#REVIEW: Nioh 3 (PS5, 2026)

I mean, come on. It’s a Nioh game. I rate it 800/10.

I officially beat Nioh 3 this afternoon and collected the Platinum trophy, with about 80 or so hours of gameplay needed in order to do it. This is the easiest of the trilogy by a long shot; anyone who has been around for a long time and has a really good memory might recall that the hardest boss fight I’ve ever had was in the original Nioh, and there were a bunch in Nioh 2 that were tough as nails. This one? I’m either a much better gamer after all this time or it’s easier. Both are possible; I’m going with “easier” anyway. Nioh 2, along with Elden Ring and Sekiro, is one of my favorite games of all time.

How does this one stand up? Pretty Goddamn well, although it’s not going to get four complete playthroughs before the DLC comes out like 2 did. The biggest change Nioh 3 makes to the series is the addition of an open-world aspect to the game; there are still more linear missions like in the earlier games, but in between there’s a wide-open area with some side missions and a whole ton of exploration to do. As I’m getting older I’m appreciating exploration-style games more and more, so that was something I really liked seeing in a series that was already in my personal pantheon. All of the technical stuff— the combat, the graphics, all the gameplay, basically, is up to expectations against the previous games; I can’t imagine any reason why anyone who enjoyed 1 or 2 might not like 3.

What didn’t work? This is going to be kind of a weird gripe, because it’s kind of a weird system, but this series has always been pretty big on build diversity, right? You can go with super-fast ninjutsu weapons or a magic-heavy build or a more armored, slower samurai-type build or you can mix and match to your heart’s content. This game added a system that I’ve never seen in a game before; you get a “samurai” build and a “ninja” build, which share certain things like ability scores and health, but who have different weapons and armor and Guardian Spirits and skills. Ninja have their complement of ninjutsu skills like shuriken and bombs and a whole mess of other stuff; Samurai have the three combat stances from the earlier games (the ninja weapons drop the combat stances) and a few other things. You can switch between your ninja build and your samurai build at the touch of one of the triggers.

Now, I feel like this should be cool, because you can effectively run two entirely separate builds and switch between them at will, and generally flexibility is a good thing. But the metaphor, for lack of a better word, never made any sense to me. Again, I know this is a weird thing to complain about when you’re playing a game where you’re a fireball-flinging ninja fighting demons in sixteenth-century Japan, but how the hell does this work from a storytelling perspective? The samurai and the ninja are the same person. And you hit R2 and bam, your character does a little spin and your armor and weapons change. I don’t know why this is hitting my suspension of disbelief so hard but I just can’t buy it. I ended up playing most of the game as the ninja anyway— I want to be fast in these games, and tonfa goes brrrrrrrrrrrrr was really all I needed except when I wanted talons go brrrrrrrr, and luckily those are both ninja weapons. You can also respec whenever you want, so if I decide I want to go mostly samurai in NG+ and do axe and odachi or whatever, I can literally just respec my character to do that on the spot, without even any in-game items to spend for it, and go be axe-odachi guy.

This is why the game is 800/10 and not 1000/10, of course. It doesn’t make the game less fun or anything— I mostly ignored the system altogether except when I wanted to fire my rifle, which I kept as my samurai’s distance weapon— but it never really stopped feeling weird. That’s my only complaint, though, and unless I’m stupid enough to download Crimson Desert, this game is pretty likely to keep holding my attention for a while, especially since there are still 3 DLCs coming this year.

2025 in video games

Ghost of Yotei was Game of the Year. It wasn’t close. I played a fair number of really good games this year, but the sequel to the best game of 2020 and one of my favorite games of all time was the best game of 2025, and I feel like that’s probably not something that’s going to surprise anyone.

The big story for me this year was how much more use my Xbox got compared to every previous year; I leaned into Game Pass a lot more than I have in the past, and anything that I could get for free on Xbox ended up being played on that console. I’m still pretty agnostic as far as the virtues of the two consoles go; how well a game runs really seems to be more dependent on the game itself than the system I’m running it on, and I’m well beyond the point where gigaflorps and raytraces and whatever the graphical buzzword of the day might be is particularly impressive. The biggest graphical moments of the year for me were a character moment in Clair Obscur and realizing that the light coming through a stained glass window in a church was actually reflecting off my character in the right colors in whichever Sniper Elite I played this year. 6, maybe? Let’s say 6.

For the second year in a row, I did not touch the Switch, and my son showed no interest at all in picking up a Switch 2, so we haven’t. I am strongly considering a Steam Machine when it comes out in 2026, though.

Clair Obscur: Expedition 33 was probably Yotei’s closest competition, and was definitely the most unique game I played this year, as damn near everything else was either a Soulslike or a Metroidvania or a combination of both– I am nothing if not consistent with my preferred genres. It had the best turn-based gameplay I’ve ever encountered and combined it with a stunningly good story and hauntingly beautiful graphics and if it wasn’t for the bit where it used up all of its goodwill in the amazingly misconceived grindfest that is Act III, I’d probably still be playing it.

