Last Faith is a mix of my two favorite genres, as a Soulslike and a Metroidvania, of much the same ilk as Blasphemous and Blasphemous II, with which it also shares a weirdly religious background, a relatively incomprehensible story, and pixelated art design. And, to be completely honest, I could end this review right here by saying that if you liked Blasphemous II, you should pick this up, and expect a game that is about 85% as good. Which is a compliment! Both of those were good games. This is not quite as good– it’s easier, for starters, and it’s a little too fond of instadeath spikes in obnoxious locations (although part of that was my fault, for not figuring out a way across an obstacle in a really annoying place) and the graphics aren’t as good. Your inventory can be really rough, for example:

Okay, a few of those are obviously guns, but if I told you that the item that’s highlighted is a grenade launcher, more or less, would you have any idea? Can you tell that the item next to it is a bow? What about the one above that? Or the one to the left of what is pretty clearly a minigun?

The spell icons aren’t super clear either, and this isn’t the worst example of the inventory screen, but you get the idea. I don’t complain about graphics often, but even for something with retro graphics this game can be pretty muddy. Combat is excellent and the variety of weapons available is pretty good– superior to both Blasphemous games, so long as we’re making comparisons, although I never really got into the guns very much and I’m not convinced a gun build is really viable since bullets are limited. Control is snappy and sharp, though, especially on some of the later bosses where dodging a barrage of lightning bolts is going to depend on near-pixel-perfect positioning (say that four times fast) and without good controls that would have been hellaciously annoying and frankly a little unfair. Fair is a critical component of a good Soulslike, of course: if you can find lots of videos of people beating a boss without being hit when you can’t get a quarter of the way through its health bar without getting melted, chances are it’s a pretty good Soulslike. Soulslikes love bosses who are hard until you figure them out and then become trivial. This game does that quite well.

One slightly less fortunate aspect of Soulslikes that it brings with it is super obscure side quests, unfortunately, including one that I wasn’t able to finish because it just abruptly became unavailable on me. I was two achievements away from Platinum on this game; one of them was for that side quest and another was for fifty parries, a mechanic I never used, as this is very much a dodge-and-jump game and if I was standing still and close enough to parry something that was attacking me I was doing it wrong. I’m probably not going to do another playthrough just to collect those two trophies and the Platinum. I might, you never know, but probably not.

But yeah– we’ll call it an 8/10, easily, and at $24.99 for full price for about a 25-30 hour game depending on your skill level and willingness to do some farming (progression was pretty quick one way or another, although I don’t think I actually lost any … uh … nycrux, whatever that is, to deaths during the game, and if you’re dying a lot YMMV) you’re getting pretty good value for your money if you like these genres. I finished the game at 98% completion before hitting the final boss and I assume that last 2% is probably related to the quest I missed as I’m pretty damn sure I hit the whole map.

Check it out.

2024 in music

I bought eighty-six albums in 2024, a number that frankly I find surprising– I wouldn’t have guessed it was that many, and it’s probably upped a bit by the number of singles I purchased this year (See: Lamar, K.) but that’s still a hell of a lot of music. This, like last year, isn’t a Best Of list and the only order it’s going to be in is rough chronological, but here are some albums that I thought were notable from this year. And, yes, “this year” means “I heard it first this year,” not “It came out this year,” although most of these are 2024 releases.

T-Pain’s live album On Top of the Covers: Live from the Sun Rose has no right to be as good as it is. I didn’t realize I was a fan of T-Pain until hearing his cover of War Pigs, which made me spend money, and this album, recorded in front of a tiny crowd and featuring lots of T-Pain just sort of chatting and screwing around with the audience, is spectacular.

Be honest: did you know the Black Crowes were still recording? Did you know that Happiness Bastards was fucking awesome? I bought this one in a state of vague shock– their last release was in 2013, and I’d not heard anything about it prior to seeing it in Itunes’ pre-order list, but any child of the nineties has no right to pass this up. It’s great.

Speaking of bands from the nineties…

I talked about Pearl Jam’s latest release, Dark Matter, quite a lot when it came out, mostly because I didn’t listen to anything else for a month. It’s their best album since Vitalogy. That is the highest of high praise. You’ll notice a lot of live albums in the list later; it’s because I needed live versions of all of the songs on this album. Album of the year, no real competition.

If you had told me at any point prior to its release that one of my favorite hiphop albums of the year would be by LL Cool J I would have laughed at you, but The Force is the best thing he’s released in a long, long time. I used to be a big fan of his and then kinda fell away as he left the harder-edged persona of his earlier albums away (and focused on acting instead of rapping) but this reminds me of everything that he was capable of as a younger rapper, and his duet with Eminem on Murdergram Deux is one of the best songs he’s ever done, complete with the best single verse I’ve ever heard from him.

I found Kharii through TikTok, of all places, where she’s fond of freestyling straight into the camera, and her chill, slightly hippie rap vibe ended up right up my alley. Microdoses of Me is a full-length album and you’ll notice a couple of EPs in the list later as well.

This was Kendrick Lamar’s year in a lot of ways, and his unannounced drop of GNX toward the end of the year was one of the best surprises (possibly the only good surprise) of 2024. Kendrick has always been an artist who I respect more than I like, and his last full-length album kind of left me cold, but GNX is great even if it doesn’t piss on Drake enough. Mustaaaaaaaaaaaard!

Another “wait, they’re still recording?” release, and also another “not really a huge fan, just picked it up for the hell of it” release, The Cure’s new Songs of a Lost World is the most hypnotic, endlessly listenable thing I’ve heard this year. If I was trying to write a book I’d have this on constant repeat, because it just sort of worms its way into your brain and makes you focus. One thing: don’t listen to Endsong, the final track, while driving. It’ll put you in a trance and that’s a bad idea at 70 miles an hour.

They released a double album a couple of weeks ago, pairing this with a live version. Don’t bother; the live version sounds damn near exactly like the studio recording and it was really disappointing.

Okay, one more:

I don’t have the slightest recollection of what caused me to pick up Doechii’s latest album, Alligator Bites Never Heal, because previously I had only heard of her from a couple of clips on TikTok– not even any actual videos, because as far as I know she’s not on the platform, there have just been a couple of her audio clips that have gone viral. Well … thanks, whoever you are? She kind of reminds me of Kharii in that her rapping is really laid back and chill, but more slickly produced and a little bit more mainstream. They even both do the double-i thing. Either way the albums pair together really well.

Here’s the whole list. Let me know if there’s anything else you want me to talk about: