#REVIEW: Chants of Sennaar (PS5)

This game made me, for the first time in quite a while, want to turn my YouTube channel back on.

I’m still not quite done with Khazan, thus the lack of a review yet. I’ve beaten it, and I want to get through New Game+ before I put it away, but I wanted a palate cleanser, something that wasn’t combat-focused and that didn’t brag about being difficult. Something chill, for lack of a better word.

How about a puzzle game about translation? How much more directly up my God damn alley could a puzzle game about linguistics possibly be? It’s unimaginable.

Here’s the premise of Chants of Sennaar: you’re the … person, of indeterminate gender and no name, in the faceless hood up there. You’re exploring what is effectively the Tower of Babel, which is occupied by five different groups of people, each of whom speak a different language. Your job is to 1) get to the top of the tower, 2) learn everybody’s languages on the way up there, and 3) get everybody to talk to each other. There’s a bit more of a story to it than that, but it’s a little on the obscure side, and gets downright weird towards the end of the game. That’s good enough as a gist.

Each language has 42 glyphs associated with it, and follows different rules as far as subject-verb order, plural marking, and other things like that. Sometimes the meaning of a glyph can be intuited by what it looks like, and one language lays glyphs on top of one another in a really neat way that, once you figure out what’s going on, lets you create glyphs correctly that you’ve never seen. Your avatar keeps pretty good notes, and glyphs are marked in your journal as you discover them while you explore. You can add your own notes to any glyph, and if you think you know what something means but haven’t proven it yet, your assumed translation will show up in a different font when you’re trying to read something, so that you can see what you’re still guessing at versus what you’ve definitely successfully translated.

(What will happen is every so often your notebook will have a page that will have three to five pictures on it, and if you match glyphs successfully to the pictures, it’ll confirm the meaning and translate that glyph automatically from then on. This will happen even if your guess at the meaning was wildly wrong. It does mean that it’s possible to brute-force your way through some translations, and there were definitely times where I was certain I knew three of the four glyphs and wasn’t sure about the remaining one, and just worked through my unknown glyphs until I got the right one.)

You will also occasionally find Rosetta Stone-style texts that will have the same thing written in more than one language, which can help you figure out new glyphs if you’ve already completed one of the two languages. This is where different word orders and different pluralization rules can really mess with your head, though, and there are two languages that use markers to make an entire sentence negative, which can also be fun. I loved this shit, y’all.

There are some non-language-related puzzles here and there, but they’re rare and generally not hugely challenging and the occasional very light stealth section; they weren’t difficult (and not very punitive when you screwed up) but I found myself kind of resenting them after a while just because they kept me from the stuff I was interested in. You’ll eventually unlock teleporters between the different levels, and you’ll be able to translate entire conversations between different groups that will cause the residents to start cooperating with each other and sometimes change things about some of the areas. These were my favorite parts, honestly.

Graphics and audio do their job; my wife commented at one point that she found the sound of my character walking around to be really satisfying, for whatever that might be worth, and the different areas are really visually distinct from one another, from a forbidding fortress area to a science lab to mines to a really futuristic area toward the very top of the tower. This took me nine hours to play through for $15, and I got a Platinum trophy out of it. I did have to consult a guide once, where I couldn’t figure out how to move forward and it turned out that I’d been meant to pick up an object that I didn’t realize I could interact with. That was it, so it really hit that sweet spot where some careful thinking could always get me past whatever obstacle had been thrown in my way.

This isn’t for everyone, I realize, but for me at least it was a hell of a game, and at just $15 you should definitely grab it if puzzlers are your thing.


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