Khazan: The First Berserker does not involve any berserking but hooooooooly shit was it a lot of fun and I put more hours into it than anything else I played this year, including Yotei. I played through it completely twice before moving on to the next game. That doesn’t happen very often. What kept this one from GOTY? The lack of depth to the story, mostly. The combat was exceptionally good but the story didn’t hold a candle to the emotional resonance of Yotei or Clair Obscur, leaving the game just a touch below both of them.

I also played the shit out of Wuchang: Fallen Feathers, and loved 95% of it, and for the other 5% I was staring at a blurry mess of pixels as the game struggled to keep up with itself. There was also a bug in the platinum trophy, which meant that after doing absolutely everything in the game and getting all of the other trophies, I didn’t get the trophy that you get for getting all the trophies. Look, game, they’re right there. They did finally push through an update months later that gave me credit for everything, and I keep hearing there might be a big story DLC that will absolutely pull me back into the game, but a bug stopping me from getting the final trophy in this one stuck in my craw a bit. The game itself was great, though.

This is the entire map for Crypt Custodian, a game where you play a ghost cat that beats up enemies with a broom. I assume that you can tell how much I loved the game just from looking at how huge and complicated this map is. I love exploration-heavy games. This one was amazing.

And finally …

This is a screenshot from Crime Scene Cleaner, a ridiculous little game where you are tossed into the role of a guy whose job it is to clean up after heinous mob crimes. This includes getting rid of all the bodies, picking up anything broken, restoring anything that isn’t, and cleaning up every tiny little spot of blood. Upgrading your abilities includes things like getting better mops and bags that can hold larger volumes of garbage.

It was, and this is a great way to find out if you and I are people or not, one of the most relaxing games I played this year. Walk into utter fucking nightmare chaos and restore order? Sign me up. I want a sequel. They can do a new version of this game every year if they want to, I’ll keep playing it.

And, for the second day in a row, I’ve written “I want more of this” in a post, then gone and looked, and found out there was more! They apparently released a big DLC back in June and it never crossed my radar. Hooray!

What did you play this year?

In which I started with Pong

I’ve been playing Ghost of Yotei during my scant free time lately— it’s kind of nuts how busy the last couple of weeks have been, now that I think of it– and so far, about ten hours in, it’s at least the equal of Ghost of Tsushima, its predecessor, one of the best games I’ve ever played. If you go look at my review of Tsushima, you’ll notice I keep harping on how amazing the facial animation is– and, yes, I used the same line about Pong, which will keep being relevant until I stop playing video games.

I hit a moment last night that absolutely floored me, to the point where I decided I needed to be done playing for the night because there was no way anything else I was going to do in that session was going to top it. I’m going to dance around some spoilers, but I’ll do my best to be as ambiguous as possible.

There is a moment in the game where a character encounters another character who they believed was dead. And there is a good three or four seconds where you realize what is going on before either of the characters speak, just from the look in the eyes of the character realizing what is going on. Their eyes moisten, just a little bit, and the look that crawls across their face is this amazing and perfectly readable mix of disbelief, joy, relief and shame, and it is quite simply the most complex emotional moment I have ever seen a digital character convey in my entire life.

(To be clear, that’s a random screenshot above. I found some online that were from right around the moment I’m talking about and decided not to use them to avoid even that much of a spoiler.)

And this is just ten hours in. I’m sure there is more to come. That said, Sucker Punch, if you fuckers kill my horse again after what you did to me in Tsushima, we’re gonna have a problem.

In which order is restored

Big Bastard 2: The Rebastarding appears to be working just fine, thanks; I have come up with one thing that might possibly have affected the previous console’s ability to work beyond “this shit is broken,” but to hell with it, FedEx has it already. I need to move it to where it’s actually going to live, but the original PS5 is still there since I wasn’t about to start really rearranging things until I was certain this one worked.

Meanwhile, it’s 6:30 and pitch fucking black outside, and mentally I’m like WAIT NO HOW THE HELL IS IT BEDTIME THERE’S MORE WEEKEND LEFT, and god, do I hate Daylight Savings Time. Saving Time. Whatever the fuck it’s called. I hate it being fucking dark at 6:30 in the evening during the winter and I hate it being light at 10:30 during the summer and time is bullshit.

LOL, I guess not

The cherry on top of the shitshow that was this week is that my new, ridiculously overpriced PS5 Pro that I wasn’t even completely sure I wanted came out of its box tonight, and … it’s bricked. Three different known-good HDMI cables and two known-good power cords later plus the two out of the box, it’ll turn on but absolutely will not output a signal. So I’m returning it, and I’m not particularly interested in an exchange. I’m just getting my money back.

I find myself weirdly relieved.

Just busy, I promise

Parent-teacher conferences at my kid’s school today, which ate up most of my evening, and then I had two tests and an assignment to write for tomorrow, and I’m contemplating how long I’m going to wait until I take this big bastard out of its box:

… so, I have spent money unwisely, but fuck it, I get to give the original PS5 to my son and get some good dad points, and fuck it, the world’s ending so I may as well buy useless shit, right?

More tomorrow.